Cities: Skylines

Cities: Skylines

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Reversible Tram Stop Station #01 - Hole Segment
   
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Assets: Road
File Size
Posted
Updated
4.247 MB
13 Feb, 2022 @ 10:57am
30 Oct, 2022 @ 6:41am
3 Change Notes ( view )
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Reversible Tram Stop Station #01 - Hole Segment

In 4 collections by clus
LRT - Tram - Network
65 items
Clus´s networks
115 items
Reversible Tram AI station - all dependencies in ONE Click
11 items
Reversible Tram AI - Stations and Networks
12 items
Description


Hello all togther !

This road here is part of larger upload in which everything is especially created
for the awesome Reversible Tram AI [BETA] Mod by sway.

This mod provides "on track direction changing" to your trams ... in other
words... no loops are needed anymore in order to reverse the driving direction
of your trams.

I find that features so cool, because it opens a lot of opportunities regarding
your public transtort system. :)
And I obviously like to play with those public transtort things. ;)

This set (I call it that, because it consists of several
"connected" uploads) makes use of that feature.

You´ll find the mentioned mod here: (its of course also listed as a dependency)



This here is the simplest road of all the uploads, but in order to use it for other
assets in the future, it was necessary to upload it seperatly.

Many thanks to sway !!
Without his mod, none of this would´ve been possible !!



Important Nodes about the Mod

  • The Mod is still in beta mode
  • In order to work, it needs "special assets"


I will use this road again. All assets in which it is used will be listed down below.



  • one segment with a hole in the center ;)


As always ;)

Loading Screen Mod - created by thale5, fixed and updated by Klyte45 and
now maintained and improved by algernon.

  • almost all (currently) available road networks use the same texture set

As mentioned above, this road is part of a set and here´s the rest. ;)




I´ll add them when they are back ... ;)



If you like this addition to the workshop... and you want more,
you could give it a thumbs up. :) That would be very much appreciated !!! :)

For further questions and comments, issues, suggestions etc., use the comment function below the asset, or contact me via discord.
[discord.gg]
And if you´re interested in buying me a cup of coffee, in order to keep me awake during the long night shifts, you can do that here :)
[paypal.me]


Wíth best regards ... :)
16 Comments
clus  [author] 18 Jul, 2023 @ 10:21am 
Thats not good, but I dont know how I can help you with that... its simply a road segment without nodes, basically the same as every vanilla road [except nodes ofc ;)]. Maybe its not connected correctly, if you use it without the station or a mod is causing issues regarding the traffic simulation etc. Sorry, but there isnt much I could do about that ...
grande.petterson 16 Jul, 2023 @ 3:59pm 
My trams are breaking apart once they enter this track lol
clus  [author] 5 Mar, 2023 @ 4:20am 
interesting and good to know ;) ... it must then be somehow mod - related and you dont use that specific mod.
The error itself was reported by a user and I also have it in my game. :/
Chamëleon TBN 5 Mar, 2023 @ 3:39am 
no error with this i have.....
clus  [author] 5 Mar, 2023 @ 3:06am 
Most of those networks are unpublished ... but the Metro-Station Tracks do have the problem ... this here for example: https://steamproxy.net/workshop/filedetails/?id=2469645459
Chamëleon TBN 5 Mar, 2023 @ 1:39am 
This is strange, i have not one single error with your networks,,,,
clus  [author] 4 Mar, 2023 @ 11:23pm 
hi. didnt I do that ?? Well I could add those via AN, but I have a lot of "array - errors" after updating "older" networks with AN ... with both versions- stable / alpha. Dont know why that happens, plus I wasnt able to fix that so far. Therefore I am currently a bit "cautios" when it come to updating non AN netorks to AN or even already existing networks. Sometimes it works without an error, sometimes it doesnt. :/
Chamëleon TBN 4 Mar, 2023 @ 8:23am 
@clus - Will that one also be updated to AN - with Vanilla tracks?
clus  [author] 29 May, 2022 @ 11:51pm 
Np! ;) and I am glad, that it works for you ! :)
Marsuli 29 May, 2022 @ 7:33am 
Thanks for the reply! Took me some good hours to figure out how the network works, but now I have an incredibly good network up and running.

I'll do some testing with this system. I'll try placing the "Tram Stop - Station #1" building above it or placing the generic tram stop with the line creator.

https://images-ext-2.discordapp.net/external/riTAAt7pkTv_jWFAj2zd5mG5JK6QIXlMwZSoCnkZN18/https/media.discordapp.net/attachments/522868937051078656/980107881573650553/unknown.png?width=1193&height=671