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번역 관련 문제 보고
@Enomilli
Thank you for the notes, but I'm currently holding off on explicit nerfs or buffs at the moment because she is being tested for legality in certain WS brackets like FTL. She's legal in Workshop Elites and Round-A-Bouts, if you were interested in seeing how she performs in those ecosystems against those characters.
If it were to have a similar passive effect and big pay-off to Zetter's fire, perhaps it could increase the start-up of the opponent's attacks by a small amount (10-20%, rounded up) to make the opponent vulnerable to Frostine going on the offensive. If that isn't possible it could also simply reduce the speed of their movement. And for the big pay-off, if the opponent gets hit by the Ice Statue's explosion (and maybe some other stuff like U-Strong?) while afflicted, they're frozen. Think Olympia's crystallize but rather than breaking upon hitting the ground they're stunned until a short time has passed or they've been hit by an attack.
Also have another suggestion for deepening the mechanics of her moves around her statue. Namely, it would be cool if you could detonate it in a way other than launching the opponent into it, I'm thinking hitting it with her projectiles could make it explode allowing you to punish opponents who approach it carelessly and set traps to cover certain movement options or recoveries.
N-Special's normal version and U-Special's daggers could both do this, and empowered N-Special could do the same but have the ice bat continue after hitting the statue whereas the normal frost missile and ice daggers will be destroyed upon hitting the statue.
Her back air is also too strong for how fast and easy it is to land. It should be more of a combo tool with less knock back but set up into dairs or uairs.
Her forward air's hitbox is too big and the knockback angle is too unfavorable. Giving it a smaller hitbox (it has teleported people into its hitbox many times) and knocking people up and diagonally would be great.
Last her down tilt is too fast with not enough end lag to justify it killing. It being a set up would be better.
She's very floaty with a good recovery so her playstyle should lean toward off stage aggression or chasing kills as opposed to getting kills out right much like how it is for Samus in her own games.
Being this versatile with this much ko power is too much for all she has already.
The one thing I think would be nice to see is more control over how you throw the ice statue. Not being able to turn around after grabbing it to throw it backwards makes it a bit awkward, and it would be great if you could throw it upwards as well.