Total War: WARHAMMER III

Total War: WARHAMMER III

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Stronger And Fairer AI 更强更公平的AI
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Tags: mod
File Size
Posted
Updated
840.781 KB
10 Apr, 2022 @ 10:14am
24 May @ 12:55pm
59 Change Notes ( view )

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Stronger And Fairer AI 更强更公平的AI

Description
!!!Notice!!!
If using this mod in competitions, Very hard and Legendary campaign difficulty are suitable for players who have added player buffs or need extreme challenges
It is recommended to use NORMAL difficulty for the first game. The AI strength of Normal difficulty is still slightly higher than that the Legendary of vanilla.And It can also be raised or lowered according to the situation;
If the competition with Legendary and Very Hard AI is deadlocked, please try to lower the difficulty of the campaign to Hard , Normal and Easy. The AI ​​bonus of the mod will decrease with the campaign difficulty.


Compatibility
Compatible with Mixu Radious and SFO

Brief
AI has been comprehensively strengthened in terms of economy, construction, army, generals, etc., and some cheating in other aspects of the AI has been removed. (Only the campaign part was modified, not the battle)

Who is this mod suitable for?
· Players who feel that the vanilla game has lost the challenge in the late game, and enjoy a more fiercer total war with AI
· Players who need to enhance the AI ​​challenge using player enhancement mods/powerful troop mods, etc.

What does this mod modify? (Only for AI;Not player)
Strengthen
1. Some data bonuses that change with the difficulty (!!! The following are VeryHard and Legendary data, the bonus will be reduced for Hard and below)
Building: ·Building Time -50% ·Growth +100 ·Building Cost -60%
General: ·General experience +100% ·Recruitment cost -50% ·Experience per round +250
Army: Recruitment cost -75% Recruitment time -1 Global recruitment time -2 Recruitment point +4 Global recruitment point +4
2. Adjusted the AI building system, now AI of all factions are more inclined to build military buildings and economic buildings (will make AI recruit more quality and variety troops)
3. AI has a higher troop funding cap and ratio, and recruits troops more aggressively
4. AI has a dynamic 0%-90% economic bonus and a 0%-40% maintenance fee reduction according to the potential. The higher the potential, the higher the power bonus. (Legendary factions have higher bonuses)
5. AI is now more belligerent and more territorial
6. Changed the logic of the vanilla AI's discovery system, to prevent the AI agents from wandering around to discover undiscovered factions after 50 turns
7. Anti-Chaos AI factions will now be more proactive in closing rifts near their own territory
8. The strengthening of some non-traditional recruitment AI factions in IE: Tomb King, Chaos, Beastmen, Nurgle, Ogre, Chaosdwarf
9. Improved the possibility of treaties; now it's easier to occure fighting between alliances instead of fighting alone
10. Reduced the difficulty of forming confederation for minor factions in situations of having common threat, friendly or very friendly;
11. ProvideAI with dynamic exp bonuses based on the player's level and the number of turns (Script multiples can be set in MCT).
12.Provide random combat BUFF for AI (needs MCT)
13.Reduced the number of AI agents, adjusted the tendency of AI agent, made AI agents more likely to be embedded
Balance(Can be removed by submod)
1. No more public order difficulty level - All computers no longer have order bonuses and players do not decrease order;
2. AI no longer has bonus to immune army campaign attrition, which is reduced from top 80% to 0%;
3. Reduced the movement distance of AI troops by 10% (to prevent peekaboo)
4. Reduce AI's bonus to replenishment percentage;

Some bonuses can be adjusted in MCT: https://steamproxy.net/sharedfiles/filedetails/?id=2927955021

submod that removes the 'Balance' Part: https://steamproxy.net/sharedfiles/filedetails/?id=2861499369
Subscribe with this mod to get more powerful AI: https://steamproxy.net/sharedfiles/filedetails/?id=2792432017

Future plans
1. Based on player feedback and suggestions, continue to balance data and fix possible bugs
2. Adjust AI's strategy to make AI's decision-making smarter and more human-like

Some compatible AI mod recommendations:
AI Recruitment & Army Compositions
https://steamproxy.net/sharedfiles/filedetails/?id=2789853654


!!!注意!!!
使用本mod之后,战役的极难和传奇难度适合加了玩家buff或者需要极端挑战性的玩家
启用mod后建议第一把使用普通难度,普通难度的电脑强度仍然比原版传奇稍高一些,也可以根据情况再调整难度;
如果觉得传奇、极难的AI过于强力,请尝试降低战役难度至困难、普通、容易,mod的AI加成会随难度降低


兼容性
与Mixu Radious和SFO兼容

简述
AI从经济、建筑、军队、将领等方面全面强化,同时去除了AI的其他方面的一些作弊(只修改了战役部分,没有修改战斗)

