RimWorld

RimWorld

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Map Preview
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Mod, 1.3, 1.4, 1.5
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3.133 MB
28. apr. 2022 kl. 9:26
23. juni kl. 5:08
53 ændringsbemærkninger ( vis )

Abonner for at downloade
Map Preview

I 2 samlinger af m00nl1ght
m00nl1ght's Mods
3 genstande
m00nl1ght's Essentials: Medieval World
37 genstande
Beskrivelse
Adds a map preview to the world map.
It shows you the map that will generate if you settle on the currently selected world tile.

The size of the preview window can be changed in the mod settings. To easily turn the preview on/off, you can use the small toggle button in the bottom right of the world map.

This mod was developed as a QoL addition for Geological Landforms and works great alongside it, but can also be used without it.

Direct downloads for non-Steam users are available here: GitHub Releases[github.com]


Additional Features

  • Reroll map seeds (RimWorld 1.4+ only): You can reroll the seed for individual world tiles. This feature is disabled by default and can be enabled in the mod settings. The main difference to the Map Reroll mod is that the rerolling happens on the world screen, before the actual map is generated, which is better for mod compatibility.

  • True terrain colors: Instead of a fixed color palette that only supports vanilla terrain, this mod dynamically extracts the actual texture colors from all terrains, including those added by other mods. So basically you will see the terrain how it will actually look when you settle on that tile. If for some reason you prefer the original fixed color palette from Map Reroll, I added an option to disable this feature in the mod settings.

  • Exact preview generator: Since version 1.6 this mod now uses its own preview generator instead of the original one from the Map Reroll mod. It is more accurate and most importantly compatible with other mods that modify or add map features, for example Terra Project Core, CaveBiome and various other biome mods.

  • Faster caves and river generation: Significantly speeds up generation of maps that have caves or a river. This feature slightly changes how maps with a river generate, and can be disabled in the settings if this is not desired.


FAQ

> Can I safely add or remove this mod from existing saves?
Yes.

> Does this also work during an ongoing game, after selecting the starting location?
Yes. For example you can use it when starting a caravan or creating a second settlement.

> Does this slow down world map generation?
No. Nothing additional is generated until you actually select a tile and trigger the preview.

> How long does it take to render the preview when you click a tile?
Usually less than a second, unless there is a huge cave or complex modded biome on the tile, then it can take a bit longer.

> Will the preview/map be the same when I select the same world tile again later?
Yes, RimWorld generates maps with a seeded RNG, so same world seed + same location = same map. Unless some other mod messes with that system.


Compatibility

Terrain added by other mods is supported via the "True Terrain Colors" feature (make sure it is enabled in the mod settings).

If you find any mods that cause the previews to be inaccurate or incomplete, please let me know so I can add a compatibility patch.

When reporting bugs or mod conflicts, always upload your log file via HugsLib (press Ctrl + F12 directly after the problem happened) and include the link in your message. Without a log file there is no way for me to figure out what exactly is wrong or how to fix it.

Not compatible with the Multiplayer mod.


Credit

This mod uses modified code and graphics from the mod Map Reroll created by UnlimitedHugs.

Idea for mod concept by orbittwz#2340

Included translations:
  • Korean - submitted by Seanggag
  • Russian - submitted by Dmitry6
  • Chinese Traditional - submitted by SY1102
  • Turkish - submitted by penu


Links

[discord.gg]
[github.com]

Populære diskussioner Vis alle (4)
264
27. juni kl. 7:32
FASTGJORT: Bug Reports
m00nl1ght
769 kommentarer
able For 5 timer siden 
异常堆栈跟踪

异常开始于Verse.Map.FillComponents方法调用。
随后,异常被System.Reflection.MonoCMethod.InternalInvoke捕获,这是在Mono框架中用于通过反射调用方法的内部方法。
异常进一步向上传递到System.Activator.CreateInstance,这表明在尝试通过反射创建某个类型的实例时出现了问题。
able For 5 timer siden 
我在保存存档时Visual Exceptions提示有错误,用AI分析了下之后显示这个:
在执行Verse.Map.FillComponents方法时,系统抛出了一个异常。异常类型为System.Reflection.TargetInvocationException,这通常意味着在调用某个方法或构造函数时,其内部又抛出了另一个异常。具体到这个案例,内部异常是System.NullReferenceException,表明有一个对象引用没有指向任何对象的实例。
m00nl1ght  [ophavsmand] For 12 timer siden 
@Ashen

Ok thanks, looks like that guide has not been updated for years, but I left a comment there.
Ashen For 18 timer siden 
It's "RIMWORLD PERFORMANCE OPTIMIZATION GUIDE (Rimworld 1.4 + All DLCs)" by Sylon
m00nl1ght  [ophavsmand] For 22 timer siden 
@Ashen

In old versions of the mod (1.3 era) there were some patches in this mod that could affect performance, but this has been reworked long ago, and nowadays patches are only applied while the preview is active. Which performance guide still mentions it?
Ashen For 22 timer siden 
Certain performance guides claim that this mod uses up a lot of performance, but I can't imagine that being true considering it's only in effect on the world map. Does it actually continue running in the background even when not being viewed, or is that just a false alarm?
m00nl1ght  [ophavsmand] 27. juni kl. 7:14 
@The Fecalmancer

Please provide a full log file, otherwise there is no way for me to tell what the problem is. If you have HugsLib, you can press Ctrl + F12 (after the problem happened) to upload the log. If that doesn't work (or you don't have HugsLib) get this mod .
m00nl1ght  [ophavsmand] 27. juni kl. 7:11 
@Neglevin

Looks like the combination of the mods ReBuild Doors and Corners and Archipelagos (continued) is what triggers it, either mod on its own works fine. I put it on the todo list of potential compatibility patches, but I'm not sure this is something I can even fix/prevent from my end.
The Fecalmancer 26. juni kl. 12:51 
i keep getting stuck on world map and cant actually click tiles and all i can do is use your toolbar
Neglevin 26. juni kl. 12:27 
I think this mod is incompatible with Archipelagos (continued), I got this error when I clicked on an archipelago tile:

https://gist.github.com/HugsLibRecordKeeper/431bdcba2a3e13dc280c22851fc8a0a3