Stellaris

Stellaris

More New Human Clothes
33 Comments
Ness Scissors 22 Sep @ 5:54am 
I've fixed that issue in my mod, again, by all means feel free to have a look at my coding, use the new human female mesh that has the back part of the hair in front so it works with helmets, any of the clothes I made, etc.
Ratzfatz  [author] 22 Sep @ 12:30am 
Yep, its the human hair text file. It basically distributes the assets based on different properties, just like the clothe files. So I tried to do something similar in the past because it would look strange if a farmer appears with a military grade helmet but I was never able to run it properly.
Ness Scissors 21 Sep @ 7:52pm 
Is it the hair issue? Cause my mod did the issue with female human hair being impossible to use as the slot for helmets
Ratzfatz  [author] 21 Sep @ 4:31pm 
@Ness Scissors
The content of your mod is quite respectable - no question. And I even see one or two elements that I could use. I'm looking forward to its future development. Unfortunately, I can't do anything with the helmets. I wanted to do something similar myself in the past, but the file for it always had its pitfalls. That's why I probably won't do anything in that direction.
Ness Scissors 21 Sep @ 8:00am 
Specifically the armor and helmets I'm quite proud of. The trek-like clothes and the star wars imperial-like clothes I could live without, there are better alternatives for those kinds of aesthetics already included in this mod.
Ness Scissors 21 Sep @ 7:57am 
I made these basically from scratch, and I'm quite proud of them.

I'd be quite honoured and chuffed if you included any or all of them in this human clothes modpack, especially considering it would mean I could just enjoy your mod instead lol

https://steamproxy.net/sharedfiles/filedetails/?id=2984016260
Ratzfatz  [author] 17 Sep @ 2:21pm 
@tilarium
Thank you very much. I will continue working on it. Right now I'm aiming on optimization and tidying up a bit. Further sets of POPs are near finished and the next big update should be near the end of this week.
tilarium 17 Sep @ 2:00pm 
@Ratzfatz Loving the new clothing options you've been adding. You are on fire!
Ratzfatz  [author] 17 Sep @ 1:41pm 
@Dip62
Thanks for the praise. The 'lacking' quality of the converted assets is something that I'm already painfully aware of. The files for the 'new humans' are larger and wider which forces me to stretch the clothes which further impacts their quality negatively. I'm in the process of tidying things up which should be accomplished by the end of this week. I will most likely keep the old assets for the pop jobs (due to their smaller portrait so the lower quality is not that noticeable) while using the original and higher quality ones for the leaders.
Dip62 17 Sep @ 11:06am 
Brilliant mod. The lack of clothing for the new portraits was really disappointing, and this fixes that!

I will say that the default authoritarian governor outfit (greyish version of the old general uniform with shoulder boards and a new necklace) seems to clash with the high quality of the other outfits, (I'd imagine this is just due to it being based off of such an old asset). Should you ever see your way clear to reverting this to the current Paradox outfit or allowing some sort of choice, you'll definitely be on my Christmas card list.

Keep up the amazing work!
Ratzfatz  [author] 15 Sep @ 2:42pm 
@Redkoat
Thanks for the Heads Up. Female 34 was a coding error. I accidently attributed a male cloth set to the females. This had been solved. 19 and 20 are a problem and a surprise for me. They are only in there as a placeholder for the necrophage origin and the 'darker' stuff. I'm currently working on converting a few sets to solve this. It should be done within the next days.
Redkoat 15 Sep @ 2:25pm 
Hi, female clothes 19, 20 and 34 are all bugged out, and is causing clipping issues
Codius 22 May @ 4:10pm 
Unfortunately doesn't seem compatible with mods that change/enhance the new human portraits (like Portraits of human by Lin Nacume) as it causes clipping issues
Ratzfatz  [author] 12 May @ 4:50am 
@tilarium
I was also surprised but as it turned out it seems like Paradox added an entire new set for humans, that adjusts itself with the new mechanics. So we now have 3 human set.
tilarium 8 May @ 4:38pm 
I'm actually surprised, seems the mod is still working in 3.12. I was expecting the changes they made to accommodate the dynamic synthetic and cybernetic changes would break this and its sister mod.
Ratzfatz  [author] 6 Jul, 2023 @ 9:11am 
@YuriVII
Pops. This mod only increases the cloth variety for the POPs

