Survivalist: Invisible Strain

Survivalist: Invisible Strain

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Fri's Towns and Stuff
   
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Tags: IsMod
File Size
Posted
Updated
531.176 MB
11 May, 2022 @ 9:56am
8 Feb, 2023 @ 8:39pm
11 Change Notes ( view )

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Fri's Towns and Stuff

Description
CAUTION:
Content unstable due to rework and re-organizing. I advise you not to use the mod models for map creation yet. Will put 1 - 2 week notice on Log Discussion Page.

PROGRESS HALTED UNTIL IRL STABILIZED, EXPECT LONG HIATUS

-
As of 11/18/2022
I made an update that deleted and replaced some items in favor of the renewed/new buildings.
As I will keep replacing/removing some scrapped ideas in the future.

Seek the shared folder for the version you needed:

Fri's Town and Stuff (Former Expanded Front: Buildings) Old versions with date[drive.google.com]

To use the mods manually, Extract the folder "Fri's Town and Stuff" then move the folder to local (Mentioned below) then add the mod to the existing game.

Or replace and rename the mod folder to workshop id (Mentioned below) - Thanks @ArrivvA.

Workshop
(Your Drive):\Program Files (x86)\Steam\steamapps\workshop\content\1054510\2806814796

Local
(Your Drive):\Program Files (x86)\Steam\steamapps\common\Survivalist Invisible Strain\Survivalist Invisible Strain_Data\StreamingAssets


It will show separately via local or from workshop.

Description:

This is a collection of town buildings I've made to add more variety in towns.
This includes:
  • Agriculture located on:
    - Town/Fri's-unlisted/Buildings/Agriculture
    - Town/Fri's-unlisted/Props/Agriculture
  • Commercial
    - Town/Buildings/Commercial
    Non-generated spawn located on:
    - Town/Fri's-unlisted/Buildings/Commercial
    - Town/Fri's-unlisted/Props/Commercial
  • Services (Military, Police and Fire so far) located on:
    - Town/Buildings/Services
    Non-generated spawn located on:
    - Town/Fri's-unlisted/Buildings/Services
    - Town/Fri's-unlisted/Props/Services
  • Industrial located on
    - Town/Buildings/Industrial
    Non-generated spawn located on:
    - Town/Fri's-unlisted/Buildings/Industrial
    - Town/Fri's-unlisted/Props/Industrial
  • Residential located on:
    - Located on Town/Buildings/Residential
    Non-generated spawn located on:
    - Town/Fri's-unlisted/Buildings/Industrial

PLEASE CHECK DISCUSSIONS FOR CONTENTS AND PLANNED CONTENTS
Feel free to make suggestions on comments or discussions, I'll try what I can make.

-
This is initially intended for map building on my other map I planned to make.
Since during the process of making the map, I've noticed the lack of buildings, however I wanted it to be less clutter in a modular way (Separate Camp and Town). Thus I tried making things my own, I did not have any knowledge for 3d but I learned from some videos and experimenting one at a time which led to this mod.

So during my start, with the first batch done I decided to upload the mod, with the consideration of some buildings able to spawn so players can still make use of the mod.

So I hope you enjoy making your stories or even using the mod for normal playthrough.
35 Comments
Hundzigre  [author] 11 Jun, 2024 @ 5:32am 
Hello, sorry about the long hiatus.
While it will still take me a while to release a set, I will however warn ye of another major organizing of all buildings.

I will send another warning 2 weeks before release.
I'm planning a quick designation in between town and camp for less clutter.

In months time, I will release the revised commercial set. As I take a breather in between military, misc (Water tanks, billboards, etc.) and a few fences planned for camp version and for Lone Front map.

After commercial I will revise some of the windows if this experiment works.
As well as I will double check the collision box, see if I can improve more on performance.

Here is the showcase if you wanted to see the progress so far.
https://www.artstation.com/artwork/LR64ow


I will upload another offline copy of the version on google drive once released.

Cheers and have fun,
Friunt
Hundzigre  [author] 26 May, 2023 @ 12:31am 
No problem :)
mjdecker123 25 May, 2023 @ 11:59pm 
Not sure why my comment was deleted, would have saved you the trouble of checking. Sorry about that (comment that didnt post or was deleted).
Hundzigre  [author] 25 May, 2023 @ 3:02am 
Hello, I checked you do need a toolbox to take over.
You don't have to have it equipped, it just needed to have it sit on your inventory.

It's mostly wood for taking over, but for repairs you might require cement depending on the material of the house its on. I know I do have at least 2 houses that has a wood skin on it.

And noted.
mjdecker123 24 May, 2023 @ 11:21am 
I know the claim thing pops up when I dont have a toolbox, is one needed? That could be it, and I could be wrong. But this mod def adds to the game.
Hundzigre  [author] 24 May, 2023 @ 3:05am 
Oh they are unclaimable?
Thought they were with a toolbox on hand.

I'll go take a look in a bit see if there's a new update on claims. oh, I might change how often they spawn depending on how they go well with vanilla since the new update.

In order to try adapt with vanilla. So I might skip commercial if it conflicts with areas, or go completely spawnable by debug only if it conflicts with vanilla.
mjdecker123 24 May, 2023 @ 12:47am 
Could you update this to make it where we can claim these like the game has now?
Hundzigre  [author] 8 Feb, 2023 @ 3:16am 
Hello, there will be an update today.
Just fixes on the facing and uv map of the new houses, fix for 3 of the container variants pretty off from the other containers and adding the apartment buildings for use.

Hopefully I should be able to start with commercial soon.

I think this is safe enough and won't break the game to announce sooner.
CRNilsen 14 Jan, 2023 @ 5:52pm 
If you like a game enough to mod it G-BUGOR, you should buy the game.