RimWorld

RimWorld

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KEP:Toolbox Bionics (Continued)
   
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Mod, 1.3, 1.4, 1.5
File Size
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Updated
302.143 KB
3 May, 2022 @ 7:01am
14 Mar @ 5:22am
5 Change Notes ( view )

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KEP:Toolbox Bionics (Continued)

In 2 collections by Zaljerem
Zal's Continued Mods
423 items
KEP Mods
5 items
Description
Original mod by KEP
1.2 version: https://steamproxy.net/sharedfiles/filedetails/?id=2447627041

This version is based on the 1.3 version here:
https://github.com/KEP-Rimworld-Modders/KEP-Toolbox-Bionics

If the original author requests it, I will remove this update.

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Supports "Elite Bionics Framework"
https://steamproxy.net/sharedfiles/filedetails/?id=1665403571

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Original mod notes:

A couple of balanced bionics for Rimworld, this mod adds 11 bionics ranging from hands made specially for ranged combat to fabrication arms that help with crafting to archotech artifacts. These bionics aren't craftable, you will have to find or buy them.

INCLUDES:

Chainsaw Arm: A simple arm prosthetic lined with a miniature plasteel chainsaw. Its main use is its melee capabilities, but helps with plant work too.

Aiming Hand: A hand replacement with a built in aim-assister. People with this implant say that their gun handling has hastened after replacing their hand with this.

Toolbox Arm: A light metal arm with slots that contain essential building tools above where the radius bone should have been. Rather intrusive to daily life sometimes but makes up for it with construction power.

Mining Hand: A hand replacement with plasteel-lined fingers for digging and stone-working. The fingers are a bit slower than its fleshier precursor.

Chef Hand: A hand replacement with built-in cooking tools as well as a simple recipe database. Can be rather intrusive at times.

Tamer's Hand: A hand replacement with a built-in animal heartbeat monitor and a soft pillowed palm for calming animals. Great for taming thrumbos and rats alike.

Fabricator Hand: A hand replacement with a built-in micro-3D-printer and several fabricating tools. Helps with crafting and art.

Computing Arm: An arm replacement with an onboard sub-persona core and calculator. Shown to increase a persons research capabilities. Teachers demand the arms be shut-down in exams due to thousands of young glitter-world children cheating via telepathy with the sub-persona core.

Trader's Jaw: A jaw replacement with a built-in computer under the tongue. The computer sends information to the brain about how the person in front of you might react to certain questions. Has a built-in pun collection to choose from.

Multi-Tool Arm: A glitter-world arm replacement with spacer tools for general use. Great for any colonist.

Archotech Multi-Tool Arm: An Archotech arm replacement of unknown origin. Has tools for nearly every situation. Prized and sought after.

CREDITS:

Kriptobaam, who made the art.

Mako Aluveaux, who made the thumbnail.

Bram and TrahsPanda for playtesting.

Berkin, for the XML.

14 Comments
bearhiderug 9 Apr, 2023 @ 8:46pm 
yeah...
there is a translation issue with that mod author i suspect, there is alot of wonky thing from that mod. Nothing thats realy blocked a save, but some oddities for sure
@cybernetic storm.
.puddi 12 Sep, 2022 @ 4:49pm 
May have found the issue. Should have done this before asking you to update the mod.
Went through my whole mod list, removed everything and one by one added each mod that messed with bionics one way or not.
This mod on its own worked as intended. Got the buff.
Got to Cybernetic Storm and the buff wasn't added. Doubled checked by removing that mod and the buff was there. Added the mod back and it was gone.

Link to mod: https://steamproxy.net/sharedfiles/filedetails/?id=959147004
.puddi 12 Sep, 2022 @ 3:15pm 
I doubt you missed something. If it works for you then its a me issue. Probably a conflict somewhere in my mods.
Zaljerem  [author] 12 Sep, 2022 @ 6:18am 
In my testing, when I install the multi-tool arm, the pawn is receiving the "Transhumanist modded +1" moodlet, am I missing something?
Zaljerem  [author] 11 Sep, 2022 @ 2:58pm 
Hmm, well, color me confused. I'll keep looking into it.
.puddi 11 Sep, 2022 @ 2:30pm 
@Zaljerem Doesn't seem to have worked. I made sure I got the latest update as well by unsubscribing and subscribing again.
Zaljerem  [author] 11 Sep, 2022 @ 12:18pm 
Updated: bionics should now count as better-than-natural for transhumanist; please test.
.puddi 11 Sep, 2022 @ 10:58am 
Hey Thanks for updating this mod. But the Bionics don't seem to count for transhumanists ideology meme. Could you perhabs take a look at it and see if you can update it to work for them?
dawg 24 Aug, 2022 @ 1:38pm 
deserves more likes
lloki 4 May, 2022 @ 8:49am 
Noice!