Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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La Waaagh!
   
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11 Mar, 2022 @ 12:56pm
13 Mar, 2022 @ 8:08am
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La Waaagh!

Description
The Waagh! is a scenario involving you, a governor of the Astra Militarum having to repel a Waagh! Ork.

It has 7 available level of difficulties, ranking from Trivial to Impossible?

Importante note: The mod must only be activated while you play the scenario. If you want to play a normal game, you MUST deactivate the mod.
I cannot stress that enough. This mod BREAKS the Astra Militarum and Orks
I also highly recommend deactivating any other mod to make sure there's no interference, but you do you.

How to play the scenario?
Once you downloaded the mod, you must go to "\Steam\steamapps\workshop\content\489630\2777270410", retrieve the Save folder, go to "Documents\Proxy Studios\Gladius\SavedGames\SinglePlayer" and copy-paste the folder.

Once it's done, launch the game, "Load game", enter the folder, select the difficulty you wish to play.


In the scenario, you as Astra Militarum:
- Only have access to one city.
- Cannot expand your city nor create buildings inside your city.
- The city can only create Guardsmen, Tempestus Scions, Heavy Weapon Teams, Chimeras, Hydras, Scout Sentinels and Valkyrie. All units share the same production line.
- Guardsmen take 2 turns to be created.
- Heavy Weapon Teams take 3 turns to be created.
- Tempestus Scions and Scout Sentinels take 4 turns to be created.
- Hydras take 5 turns to be created.
- Chimeras take 6 turns to be created.
- Valkyrie take 8 turns to be created.
- Your heroes cannot level up.
- Your heroes do not have an influence upkeep.
- Your city is heavily armed (80 lasguns and 10 missile launchers).
- Cannot research anything.
- Units inside your city will regenerate all their HP after one full turn spent inside it.
- Basilisks have a minimum range of 7 but can hit anywhere on the map.
- Basilisks apply the Shell Shocked trait on unit they hit : Removes all the movement and attacks to the unit for 1 turn. It doesn't work on Hero, SuperHeavy and Gargantuan units.
- Grenades and Medi-Pack are unlocked on Tempestus Scions and have a cooldown of 5. Medi-pack fully heals the Tempestus Scions.


Meanwhile your Ork enemy:
- Doesn't earn influence when having his units fight.
- Animosity reduces attacks by 10% per level, down to -100%.
- Waaagh! increases attacks by 5% per level, up to 50%.
- Channel Mental Emissions increase ranged attacks by 300%.
- Prophet of the Waaagh! increases attacks of nearby Orks by 50%
- Extra Bitz drastically increase the healing rate of adjacent Orks.
- Depending on the difficulty level you chose, they receive a different amount of starting influence.


The objective is technically to gather influence, because I couldn't be bothered to make it better.
The real objective is to... survive. Really, it's just that, survive long enough for Animosity lvl 10 to kick in, removing all attacks to the Orks and effectively making them innocuous punching balls.

The easiest level requires you to survive 20 turns, while the hardest level requires you to survive 70 turns. Assuming your city doesn't take any damage.

"I can't find the mod folder"
Search better.

"I'm not on windows"
You should have thought of that before.

"It's too hard!"
Play a easier level.

"It's too easy!"
Play a harder level.

"Impossible is not impossible, it's super easy!"
Good for you.

"The writing sucks."
I'm a player not a writer.

"The scenario is completely unbalanced."
I'm a player not a balancer.

"I have a suggestion to improve the mod"
You can give it, but no guarantee I'll take it.

"Will you make more?"
Maybe, if I have fun ideas.

"The unit names are in French."
Yes. I'm not planning on translating them in english because it would require me to go through all 7 saves and rename them.
Deal with it.

"Can I have a summary of the two armies?"
Yes.

For the Astra Militarum (the player):
30 Imperial Bastions.

4 Thunderbolts (Le fantôme, Supériorité Aérienne, L'Ange gardien, Artemis)
2 Marauder Bombers (Kaboom, le Vaporisateur)

6 Heavy Weapon Teams (Les artificiers, les maîtres, les pets d'Ogryn, les fléaux des chenillés, bébé kaboom, les lourds)
1 Lord Commissar level 5 with Adamantium Vest, Armaplast Bracers, Zoat Hide Jerkin, 3 Temporary Shields. (Commissaire Louis "Le Blindé")
1 Tempestus Scions (Gardes de Louis)
1 Chimera (Chimère de Louis)

