RimWorld

RimWorld

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From Ashes to Ashes, Dust to Dust
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Mod, 1.3, 1.4, 1.5
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4.642 MB
14 Feb, 2022 @ 3:05pm
31 Mar @ 8:26am
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From Ashes to Ashes, Dust to Dust

Description
From Ashes to Ashes, Dust to Dust

We therefore commit this body to the ground, earth to earth, ashes to ashes, dust to dust.

Each and every colonist deserves a burial suited to their religion. If your colony believes that nature is most sacred, it doesn't make any sense to put the remains of your people in a stone coffin unable to return back into the earth. This mod aims to solve that by adding several new funeral types for your ideoligions:

  1. Natural Burials - Return your bodies to the earth and let their spirits come back as trees to guide your colonists onwards
  2. Heroic Burials - Show your colonists the proper respect they deserve. The richer your colony, the higher the expectation your colonists will have of how extravagent their burial chambers should be
  3. Cannibal Burials - Flesh in the ground is flesh wasted. We partake in the flesh of our fallen so that we may bring their spirits into our own. In this way we are never truly separated from the departed
  4. Pirate Burials - We have no time to dock this ship and hold a land funeral! Throw them in a casket overboard and we'll drink to their memory instead
  5. Ceremonial Cremation - Our dear raiders will live on in the heavens, so we commit their bodies to ash so as not to be chained to this planet anymore

As of now Ceremonial Cremations have not been added

Natural Burial

As we came from the earth so too should we be returned to it

With the Nature Supremacy meme you'll be given a new precept and funeral ritual: The Natural Burial. With this meme you'll have to bury your colonists in a Natural Grave and give them a ritual sendoff, allowing their spirit to return to the natural flow of the planet. At the conclusion you'll find in the place of the grave a new Ancestor Tree of your departed colonist. Meditating at this Ancestor Tree will very slowly increase some of the skills of your colonists - specifically the skills that the departed colonist was the most passionate about. As you commune with Ancestors gone, you'll receive a bit of their wisdom.

On the other hand, there's no longer the option to hold a funeral for those whose bodies are no longer around. If a corpse has been destroyed then your colonists will be upset that their loved ones could not be returned to the ground, with how upset they are being based on how close to the colonist they were. Because Ancestor Trees are direct representation of departed loved ones, if an Ancestor Tree is destroyed then your colonists will also be upset, especially if it's from the tree of a close loved one. You aren't the only ones to hold these beliefs though. If you're assaulting an enemy who holds Nature Supremacy above all others and you have the luxury of time, you can always try destroying the bodies of the dead with explosives to lower their mood. Who knows, you might even send one of them on a mental break.

Pirate Burial

Back to the briny depths with ye

We have no time nor love for landlubbers. When you die on the ship, you get buried on the ship, except we have no desire to sleep next to the dead so into the sea you'll go. A pirate funeral isn't about long speeches or teary goodbyes, we throw our comrades into a barrel of their favourite booze and send them down into the depths while we drink to their memories!

What do you mean there are Space Pirates as well? Yarr, we knew that of course. How do we throw casks overboard when there's no water? It's simple, we strap the body into a cheaply made shuttle and fire them into Space! Who cares if it hits another ship, once it's left ours it's someone else's problem now!

In order to activate this precept, first remove the regular Funeral ritual, change the Pirate Burial precept and then add your Pirate Funeral ritual in.

Cannibal Funeral

But if you're gonna dine with them cannibals sooner or later, darling, you're gonna get eaten...

Live by eating humans, die by getting eaten by humans. Rather than putting all that succulent flesh into the ground to rot away, we celebrate the life of our companions by eating their flesh. In doing so we bring parts of their soul into our own, their life informing ours. Through the act of eating, we will keep our loved ones close to us forever.

Heroic Funeral

Since it is so likely that children will meet cruel enemies, let them at least have heard of brave knights and heroic courage

In our colony each of us is a Hero in both life and death. We build our colony on their backs and should honour them as such. Whether we have naught but a wooden tomb to put their casket in or the means to enshrine them in Gold and Jade we will give them whatever we can afford. When we remember them in their tombs, we hope that they'll remember us and look over us with warmth.

For this precept you'll be unable to start a burial ritual for someone who's not in a tomb building with certain impressiveness requirements that depend on your colonies expectations. Starting off that might mean you just need to put them in a wooden building with some torches though as your wealth grows you'll have to bury them in a large tomb with fine flooring and marble columns. In return, when your colonists meditate at the body of your heroes they'll bless you with a small amount of protection for a day

Source code can be found on Github[github.com]
Popular Discussions View All (1)
21
18 Oct, 2023 @ 1:22pm
Funeral Ideas
Gareth
115 Comments
Bobbledygook 9 Jun @ 10:36am 
There's no funeral pyre for some reason, even after changing the mod load order?
isalcaruz 29 Mar @ 6:02am 
I think the heroic funeral doesn't work, I already put a single grave in a big room of more than 20x20, very luxurious, spacious and with all the other stats pretty high and still tells me that you can't, at least you should put the necessary specifications to perform the ritual in its own description, or provide an explanation of what is missing from the room to perform the ritual
isalcaruz 2 Mar @ 5:20pm 
i dont see te ceremonial cremation eniwerw in the rituals section
GRABOBOBO [GRRR] GMRGRL 26 Nov, 2023 @ 10:03am 
For anyone who didn't know the expectations of the tomb for hero burial:

- Very Low: minimum room area 10 tiles
- Low: minimum room area 20 tiles, all floored
- Moderate: minimum room area 35 tiles, all floored, 4 columns, 2 braziers
- High: minimum room area 50 tiles, all *fine* floored, 4 columns of value > 30, 4 braziers, all braziers must be lit
- Sky High: minimum room area 50 tiles, all *fine* floored, 4 columns of value > 100, 4 braziers, all braziers must be lit

(This really should be added to the ritual/precept description)
Veronw 22 Nov, 2023 @ 11:53pm 
Hey there! I'm a bit confused on where the ritual is located for the natural burial? I've buried a colonist, right clicked the grave, checked the ideogram, camp fire, moral guide and ideoligion leader but none of them seem to have the natural burial ritual.

TC precept and natural burial for colonists only are my precepts. Thanks for making a really cool mod!!
Hyena-Princess 8 Nov, 2023 @ 12:37am 
I still can't seem to figure out how to do the cannibal ritual DX
heeerrrrm 4 Oct, 2023 @ 7:16pm 
@l33tmaan yea that seems to be the case .
l33tmaan 20 Aug, 2023 @ 8:24pm 
Don't tell me the cannibal colonist ALSO has to be the same ideologon as me! I can't get penalties for NOT eating properly just because my slaves weren't brainwashed first, that doesn't make any sense!
l33tmaan 20 Aug, 2023 @ 8:19pm 
How are you actually supposed to do any of these? Having a corpse on the cannibal feast altar doesn't do anything or give any extra options.
TurtleShroom 3 Apr, 2023 @ 4:22pm 
I successfully performed a Mummification Ritual on a Pawn, but I can't perform another one on another dead Pawn. I had an adult colonist die, and I mummified her, but then I had a baby colonist die, and I have no option to mummify the baby.

I mummified the adult at a Ritual Spot. I cannot do it there again. Why?