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1.修复已知问题
2.新增“自动区划生产模式”,允许部分区划只通过最低限度的岗位来提供全部产能,降低后期人口需求
3.新增10个探索事件
Update Released:
1.Fix known issues
2.Add an "Automation Production Mode" that allows some districts to only provide full production capacity through the 3.minimum number of jobs, reducing population requirements in the late game
Add 10 exploration events
建筑和岗位本身的人口分配完全没有关系
我建了塔之後 隨便點一個崗位設置偏好崗位就出現失業 每點一下偏好崗位重新設置偏好崗位失業人數就會成倍增長 其他建築好像就不會
没有,那个有问题没修,下次更新修复
打开局势后控制台输入effect KZ_VOY_unlock_situation = yes,前提是你确定局势是无故锁死了,而不是正处在阶段初始跑事件的时期
特殊资源本来就有建筑可以产,做客那是自动触发的,不需要操作