2 Leman Russ Battle Tanks(Char en réparation x2)
2 Technopriest enginseers (Réparateurs x2)
1 Astra Militarum city (Cité-Ruche G23)
1 Primaris Psyker lvl 6 avec Harnais Aegis. (Emile "Putain d'voyant" Keraton)
6 Wyrdvane Psykers (Suivants d'Emile x6)
1 Tempestus Scions (Gardes du corps d'Emile)
1 Chimera (Chimère d'Emile)

3 Guardsmen (Conscrits G23 * 3)
1 Lord Commissar lvl 5 with Temporary Shield, Man-Catcher * 2, Stun Grenade, Powered Bolas * 2 (Seigneur-Commissaire Ezshah )
1 Tempestus Scions (Gardes du corps d'Ezshah)
1 Chimera (Chimère d'Ezshah)


1 Lord Commissar lvl 5 with Jokaero Digital Weapon * 5 and Concealed Weapon Systems(Commissaire Timothée "L'Extorqueur")
1 Tempestus Scions (Gardes du corps de Timothée)
1 Chimera (Chimère de Timothée)
3 Ratlings (Les pick-pockets de Timothée, Les voleurs de Timothée, les rats de Timothée)
10 Guardsmen lvl 5 (Vétérans de G23 * 10)
5 Scout Sentinels (Peloton de Reconnaissance x5)
1 Technopriest enginseer (Maintenance)

3 Basilisks (Artillerie G23 x3)

3 Tempestus Scions lvl 10 (Les héros, Le dernier espoir, L'élite)

3 Valkyries (Transport Aérien X25 x3)
8 Guardsmen (Conscrits de X25 x8)
4 Heavy Weapon Teams (Les fumeurs, Cendres et Poussières, "Fiou fait le missile", Les renards rusés)
1 Basilisk (Artillerie de soutien de X25)

2 Valkyries (Transport aérien C22 x2)
8 Guardsmen (Conscrits de C22 x8)
1 Basilisk (Artillerie de soutien de C22)


10 Hydras (Anti-air 567 x10) LOL
2 Leman Russ Battle Tanks (Colonne blindée 567 x2) LOL
3 Basilisk (Artillerie 567 x3) LOL
1 Tank Commander lvl 1 (Jonas "L'incompétent" Xuva) with Dusk Blade, Lazaerek's Blade, Powered Gauntlet, Lightning Gauntlet, Axe of Blind Fury and Combat Stimulant LOL.


"Why did you give the units in such a weird way?"
I'm a player not a unit displayer.


"What about the Orks?"
Ok, if you went down there, you must be ok with spoilers I guess.
Knowing what's ahead of you is a bit of "cheating".


41 boys around your tanks.

90 boys to fill up the ranks.

6 Deffkoptas (Lé garceleur)
7 Killa Kans(Lé doi d'Brok)

10 Warbikers (L'gang)
1 Big Mek (Kem l'verlan)

6 Mek Gunz (Arrach'Zailes)
12 Mek Gunz (Tor'Zailes)
1 Big Mek lvl 10 (Jo lé bon tuyo)

1 Kill Bursta lvl 10(L'joujou du Boss)
1 Gargantuan Squiggoth lvl 10 (Petit squig de Gork)
1 Gargantuan Squiggoth lvl 10 (Petit squig de Mork)
1 Warboss (KassKou')
1 Painboy lvl 10 (Dok Sétou)

1 Big Mek (L'mek des mek)
6 Meks (Lé réparo)
1 Meks lvl 5 (Lé zéxperts réparo)

6 Warbuggies (Poggy)
1 Big Mek (Pog l'rieur)

1 Gorkanaut (L'poin d'Brok)
1 Gorkanaut (L'aut' poin d'Brok)
1 Gorkanaut (L'poin' du poin d'Brok)
1 Big Mek (Brok Démont'tou)
1 Warboss (KassTet')

9 Battlewagons (Karré d'charrio)
1 Big Mek(Kro L'réparateur)

1 Warboss (KassPié)
6 Tankbustas (Lé rokkiteur)

3 Boys lvl 5 (Lé chefs)
1 Weirdboy lvl 10 (L'vomisseur)
1 Warboss lvl 10 with Armaplast Bracers, Adamantium Vest, Axe of Blind Fury, Concealed Weapon Systems, Blade of Lazaerek and Powered Gauntlet (KassTou')
1 Painboy lvl 5 (Dok KiSoigne)
12 Meganobz (Lé gro tad'dakka)
1 Big Mek (Lé lan dé violan)
1 Painboy lvl 5 (Dok Chie-rue-rchien)

1 Warboss (KassBra')
16 Flash Gitz (Lé Flash)

6 Deffkoptas (Lé garceleur)
1 Warboss with Armaplast Bracers, Adamantium Vest, Dusk Blade, Zoat Hide Jerkin, Endurance Implant and Volcanis Shroud (Kass'****) (Yes, with 4 asterisks)


"Damn that's a lot of orks"
Yes.
7 Comments
GrenadeMagnet6 14 May, 2022 @ 1:44pm 
(2 of 2 - this 1,000 character post limit is annoying)

In the Quest section just replace the TechPriest and robots and hydras with the appropriate Ork units for the Waaugh invasion.