这个mod适合哪些玩家?
·感到原版破局之后失去挑战,享受和AI之间更高强度全面战争的玩家
·使用了玩家强化mod/强力的兵种模组等,需要增强AI挑战性的玩家

这个mod修改了什么?(AI的变化,玩家基本没有变化)
强化
1.一些随难度变更的数据加成(以下为极难和传奇的数据,困难及以下难度加成会降低)
建筑:·建筑时间 -50% ·发展 +100 ·建筑花费 -60%
将领:·将领经验 +100% ·招募成本 -50% ·每回合经验 +250
军队:·招募成本 -75% ·招募时间 -1 ·全局招募时间 -2 ·招募栏 +4 ·全局招募栏 +4
2.调整了AI建筑系统,现在所有势力的AI都更倾向于建造军事建筑和经济建筑(会使AI拥有更高质量和更多样化的部队)
3.AI的部队资金上限和比例更高,并且更加积极地招募部队
4.AI根据潜力拥有动态变化的0%-90%经济加成和0%-40%的维护费减少,potential越高的势力加成越高(传奇势力的加成更高)
5.AI现在更加好战,对领土更加渴望
6.改变了原版的AI发现势力逻辑,避免50回合后AI事务官全图乱跑去发现未知势力
7.非混沌势力现在更加主动地关闭他们自己和相邻领土上的混沌裂隙
8.超凡帝国中一些非传统招募方式AI势力的加强:古墓王、混沌、野兽人、纳垢、食人魔、混沌矮人
9.提升了AI协议的可能,现在更容易形成联盟间对抗而不是单打独斗
10.减少了非传奇势力在有共同威胁、友好和非常友好情况下和邦的难度
11.AI拥有随玩家等级和回合数动态变化的等级加成(可以在mct中设置脚本的倍数)
12.可以为AI提供随机战斗BUFF(需要配合MCT使用)
13.减少了AI的事务官数量,调整AI事务官倾向,使AI事务官更加倾向加入军队
平衡(可以通过submod去除)
1.去除了秩序难度-所有电脑不再拥有秩序加成,玩家也不会降低秩序度
2.去除了AI对损耗的免疫,由原来最高-80%统一减到0(防止AI无视玩家混沌腐蚀吸血鬼腐蚀)
3.减少了10%AI军队移动距离(防止躲猫猫)
4.减少了AI的补员加成

一些加成可在MCT中调整:https://steamproxy.net/sharedfiles/filedetails/?id=2927955021

去除‘平衡’部分的submod:https://steamproxy.net/sharedfiles/filedetails/?id=2861499369
和这个mod一起订阅获取更强力的AI: https://steamproxy.net/sharedfiles/filedetails/?id=2792432017

未来的计划
1.根据玩家的反馈和建议,持续平衡数据、修复可能的bug
2.调整AI的策略,让AI的决策更聪明,更像人类

一些兼容的AI MOD推荐:
AI Recruitment & Army Compositions
https://steamproxy.net/sharedfiles/filedetails/?id=2789853654
Popular Discussions View All (1)
5
1 Apr @ 2:15am
Compatible mod list 兼容的mod列表
losrt
551 Comments
jiaoao188856 19 Jul @ 10:48pm 
求更新
Arcghi 12 Jul @ 7:10pm 
多人游戏使用mod会出现延迟同步,取消mod正常。期待可以更新一下,感谢作者!:steamthumbsup:
拖拖拉拉 12 Jul @ 5:33am 
同遇到墓园玫瑰开具暴死的bug
HZ00191 10 Jul @ 5:40pm 
Hi,
Appreciate the mod, cannot play without it now.

However, I I wish there is a 'lite' mod without the following two changes:
1. The declared wars among AIs
For example, the ice court has like 8 wars declared at the start. This severely limits the variability of the campaign options and lead to easy cheese.
2. Factions being idle if not at war with anyone.
I get that this probably saves load time and make minor factions weaker. But this makes minor factions impossible to declare war on you. And with random position mod, this makes every faction dead if they do not have a active war.
There must be other ways to make major factions snowball harder I hope.

Thanks
Kenjataimu 7 Jul @ 7:16am 
In the Mod Config tool, it says that some of SFO's settings will override this mod. But this mod is above SFO in the load order, so I don't see how that can happen
HotDogich 6 Jul @ 5:10am 
I use it with SFO in Very Hard mode. And it's really hell by turn 50, all factions not CHAOS die quickly, you have to fight against the whole world. Playing for Volkmar I even made friends with Sylvania, no one likes vampires.
LUCKYWID 3 Jul @ 9:22pm 
更新版本后,要重新订阅一次,,就能跟SFO一起用了。是生效的(再不行你换下顺序):steamthumbsup:
HJT95 28 Jun @ 8:13am 
新版貌似跟sfo不适配了,同样试着开传奇,原版开局ai有个70%左右经济加成,开sfo就啥都没
VENTI 27 Jun @ 6:02pm 
适配新版本了吗?我昨天晚上玩似乎还是原版
jiaoao188856 27 Jun @ 4:48am 
求更新