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BTW ingame "russia" ALREADY has uniques stolen from Ukraine: both Cossacks AND Lavras are Ukrainian heritage. Firaxis done goofed, it's like giving USA Scottish Highlanders. The only reason anyone should have unique units for russia in their game is so you can see little green men get irradiated when you nuke moscow.
How come people playing historical games not understand what colonization is? Also, insisting Peter having unique nuclear icebreakers is like asking for Sumer to have SCUD missiles because Saddam Hussein did.
What I know to be a problem though is that the icebreaker doesn't ignore the movement cost of passing through ice. This could be an incompatibility. I'll run a test to root out the problem.
While I understand your reason for not putting them in, and you as a mod dev can do anything, omiting a hundreds of years of civilian maritime history, (and it being the only country with nuclear ice breakers) https://en.wikipedia.org/wiki/Nuclear-powered_icebreaker seems like a tad bit of an oversight. (and considering near all of the countrie's ice breakers were made in soviet times, and the in game russia is represented by peter, from the 1700's, adding russian ice breakers has very little correlation to anything 1990- onwards
I'm so sorry it had to be political... To be fair, after Russia invaded Ukraine, I didn't play as Peter for a while. I can understand your perspective, but I feel like Russia is way more than what it is for the last 20ish years...
I'm from France myself, and I can't say I agree with its darkest side, or the way the actual government treats its citizens.
I never play as the USA tho (after all game is called "civilization")
Anyway, take care and be strong ! Thanks for the mod and I wish you the best for the future.