Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also some bosses for some reason don't scale, like I had skeletron prime head deal only 100 damage at level 80 compared to it's arms which each had 2k damage. It works if the prime head had a berserker modifier, but without any modifier it's poop.
Also the stats ui disappears every time I enter a world
With tweaks/fixes this could be amazing
passably soler eclipse Halloween moon and frost moon and martian madness
i have trubel trying to defeat them but they com so slowly that it dispersal and reapers
i haft ti reset the spawn to even get 2% of it done
its even worse with the biger bosses like the
flying Dutchmen and the goblin warlock
and passably the martian saucer
bug report
step 1 - using a summon for a damage source to farm exp gives the active hotbar slot exp
step 2 - picking an item up onto a mouse click registers it as the active hotbar slot
step 3 - the item on the mouse gains exp but cant write it to the item
step 4 - the item registers any levels gained during that period as levels or ascensions potentially resulting in infinite points to spend without actually leveling the item.
step 4.5 - getting an item to its ascend cap before killing a boss makes this incredibly easy to do, and level 1 items also gain points like mad