Team Fortress 2

Team Fortress 2

(OLD 2022) Schema change - non-strange weapon strangifiers
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Item Slot: Misc
File Size
Posted
Updated
473.612 KB
7 Mar, 2022 @ 9:22pm
11 Jan, 2023 @ 3:05am
1 Change Note ( view )

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Description
New version for 2023: https://steamproxy.net/sharedfiles/filedetails/?id=2916344996

Contains an edited schema (as of March 7, 2022) adding strangifiers for every weapon that can be strangified with existing kill_eater_score_types and doesn't have an existing strange version. Also contains 2 munition crates #136 and #137 which contain all the strangifiers. #136 contains every weapon that currently can be found via drops and #137 contains the other ones that are either crafted or from promotions.

The zip file attached contains a schema titled "Regular items_game.txt" and another txt file named "Regular Strangifiers.txt" which contains only the strangifiers section of the schema in case the attached schema becomes outdated (although other changes listed in the next section would need to be manually added back).

List of changes:
TimeCloaked attribute added to Enthusiast's Timepiece, Quackenbirdt to allow for tracking cloaked time if strangified.
FoodEaten attribute added to Fishcake, Robo-Sandvich to allow for tracking times eaten if strangified.
BuildingsSapped attribute added to Ap-Sap to allow for tracking buildings destroyed if strangified.
Thermal Thruster: Added tags can_deal_damage, cannot_damage_tanks, and can_deal_taunt_damage for proper strange part attachment if strangified; added mantreads kill eater kill/score types for proper tracking of stomped enemies if strangified.
Hot Hand: Added tags can_deal_critical_damage and can_deal_taunt_damage for proper strange part attachment if strangified; added holy mackerel kill eater kill/score types for tracking similar to holy mackerel.
Prinny Machete: Added tags can_destroy_sappers and can_deal_taunt_damage for proper strange part attachment if strangified since spy can taunt kill with it and engineer can destroy sappers with it.
Added items 31261 - 31297 which are strangifiers for each of the listed items below.
Added items 5937 and 5938 which are supply munition crates #136 and #137 to contain the strangifiers. Unlocked with normal mann co supply crate keys (item 5021). Item list tells which item is in which crate.
Added loot lists supply_crate_loot_list_136 and supply_crate_loot_list_137 which use the supply munition header and the generic unusual footer that crates 91, 92, and 103 use. And of course contain the strangifiers for each crate.
Added the loot lists to revolving_loot_lists.
I believe any item not mentioned is already setup to have a proper strange version and my modifications would setup those few others. Would obviously need testing and whatever is needed to add the crates to the drop pool. I would recommend making crate 137 similar to the old salvaged crates since a majority of those strangifiers are for rarer items, some of which cannot be obtained anymore.



Full list of items:
Lugermorph**
Sun-on-a-Stick*
Three-Rune Blade**
Unarmed Combat**
Nostromo Napalmer**
Dragon's Fury*
Thermal Thruster*
Sharpened Volcano Fragment*
Maul**
Postal Pummeler*
Hot Hand*
Tide Turner*
Scottish Handshake*
Nessie's Nine Iron*
Iron Curtain**
Second Banana*
Fishcake**
Buffalo Steak Sandvich*
Robo-Sandvich**
Short Circuit*
Eureka Effect*
Vita-Saw*
Fortified Compound*
Cozy Camper* ***
Darwin's Danger Shield* ***
Ap-Sap**
Quackenbirdt**
Enthusiast's Timepiece**
Wanga Prick**
Black Rose**
Sharp Dresser**
Big Kill**
Prinny Machete**
Ham Shank**
Bat Outta Hell*
Freedom Staff**
Conscientious Objector*

*Found in crate 136 (item drops)
**Found in crate 137 (promo items or crafted)
***I am assuming these 2 sniper secondaries will count any kill while equipped similar to shields

List of non-strange items that are NOT included:
Golden Wrench*
Rocket Jumper
B.A.S.E. Jumper
Gunboats
Gas Passer**
Sticky Jumper
Bootlegger***
Ali Baba's Wee Booties***

*Too rare to include as a strangifier. This item should be automatically upgraded to strange similarly to the Memory Maker a few years ago IMO.
**Despite being able to damage/kill, I am unsure if internally these kills are properly attributed to the weapon so I decided to omit including it.
***Arbitrarily not included despite also assuming these would function like shields in counting any kill gained while equipped.
All others on this list would require new attributes most likely which is probably outside the reach of a simple schema change.

Edit March 13, 2022:
Missed an * on nostromo napalmer, it is included in the craft/promo crate but mislabeled here.