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On one hand, if you put the bare minimum effort into Environment deck control (e.g. run Dark Visionary), you can pretty much avoid Security ever coming into play. At this point, it's easy to end up with absurdities like the Scholar drawing his entire deck each Environment turn and discarding it for thirty-plus damage, or Setback being able to redirect any amount of villain damage. Even without specific combos, characters having their entire deck in hand or on the field and getting full heals every Environment turn breaks the game.
...
On the other hand, if you don't try to control the deck, it's gonna screw you. Forget "villain sets up and you're screwed when you beat Security"—getting All In after a few turns of Environment cards pumping you full of Unlucky tokens almost guarantees someone's gonna die that turn.
The two big problems are the near-exponential rate at which Craps and Roulette give you Unlucky tokens and, again, the fact that literally nothing except Security removes them. It would be one thing if the Unlucky tokens were a cost paid for optional beneficial effects, but they're not—the Environment forces them on you, and you gotta plan around that.
And if you do plan, you break the game. If you don't, the game breaks you.