Total War: WARHAMMER III

Total War: WARHAMMER III

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No More AI Attrition Immunity
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5 apr, 2022 @ 22:06
20 apr, 2022 @ 7:56
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No More AI Attrition Immunity

Beskrivning
Intro
A fairly simple mod but I found it extremely annoying that AI armies could walk through chaos corruption nearly unaffected while your army would lose 20% of the units each turn if you weren't in encamp or raid stance. So I reduced the replenishment immunity AI had at each of the difficulty levels. This should also make Nurgle plagues more effective as well, and a viable strategy as the player! As requested here is a lesser version that changes the values to the same as Easy Difficulty No More AI Attrition Immunity (Easy Mode Values)

Changes
  • Easy -30% > -10% Resistance
  • Normal -50% > -10% Resistance
  • Hard -60% > -10% Resistance
  • V. Hard -70% > -10% Resistance
  • Legendary -80% > -10% Resistance
  • Nurgle Plagues 0% > +10% Weakness

Bonus: While doing this I reduced the cheats Tzeentch AI had to the Changing of Ways mechanic, especially with multiple factions that can work against you effectively giving them 3-4 of their uses if you don't eliminate them. This has now been moved to a separate mod. No More Changing of The Ways AI Cheats

Other Mods
If you're interested check out some of my other mods!
83 kommentarer
kaiquepoliche 28 apr @ 14:27 
Does this still works?
Virall 10 jan @ 15:26 
@redhood52 this mod is working... i don't know because you are saying that is not working... have you set this mod below?
redhood52 12 dec, 2023 @ 3:25 
this mod doesn't work any more unfortunately :(
Yabgu Nizam Pasha 21 nov, 2023 @ 17:13 
Update for 4.1 :Dignity:
Bobert 18 nov, 2023 @ 6:21 
how do people not get what this mod does? Normally AI attrition = really small. mod make not really small. ??? where is the confusion
TehOmnissiah 23 okt, 2023 @ 4:24 
@Vengeant, are you the first to be invited to bring the fun to all parties?
Murthor Oathstone 31 aug, 2023 @ 12:53 
update?
Vengeant 17 aug, 2023 @ 6:36 
Yeah, this mod is titled "no more AI attrition immunity", suggesting that the AI attrition rate is the same as the player, but really it should be called "reduced AI attrition resistance".

If the defense of the title goes something like "well the AI doesn't have immunity anymore" then one simply needs to point out that the AI in vanilla technically isn't "immune" to begin with.

You really should rename this mod to avoid confusion.
123 12 aug, 2023 @ 7:47 
In case anyone else was confused by the description, this makes the AI take 10% less attrition damage than the player on all difficulties. The (easy values) version is 30% less.