Stellaris
38 人が評価
Technology Rubberbanding
2
   
アワード
お気に入り
お気に入り
お気に入りから削除
ファイルサイズ
投稿日
更新日
402.938 KB
2022年3月8日 17時46分
2023年12月27日 21時44分
13 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
Technology Rubberbanding

解説
Technology Rubberbanding

Reducing Impacts of Tech Rushing
Hey everyone! I'm glad to be finally releasing Technology Rubberbanding. This mod aims to reduce the oppressive impact of tech rushing by adding in rubberbanding.

What is rubberbanding?
Rubberbanding is simply adding bonuses to people behind in technology and negatives to people ahead. The mod achieves its goal by adding a Technology cost modifier to each country. The modifiers are all based on the "galaxy average" and you can see the exact numbers below.

Works with all mods!
You can use this mod with any other mod, and as a plus this mod shouldn't (hopefully) break in any future update

Lots of options for you!
I understand that everyone wants to play differently, so upon the start of the game you (or the host in MP) will be given the following options:
  • Full Tech Rubberbanding
  • Only tech boosts for lagging nations
  • Only tech negatives for ahead nations

In addition to that you can also choose how large those bonuses and negatives are, and any limits you want to set.

Wait there is more! You can also choose when the modifiers will start.
  • 40 years in
  • 20 years in
  • 10 years in
  • Upon the formation of the galactic community (with 40 year fallback)
  • Now

Too many options?
Don't worry the mod starts with reasonable presets and all you need to do is click confirm.

Modifier table
This table shows the modifiers for the x1 modifiers. For any other multiplier just multiply the modifier in the table below by it.

Ratio to Galaxy Avg
Modifier
0.4
96
0.5
31
0.6
12
0.7
5
0.8
2
0.9
1
1
0
1.11
-1
1.25
-2
1.43
-5
1.67
-12
2
-31
2.5
-96

For example, if you have x3 Behind multiplier and a x0.5 Ahead multiplier your new numbers will look like:
Ratio to Galaxy Avg
Modifier
0.4
288
0.5
93
0.6
36
0.7
15
0.8
6
0.9
3
1
0
1.11
-0
1.25
-1
1.43
-2
1.67
-6
2
-15
2.5
-48


Stay Tuned!
Although I like the current state of the mod, there are many more features I might eventually add, Like:
  • Research bonuses from each Individual empire in addition to (or replacing) the current galaxy wide passive bonus
  • Friendly empires giving more tech bonus, Hostile empires need infiltration instead
  • Research bonuses from Intel levels/Espionage levels
  • Interaction (and finding balance) with Enigmatic engineering
  • Ability to see multipliers' effects in UI
人気スレッド 全て表示 (2)
1
2022年6月7日 2時42分
General Feedback
Young
0
2022年3月19日 8時18分
Balance
Young
37 件のコメント
Laidback 8月17日 11時38分 
thank you for the reply. :)
Laidback 8月17日 11時38分 
Okay. so then for Behind it's all always a bonus and for Ahead its all always a debuff. For some reason I was fearful I could apply a debuff to Behind players. lol

if things are broken I'll let ya know but it at least loaded without issues.
Young  [作成者] 8月16日 17時38分 
@Laidback I havent updated the mod in a while so let me know if anything seems broken. If you want to give a behind player more bonuses then set the modifier higher.

2x behind modifier will give you twice as much research bonus when behind (compared to the default 1x) and a 0.5x modifier will give half as much research bonus when behind (when compared to the default 1x).

If you want to only give bonuses to those behind and not harm those ahead then turn off the ahead multiplier with the checkbox.
Laidback 8月16日 9時42分 
so if I want to give the behind players a bonus do I set the modifier over 1 or under 1? in game it is default set to 1 for Behind and Ahead.
Reyzel 2023年11月18日 16時13分 
@GlitchFling108 both do different enough things that having both is beneficial
GlitchFling108 2023年10月8日 1時12分 
Hey, I recommended to use Technology Diffusion over this

https://steamproxy.net/sharedfiles/filedetails/?id=3047070190
borsk 2023年9月23日 2時22分 
does this still work in 3.9?
Young  [作成者] 2023年7月17日 18時13分 
@Olympia Thanks for the feedback! I have now added a trigger so the TR_host / starting event will only be assigned / happen to a player. Should now make everything work even if the player is not tag 0.
Olympia 2023年7月16日 8時29分 
Thanks for this much needed and masterfully crafted mod! I've been looking for something like this since the start of Stellaris.

I was running into what's probably a niche issue where I (in single player, never play MP) did not consistently get the "TR_host" country flag because it was going to player 0. It seemed to be the case that any time I used a special system initializer, like Sol, I was being made player 1 rather than 0, thus not getting the flag nor getting the ability to get the menu at game start or the edict to change settings, as it seems to go to player 0 only. It's possible this is a weird mod interaction, as I didn't test it in isolation from the rest of my mod list.

I added: every_country = { limit = { is_ai = no } to the immediate section under techrubber.1 to consistently get the flag, which solved the problem. Not sure what this would mean in MP, but just thought I'd share in case anyone else runs into this while playing.
Young  [作成者] 2023年6月23日 15時01分 
@Odd_server, did you get the edict to work? When you use the edict it should launch a window that lets you edit the settings.