ENDLESS™ Space 2

ENDLESS™ Space 2

92 ratings
Better Planet Generation
   
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TYPE: Extension
CONTENT: Gameplay
File Size
Posted
Updated
34.605 MB
3 Apr, 2022 @ 12:50pm
21 Jun @ 7:33am
5 Change Notes ( view )

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Better Planet Generation

Description
This mod Improves the galaxy generation to be more varied and realistic.
Changes:
-3 new planets (Gas Fertile, Gas Overgrown and Gas Dwarf).
-1 and 2 planet systems dont exist.
-Stars have had their planet generation changed slightly and now obey this temperature chart:
Red Supergiant (Hottest)
Blue Star
Double Star
Yellow Star
White star (middle in term of temperature)
Dyson Sphere
Red Dwarf
Protostar
White Dwarf (Coldest)
-Artificial Stars now tend towards habitable planets and are rarer.
-All planet types can now spawn on all star types but the chances of say a lava planet on a white dwarf are very low (0.5%).
-The different gas giants now have different spawn chances depending on the star instead of it always being the same (colder gasses spawn more often on colder stars and vice versa).

Changes that exist here but have also been incorporated into ESG:
-Starless systems now have multiple planets as well as non gas giant planets (ice, ash, lava and barren).
-Minors now have more than one planet in their spawn pool.
-Starting star of some factions have been changed:
Sophon from blue star to red dwarf
Riftborn from blue star to white dwarf
Hissho from blue star to Dyson sphere
Nakalim from "blue" star to artificial star
-There's a small chance your home star is another type of star from the default (if you don't have ESGs balanced home on).

Changes that don't seem to quite work (sorry):
-The academy always has 5 planets (which is actually 4 cuz, you know).
-Old young and normal galaxy ages have more realistic and more different generation.
-More galaxy age options

Works both with and without ESG
22 Comments
TimeWarp 18 Jun @ 9:44am 
It seems isn't compatible with mod Community Fixes.
_m_a_ 7 Jun @ 7:09am 
:D
yes it is confusing which means
1 ESG
2 BPG
....
5 X (Highest priority for example)
Tat011  [author] 7 Jun @ 7:08am 
It should be in front which confusingly means that ESG should be 1 and this mod 2
_m_a_ 7 Jun @ 7:06am 
Should i put this in front of ESG for the load order?
Tat011  [author] 6 Jun @ 3:30pm 
Yeah i know, in esg this is something i already fixed in the github with vanilla thats cuz of horrible anomaly code and there isn't much i can do about it without potentially putting the mod in conflict with other mods that change these anomalies, i guess i'll be forced to do it anyway.
lordstarleaf 6 Jun @ 1:22am 
Hey, love the mod! Just wanted to point out that since the latest update that added the new planet types, those planets (Gas Dwarf, Gas Fertile and Gas Overgrown) seem to get Umbral Choir anomalies. I.e. they get anomalies that should only spawn on Crescents, not on regular planets. If you can fix that, that'd be appreciated. It's by no means game-breaking, it just messes with the lore :)
Tat011  [author] 31 May @ 12:04pm 
It works both with and without ESG
_m_a_ 3 Apr @ 11:51am 
does this work with latest ESG?
Ludren 3 Apr @ 2:34am 
Seems the Mod is in conflict/overwritten by ESG but fine with Community Fixes?
badassunicorn 28 Mar @ 1:25pm 
Hmmmm... *sound af neurons ticking*.
So we're actually talking radiation intensity here. Amounts of energy per m². Not 'cold' or 'hot'.
Then I'll give this a shot. Have a nice easter holiday :)