Total War: WARHAMMER III

Total War: WARHAMMER III

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No More AI Attrition Immunity
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5 avr. 2022 à 22h06
20 avr. 2022 à 7h56
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No More AI Attrition Immunity

Description
Intro
A fairly simple mod but I found it extremely annoying that AI armies could walk through chaos corruption nearly unaffected while your army would lose 20% of the units each turn if you weren't in encamp or raid stance. So I reduced the replenishment immunity AI had at each of the difficulty levels. This should also make Nurgle plagues more effective as well, and a viable strategy as the player! As requested here is a lesser version that changes the values to the same as Easy Difficulty No More AI Attrition Immunity (Easy Mode Values)

Changes
  • Easy -30% > -10% Resistance
  • Normal -50% > -10% Resistance
  • Hard -60% > -10% Resistance
  • V. Hard -70% > -10% Resistance
  • Legendary -80% > -10% Resistance
  • Nurgle Plagues 0% > +10% Weakness

Bonus: While doing this I reduced the cheats Tzeentch AI had to the Changing of Ways mechanic, especially with multiple factions that can work against you effectively giving them 3-4 of their uses if you don't eliminate them. This has now been moved to a separate mod. No More Changing of The Ways AI Cheats

Other Mods
If you're interested check out some of my other mods!
83 commentaires
kaiquepoliche 28 avr. à 14h27 
Does this still works?
Virall 10 janv. à 15h26 
@redhood52 this mod is working... i don't know because you are saying that is not working... have you set this mod below?
redhood52 12 déc. 2023 à 3h25 
this mod doesn't work any more unfortunately :(
Yabgu Nizam Pasha 21 nov. 2023 à 17h13 
Update for 4.1 :Dignity:
Bobert 18 nov. 2023 à 6h21 
how do people not get what this mod does? Normally AI attrition = really small. mod make not really small. ??? where is the confusion
TehOmnissiah 23 oct. 2023 à 4h24 
@Vengeant, are you the first to be invited to bring the fun to all parties?
Murthor Oathstone 31 aout 2023 à 12h53 
update?
Vengeant 17 aout 2023 à 6h36 
Yeah, this mod is titled "no more AI attrition immunity", suggesting that the AI attrition rate is the same as the player, but really it should be called "reduced AI attrition resistance".

If the defense of the title goes something like "well the AI doesn't have immunity anymore" then one simply needs to point out that the AI in vanilla technically isn't "immune" to begin with.

You really should rename this mod to avoid confusion.
123 12 aout 2023 à 7h47 
In case anyone else was confused by the description, this makes the AI take 10% less attrition damage than the player on all difficulties. The (easy values) version is 30% less.