Total War: WARHAMMER III

Total War: WARHAMMER III

1,513 hodnocení
Tabletop Caps: Thrones of Decay
43
14
12
18
14
18
5
2
2
6
2
3
3
2
2
2
2
2
2
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
campaign
Značky: mod
Velikost souboru
Přidáno
Aktualizováno
458.374 KB
5. dub. 2022 v 9.27
17. kvě. v 7.02
Poznámky ke změnám (26) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
Tabletop Caps: Thrones of Decay

Popis
Features

This mod adds army-level Unit Caps for all factions, inspired by the Warhammer Fantasy Battles Tabletop rules for army composition.

All units are either core, special, or rare units, and have an associated points cost. Each army is allowed to have an unlimited number of core units, up to 10 points worth of special units, and up to 5 points worth of rare units.

When the recruitment panel is open, you will be able to see the costs of each unit displayed on the unit cards, both for the unit options available to recruit and for the units already in your army. Additionally, the total available and spent points are visible on the UI when you have any army selected.

Core Special and Rare distinctions are decided based on tabletop precedent and game balance. In cases where certain units diverge substantially from tabletop, they are balanced according to how they function in game.

All limits are enforced for the AI just like for humans - including Slaaneshi Devotee armies, Khorne army summons, rogue armies, and challenge armies. The only thing which does not have tabletop caps is quest battles - these will be extra challenging with this mod enabled, but are still very much winnable for an experienced player.

You can find a full list of the current unit costs for tabletop caps on this website http://ttc-costs.surge.sh/ which was created by the illustrious Bapp on the Modding Den.

Balance for the factions who are new with WH3 is still very much being decided - I haven’t had time to play every single faction through an entire campaign with the mod yet. Feedback is greatly appreciated.

The goal for the mod is that you will have to make some hard choices about which elite units you want to bring, and that both you and the AI will field no ‘doomstacks’, instead bringing balanced forces. The ultimate goal is that a much higher share of your battles will be interesting fights between two armies with reasonable compositions.


Compatibility
This mod should be compatible with all other mods. However, custom units added by other mods will be considered core (unlimited) units, unless the mod author specifically adds their units to the Tabletop Caps system. If you come across a unit mod that you’d like to work better with this mod, let me know and I’ll see if I can help the author set that up.

You can see a list of submods for popular unit mods here.

This mod should be compatible with multiplayer games in consecutive turns mode. Simultaneous turns mode should be fine too, in theory, but I haven’t tested it and it is very new, so consider yourself a beta tester if you’re taking this into a simultaneous turns MP game.

Mod Configuration
This mod has settings available in Vandy's Mod Configuration Tool.

Thanks to
Cataph, both for help with balance and for creating the new mod image.
Bapp, for creating the webapp mentioned above, where you can view unit costs.

Links
My Github[github.com]
The Modding Den Community Discord[discord.gg]
Unit Pack Submods.
Bapp's Tabletop Caps Costs Site[ttc-costs.surge.sh]

Populární diskuze Zobrazit vše (15)
87
2. zář. v 1.42
PŘILEPENO: BALANCE FEEDBACK
DrunkFlamingo
19
16. čvn. v 2.17
PŘILEPENO: SUBMODS LIST
DrunkFlamingo
9
6. čvn. 2023 v 7.16
Unit Submod Code Template
DrunkFlamingo
Počet komentářů: 579
BOT Tyrone Hauteville 10. zář. v 5.43 
Stormvermins should count as base Units for clan Mors.
Similar for the other clans and their specialty.
arowhf 30. srp. v 14.09 
I just confederated the minor Tzeentch faction next to Kairos and it had 27 rare points in the army despite my cap being 12 (think it was 5 lord of changes, 6 doom knights). Not sure how it managed to bypass the restrictions?
code18 26. srp. v 11.23 
@DrunkFlamingo "wh2_dlc17_bst_mon_ghorgon_ror_0" does not work for chaos warriors
Lampros 22. srp. v 7.47 
Jesus, check before you post incessantly. It doesn't need an update. The last patch introduces two units - both of whom are core and thus need not be capped.
C H U G G Z 13. srp. v 5.32 
Update plz also make all hobgoblin units common they're too weak for any of them to special nor rare
layana 8. srp. v 7.04 
it‘s still work?
Aaron 8. srp. v 2.13 
Any thoughts on limiting how many heroes can be embedded in an army? Is there already a submod or other mod I'm missing? Can't seem to find one.
Mumion der Unsterbliche 6. srp. v 13.44 
Update Please !
Ambar 25. čvc. v 3.23 
How are the goblin wolf riders for the Chaos Dwarves still listed as Rare tier units?