Then perhaps the effects of accumulating influence can instead be turned into Research, or Units that trigger debufs for the Orks in general, that the player could purchase or manufacture, if conditions are met. The player would then be able to purchase the Ork Debuf if the required level of Influence is met, just like as purchasing heroes requires a certain quantity of influence to be met.

Not sure if that's possible, just brainstorming.
GrenadeMagnet6 14 May, 2022 @ 1:43pm 
Ah, OK, I understand.

I assume another way to do this would be to use the Quest system, and setup the Ork invasion similar to the last Quest for the Astra Militarum with the rogue Tech Priest. I'm referring to this section in the Astra Militarum.xml in the Factions folder.

Not saying you will do it this way, just seeing if alternate methods were possible:

<killCampWithTechpriest relativeStrength="1.5" strength="24" turns="20" bossKillCompletes="0">
<boss type="Neutral/TechpriestBetrayer" rankMin="9" rankMax="9" name="Units/Neutral/TechpriestBetrayer"/>
<defenders>
<unit type="Neutral/KastelanRobot" count="3" rankMin="5" rankMax="7"/>
<unit type="AstraMilitarum/Hydra" count="1" rankMin="5" rankMax="7"/>
</defenders>
</killCampWithTechpriest>
</objectives>
<rewards>
<victory/>
</rewards>
</stage>
</stages>
Jey  [author] 14 May, 2022 @ 9:41am 
"One minor issue is that the Goal counter did not show I accumulated any influence to the goal"
Yes, I know about it.
If quests aren't activated, they never update (and they weren't activated :(). I can't fix it without redoing the whole save or finding a save editor, so sadly it will remain broken.
GrenadeMagnet6 14 May, 2022 @ 8:07am 
(Part 3 of 3)
But by Turn 59 I was able to take down one Big Mek, and when that happened I knew the chances of winning were in my grasp.

One minor issue is that the Goal counter did not show I accumulated any influence to the goal, though my city showed I accumulated over 8100 influenced by end of the game. No big deal, as you wrote the goal was to survive, just didn't know if the Goal counter for influence was supposed to work or not.

Anyhow, great job with this Mod, as I had no idea if I would be able to win for a long time, and the desperate defensive battle kept me nervous and on the edge of my seat!
(fin)
GrenadeMagnet6 14 May, 2022 @ 8:06am 
(Part 2, due to comment 1000-character limits for each post)

I was able to fall back my Northern troops to join the Southern forces and firmed up my lines around the city. So the troops fell back to the Southwest corner of the map, making a final stand around the Towers and the City.

I used my troops and artillery to whittle down all the smaller Ork troops, and the AI kept moving it's weakened troops back under the Fog of War so they would heal, and rolled up healthy troops to replace, which kept pressure on my troops.

Then the AI started to expose the Ork's Armored trucks and Big Meks to assault the Towers and City. So I started to slowly concentrate on bringing the Armor units down, though the AI would keep retreating the wounded heavy armor units if they were too badly injured.
(comments continued...)
GrenadeMagnet6 14 May, 2022 @ 8:05am 
Hi, I found your mod extremely challenging! I played using the VeryHard save, and wound up eliminating all the Ork forces by turn 82.

I had initially tried to encircle the Orks in the middle but the Orks broke thru my center lines and split my army into two groups. The Ork armor vehicles lead the break and were too strong to push back against. My South-force fell back towards my city, while the North forces went NorthWest back to the Towers, along with most the airforce. The Orks then went after the NorthWest force.

I was able to fall back my wounded infantry and damaged armor, and used the transport planes to take the infantry back to the city to heal. In my city I also started to build Hydras and Rocket infantry while the Orks left the city alone.

(comments continued...)
Skirata 12 Mar, 2022 @ 6:50pm 
Cool idea! Would love to see an official scenario/map editor to allow for more ideas like this :steamthumbsup: