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Zgłoś problem z tłumaczeniem
In the Quest section just replace the TechPriest and robots and hydras with the appropriate Ork units for the Waaugh invasion.
Then perhaps the effects of accumulating influence can instead be turned into Research, or Units that trigger debufs for the Orks in general, that the player could purchase or manufacture, if conditions are met. The player would then be able to purchase the Ork Debuf if the required level of Influence is met, just like as purchasing heroes requires a certain quantity of influence to be met.
Not sure if that's possible, just brainstorming.
I assume another way to do this would be to use the Quest system, and setup the Ork invasion similar to the last Quest for the Astra Militarum with the rogue Tech Priest. I'm referring to this section in the Astra Militarum.xml in the Factions folder.
Not saying you will do it this way, just seeing if alternate methods were possible:
<killCampWithTechpriest relativeStrength="1.5" strength="24" turns="20" bossKillCompletes="0">
<boss type="Neutral/TechpriestBetrayer" rankMin="9" rankMax="9" name="Units/Neutral/TechpriestBetrayer"/>
<defenders>
<unit type="Neutral/KastelanRobot" count="3" rankMin="5" rankMax="7"/>
<unit type="AstraMilitarum/Hydra" count="1" rankMin="5" rankMax="7"/>
</defenders>
</killCampWithTechpriest>
</objectives>
<rewards>
<victory/>
</rewards>
</stage>
</stages>
Yes, I know about it.
If quests aren't activated, they never update (and they weren't activated :(). I can't fix it without redoing the whole save or finding a save editor, so sadly it will remain broken.
But by Turn 59 I was able to take down one Big Mek, and when that happened I knew the chances of winning were in my grasp.
One minor issue is that the Goal counter did not show I accumulated any influence to the goal, though my city showed I accumulated over 8100 influenced by end of the game. No big deal, as you wrote the goal was to survive, just didn't know if the Goal counter for influence was supposed to work or not.
Anyhow, great job with this Mod, as I had no idea if I would be able to win for a long time, and the desperate defensive battle kept me nervous and on the edge of my seat!
(fin)
I was able to fall back my Northern troops to join the Southern forces and firmed up my lines around the city. So the troops fell back to the Southwest corner of the map, making a final stand around the Towers and the City.
I used my troops and artillery to whittle down all the smaller Ork troops, and the AI kept moving it's weakened troops back under the Fog of War so they would heal, and rolled up healthy troops to replace, which kept pressure on my troops.
Then the AI started to expose the Ork's Armored trucks and Big Meks to assault the Towers and City. So I started to slowly concentrate on bringing the Armor units down, though the AI would keep retreating the wounded heavy armor units if they were too badly injured.
(comments continued...)
I had initially tried to encircle the Orks in the middle but the Orks broke thru my center lines and split my army into two groups. The Ork armor vehicles lead the break and were too strong to push back against. My South-force fell back towards my city, while the North forces went NorthWest back to the Towers, along with most the airforce. The Orks then went after the NorthWest force.
I was able to fall back my wounded infantry and damaged armor, and used the transport planes to take the infantry back to the city to heal. In my city I also started to build Hydras and Rocket infantry while the Orks left the city alone.
(comments continued...)