I have another mod called "More human clothes" for the regular human portraits, that existed before patch 3.4, that has far more cloth options for pops AND leaders, but it is unlikely that the "More New Humans Clothes"-mod will ever reach this extend due to the fact that many elements were collected over years and the avaible content for the New Human portraits from other modders is rather limited.
YuriVII 5 Jul, 2023 @ 3:24pm 
I mean when you are selecting a leader or does it only extend to the pops? Because I see screenshots of only the pops
Ratzfatz  [author] 30 Jun, 2023 @ 3:25pm 
@YuriVII
I am not entirely sure what you mean. This mod only add a larger variety of clothes to the already existing portraits but it doesn't add any new ones.
YuriVII 30 Jun, 2023 @ 1:11am 
portraits?
dubius 2 Mar, 2023 @ 3:23am 
@Ratzfatz-GER
Sorry for the late reply bud. So it was Sins of the Prophets which I was using, sorry, not United Fleet, which added the 3rd human variant (the ones I said were bald). Recently ditched that out of date mod for Halo Collection which is the same items picked up by another modder. So my experience is that both vanilla humans are listed under the Humanoid species type. Neither of those will show your clothes for me, whether yours is the only mod active or not. BUT, with the Halo Collection, a human choice is added under a new Human section, not Humanoids. I see all your additional clothing there just fine. So I'm happy with that, but maybe this new info will help you get your stuff to work for other people who're having issues like @era. Would love to know how it works for you and not me though, without using Halo as I am haha
Ratzfatz  [author] 5 Feb, 2023 @ 2:37am 
@dubius
I just download the United Fleet shipset and also reuploaded my mod how I currently use it (I didn't change anything but I am not sure how far the version on steam is up-to-date). Both work fine on my end. I also checked the contents of the United Fleet mod. It contains nothing that would cause compatibility issues with each other. Can you try unsubscribing and subscribing again to this mod? Maybe go also to your harddrive to delete it completely before you download again: depending where you installed steam it should be here:
\Steam\steamapps\workshop\content\281990\2807625132

Let me know if it helps.
dubius 4 Feb, 2023 @ 1:19pm 
@Ratzfatz-GER
Well I'm not sure what could be going wrong on my end. I tried loading up the game with ONLY your mod, and couldn't see any added costumes in either human choice (darker skin/light skin versions). I tried disabling the humanoids dlc, still didn't work. I only actually see your uniforms now when I use, I believe it's the United Fleet shipset, which seems to add a 3rd option for humans (but they're for some reason bald without a hair choice lol). It's a shame because I love your additions, especially the military uniforms
Ratzfatz  [author] 4 Feb, 2023 @ 12:57pm 
@era
@dubius

I just checked it and all still seems to be working fine. I have to ask if you are aware that with the newest patches Paradox made both version of the humans avaible? The older ones, that had been used for years and the new ones. This mod is for the new ones. My mod for the old ones still exists and is still working. Or might I get something wrong?
(WTHr) era 29 Jan, 2023 @ 5:42pm 
Yeah, can't get it to work either unfortunately.
dubius 27 Jan, 2023 @ 5:26pm 
Doesn't seem to work anymore and I'm guessing that's because of the new darker complexion humanoids that I don't remember seeing in the game the last time I played
Gorm863 12 Aug, 2022 @ 12:02am 
Many, many thanks for making this great mod! I thought i were the only one, who are annoyed of the new uniforms. Worker with admiral uniform? Slaves whith admiral uniform? REALLY, Paradox?!? What a shame... Thanks again for this mod. :steamthumbsup:
Ratzfatz  [author] 1 Jul, 2022 @ 12:00pm 
@1BlankBullet
The biggest thing that annoyed me so far, and one of the reasons why I made this mod, is that in the vanilla version Worker- and Ruler-POPs use the admiral uniform. After that I simply expanded it and here we are. Currently I am working on improving the variety for the different government types and I am quite certain that within the next days I can upload an updated version - savegame compatible of course. Unfortunately I made this only for the humans portraits. I don't care so much for the other species because, most of the time, they get purged. Humanity Fuck Yeah!!!
1BlankBullet 29 Jun, 2022 @ 6:32pm 
I honestly wish Paradox would just include clothing variety for all species pops. We have so many uniforms yet they only use one for each species pop class. Very nice mod, hope to see it expanded to some of the other portraits.
Ratzfatz  [author] 6 Jun, 2022 @ 3:26pm 
Thank you! I am planing on expanding the mod but currently real life is a bit demanding. As soon as I have a bit more time I will keep improving it.
Drew_Berrymore 5 Jun, 2022 @ 9:07pm 
Very nice, I'll give this cool mod a shot!
Fountain 22 May, 2022 @ 5:16am 
Thank you for continuing with this essential mod. I look forward to the updated versions!
Decimus Magnus 14 May, 2022 @ 3:19pm 
Thank you!
Livnthedream 13 May, 2022 @ 1:43pm 
Eladrin wrote on twitter that they are aware lot's of people don't like the new Portraits and are looking at possible solutions. So not everything is lost quite yet.