Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
The content of your mod is quite respectable - no question. And I even see one or two elements that I could use. I'm looking forward to its future development. Unfortunately, I can't do anything with the helmets. I wanted to do something similar myself in the past, but the file for it always had its pitfalls. That's why I probably won't do anything in that direction.
I'd be quite honoured and chuffed if you included any or all of them in this human clothes modpack, especially considering it would mean I could just enjoy your mod instead lol
https://steamproxy.net/sharedfiles/filedetails/?id=2984016260
Thank you very much. I will continue working on it. Right now I'm aiming on optimization and tidying up a bit. Further sets of POPs are near finished and the next big update should be near the end of this week.
Thanks for the praise. The 'lacking' quality of the converted assets is something that I'm already painfully aware of. The files for the 'new humans' are larger and wider which forces me to stretch the clothes which further impacts their quality negatively. I'm in the process of tidying things up which should be accomplished by the end of this week. I will most likely keep the old assets for the pop jobs (due to their smaller portrait so the lower quality is not that noticeable) while using the original and higher quality ones for the leaders.
I will say that the default authoritarian governor outfit (greyish version of the old general uniform with shoulder boards and a new necklace) seems to clash with the high quality of the other outfits, (I'd imagine this is just due to it being based off of such an old asset). Should you ever see your way clear to reverting this to the current Paradox outfit or allowing some sort of choice, you'll definitely be on my Christmas card list.
Keep up the amazing work!