STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

1,277 ratings
Empire at War Remake: Clone Wars Holdout Factions Submod
52
22
10
10
11
5
9
16
4
10
10
5
5
2
2
3
3
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Game Type: FOC
File Size
Posted
Updated
3.620 GB
14 Apr, 2022 @ 10:11am
26 Jul @ 9:10am
105 Change Notes ( view )

Subscribe to download
Empire at War Remake: Clone Wars Holdout Factions Submod

Description


The dawn of the year 19 BBY saw the last, shuddering gasps of the Clone Wars. In its place is yet another war against the Republic’s successor state, the Galactic Empire. But old grievances can die hard. The remnants of the Confederacy of Independent Systems still stir in forgotten corners of the Galaxy, guided by holdouts ultimately vindicated by the Empire’s rise. The Republic, too, languishes on in some forms- the sudden zeal of the queen of Naboo, rogue cloners and the staunchly idealist.

The time is right for their resurgence under your leadership.



Features:
  • Playable CIS and Republic in all Galactic Conquest campaigns
  • Playable CIS and Republic in Space and Ground skirmish modes
  • CIS and Republic Tech level cap raised from 3 to 5 in Galactic Conquest
  • An Era System added in Skirmish for the Holdout factions, allowing CW era content
  • New Heroes, Ground Units and Ships added to the CIS and Republic roster
  • The return of the Intervention Mission System, currently in Alpha testing
  • New GC, "Shatterpoint", a Clone Wars era GC with custom scripts, a unique hero suite and more
  • New GC, "Valhalla", featuring a One Planet Start and High Resources
  • New GC, "Rise of the Empire", which acts as a 'Hard Mode' for all other factions except the Empire and adds some exclusive heroes
  • New GC, "Twilight Struggle", designed for a purist Galactic Civil War experience
  • New GC, "Sandbox", a low stakes experience designed to help you learn Remake's mechanics
  • New GC, "Final Destination", which starts all factions off with endgame tech (Tech 5)
  • Fixes to vanilla Remake 4.0 bugs, AI improvements and much more

Planned Features:
  • Implementation of GC and Skirmish research
  • Galactic Conquest faction story events




This is a submod for Empire at War Remake and REQUIRES it to be activated in order to function properly.

Currently on Remake Version 4.0.91

Installation Steps:
1) Subscribe to this mod: https://steamproxy.net/sharedfiles/filedetails/?id=2794270450 and the Remake Mod: https://steamproxy.net/workshop/filedetails/?id=1770851727
2) Go to the EAW Gold pack under Library and click the Gear icon and then Properties.
3) Under General paste STEAMMOD=2794270450 STEAMMOD=1770851727 into the Launch options.
4) Run FOC and play the Submod



Feel free to join the Discord to discuss the submod, Star Wars as a whole and to get sneak peeks into development!
https://discord.gg/7Yjb7xuXpn



CanadaMan7

Emperor Niko, who provided tireless technical and creative consulting, early access to Clone Wars related material and his friendship. He's provided an astronomical amount of skins and model tweaks to me by this point.

Kasderan, for his thoughtful consulting and providing the new ground-based units for the CIS and Republic.

Luke Lasermaster, for creating the new banner, good banter and his heroic work on the Prequel soundtrack integration.

Admiral Espo and v.perriens, from our sister submod at "Assault". They've provided numerous models, textures, rigs that have greatly sped progress along.

Check out the "Assault" submod for the upcoming Empire at War Remake 5.0!
https://www.moddb.com/mods/star-wars-assault-empire-at-war-mod

Kalani6324 and Grimsley, both of the AotR "Dark Times" submod fame, for their appreciated partnership.

Check out the "Dark Times" submod for Awakening of the Rebellion!
https://steamproxy.net/sharedfiles/filedetails/?id=2313576303

Kubli/Sly, known for his Awakening of the Rebellion work and generally just being a modding force of nature. Specifically, I used the (free release) Trade Federation Bomber and the Fantail Destroyer. He also created the holographic portraits used for Intervention missions.

The Farseer, who was commissioned to provide his expertly crafted rendition of Asajj Ventress. Hats off.

Clonetrooper163, for supporting this community and free releasing his high quality ground unit models. Thank you so much, man!

Burninalways, for providing technical troubleshooting.

Delta2234, for providing some great screenshots used in this Steam Workshop profile.

Kharak, for providing the fantastic Republic and CIS Modular Taskforce Cruiser livery.

The creative minds at Hearts of Durasteel, for inspiring my Alternate History paths. Special thanks to LuxLoser, who also provided the portrait for Asajj Ventress!
You can find out more about Hearts of Durasteel here
https://www.reddit.com/r/HeartsOfDurasteel/

Sergeant Barlex, due to his selfless support of his modding community via his Free Release models. Additionally, I based my Republic livery Gladiator texture on his old promotional material.

PinkPanzer and his original vision of The New Order, for being a constant inspiration of compelling writing.
See you, Space Cowboy...

SwissKnight and the Dawn of Victory project, for somehow being 15+ years ahead of the industry in the field of Game UI Design. They're also a great example of rich worldbuilding.

DH-Omni Support Vessel
Model: Warb_Null
Texture: Elratie
Rigged: Emperor Niko

BTL-B Y-Wing
Model: WarbNull, Kalani6342, Grimley
Textures: Kalani6342

Belbullab 22/24
Resource is from "Battlefront Commander" by Clonetrooper
Rigged: Emperor Niko


A massive shout to Jeroen and the team behind Empire at War Remake, without whom this mod could not exist. Thanks for the base mod and assistance provided during development!
Popular Discussions View All (11)
205
4 Aug @ 1:55am
PINNED: Bug Reports
CanadaMan7
117
1
26 Jul @ 10:32am
PINNED: Suggestions
CanadaMan7
73
30 Jul @ 9:59am
PINNED: Questions and Answers
CanadaMan7
1,587 Comments
RememberReach6 5 hours ago 
Hey so uh, I'm not seeing any story missions or campaign options,is this normal?
RECKLE$$ 5 hours ago 
just bring one of the recon vessels in your fleet have it spawn in first as well and you can drop all your other ships in potentially strong position surrounding the enemy
Jason__243 7 hours ago 
Is there a way to change my files so that the fog of war is immediatly lifted like in thrawns revenge? I hate the cat and mouse game of space battles
Rex 3 Aug @ 8:53am 
Pretty good mod, diffrent than others. I have one where the Republic is just too weak and the CIS too powerful. This one is perfectly balanced for both of the factions. Keep up the great work!
Unofficial Status 2 Aug @ 6:31pm 
Im looking forward to the sith stuff ^o^
Col_Veers 2 Aug @ 5:51pm 
I keep wanting to try this but every time I do the Republic/CIS instantly rush a super capital out and I just kinda loose interest. Do the AI still do this?
Imperius 31 Jul @ 8:15am 
need some more hero! in clone wars mod!
CanadaMan7  [author] 30 Jul @ 1:09pm 
@Pokey1751:
They can indeed. The CIS won't be able to build Republic ships and vice versa, but they can both build all other Minor Faction ships (and some new regiments!) at their respective worlds.
Pokey1751 30 Jul @ 10:05am 
any luck being able to allow the cis and republic to build ships from other planets they take like sullest, ringo vinda and such yet?
CanadaMan7  [author] 30 Jul @ 3:05am 
@ICATAHA:
Развлекайся, друг!

@Zero:
Thanks man! You might get some strange behavior/instability if the patch loaded midgame, so I'd recommend starting a new one. But if it's working out for you, then have fun with it!