Arma 3
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SOG Unsung Wars - Dmp + Alive Coop
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent, Zeus
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Cam Lao Nam
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.736 MB
7 Feb, 2022 @ 3:07pm
11 Feb @ 11:11pm
25 Change Notes ( view )

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SOG Unsung Wars - Dmp + Alive Coop

Description
REUPLOAD

(The last version was somehow deleted from the workshop due to a bug)

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Mission is built to be played by 1-32 players Coop.

This is the Unsung Mod & Drongo's Map Population mod version of https://steamproxy.net/sharedfiles/filedetails/?id=2524791866

For dedicated servers please use this version:
https://steamproxy.net/sharedfiles/filedetails/?id=2616407972

If you want to use your own ACE version or SOG AI use the below unlisted map, other mod requirements still apply
https://steamproxy.net/sharedfiles/filedetails/?id=3159151868

Unlisted Version with LAMBS Danger modules to make things harder:
Headless Client
https://steamproxy.net/sharedfiles/filedetails/?id=3135247488
Client Side
https://steamproxy.net/sharedfiles/filedetails/?id=3135248766


The mission is dynamic and persistent, with Drongo's Map Population mod creating tasks.

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Situation:

To the North is the DMZ and North Vietnam, where PAVN operates in occupation mode.

West is Cambodia and Laos, where the VC are set to asymmetrically but with PAVN presence around the trail, they have complete control.

Trackers are operating around the DMZ, Cambodia, and Laos, they will keep calling in reinforcements when they discover you. All tracking areas have specific reinforcement teams/units assigned to them depending on the map location.

Enemy Commanders will adapt to your actions.

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Support:

Each S3 shack has 2 arsenals, one unrestricted (use ACE interact to access), and one for white listed SOG DLC gear only.

Transport and CAS are on call using the Simplex mod, you require a radio to call them using ACE interact.
Use smoke to signal LZ locations.

The HQ building has a radio which can be used to spawn another mission

You can skip time using the radio at the FOB1 Bar

CAS, Transport, and FAC, aircraft available at Pleiku Airbase, and FOB 1

Interpreters: Everyone BUT the pilots, FAC, heli crew, and the one 0/1/2 can speak to civilians

HALO Jump Option at FOB1 HQ

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Mission:

Conduct patrols in the west, look for installations, and also intel on bodies, when you read the intel it will temporarily show you the location of a hostile installation. Civilians can be interacted with and questioned, while automatic intel reports will be generated slowly.

Tasks will be generated automatically, and if desired you can create more tasks using Alive. Killing hostiles, and completing missions gains you victory points. Killing civilians, and failing missions contributes to loss of political will.


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Scripts:

DynamicCamo Script (Bind both the prone and crouch key to, custom controls, User 1, or 2, or 20)

Bon Recruit Units (Recruit units from the flag pole)

CCG Group manager
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Must have mod: when spawning missions using the Alive tablet, this mod will spawn SOG compositions instead of Vanilla

https://steamproxy.net/sharedfiles/filedetails/?id=2478716964

Compatibility mod for ACE and SOG DLC
https://steamproxy.net/sharedfiles/filedetails/?id=2633537792
35 Comments
Ninebreaker  [author] 12 Feb @ 5:02pm 
No problem! Thanks for letting me know about the problems.
Onkel Funkel 12 Feb @ 3:33pm 
Awesome, thanks Nine, your dedication is legendary! I’ll keep you posted if I notice any instances of AI not spawning in as intended
Ninebreaker  [author] 11 Feb @ 11:17pm 
Ok I am going across the maps and making changes to most of them

-Increased hostile spawn distance while players ride helicopters to stop hostiles from spawning too close
-For SOG AI, it wont work when the map has SOG adavanced revive module enabled ( the module that lets you withstand)
I have an unlisted version out which is now linked in the description to reduce workshop spam with too many versions ( https://steamproxy.net/sharedfiles/filedetails/?id=3159151868 )

So for SOG AI to work, that version does not have the advanced revive module, and you can pick what ever version of ACE you want.

For the F4C the way the support mod works is it will see what the load out of the aircraft has and list it all, so that fuel tank is actually just a fuel tank, and the mod will let you just drop a fuel tank on someone.
Onkel Funkel 11 Feb @ 4:48pm 
Alright,I went on a wiretap mission, ran into another very large group of a mix of VC and what looked like NVA North of the Salem House - Fish hook point to the west. I reached the wiretap location and it was guarded by a camp of some sort, and despite bombing it before landing, it looks like the ALIVE module or whatever controls it ONLY spawns the actual garrison in at 200 meters which made it very difficult to bomb the camp. Also, after landing, an extra garrison spawned at point blank range and promptly murdered me. In short, using air support without being within danger close seems to be impossible the way ALIVE spawns the garrisons. Is there a way to up the spawn distance of enemy garrisons somehow? I've seen large patrols spawn at 700m.

Also the support F4-C phantom's have an option called "fuel tank" i assume they're supposed to be napalm the way they are dropped, but they despawn upon contact wth the ground and seemingly do nothing..
Gofaw 27 Jul, 2023 @ 11:22pm 
it seems one of the required mods disables or steps over SOG AI
Ninebreaker  [author] 12 Jul, 2023 @ 8:39pm 
Its updated, Spyder vehicle spawner is being used. Just walk up to it and select a vehicle to spawn
IronMedic 20 Jun, 2023 @ 3:26pm 
What are the odds that you update this to have the recruitable units and vehicles from the new updates?
Ninebreaker  [author] 13 Apr, 2023 @ 1:30pm 
MurMur double check the if everything is okay with your Unsung version. It seems to be having trouble spawning Unsung mod units
Ninebreaker  [author] 13 Apr, 2023 @ 1:29pm 
DMP should load a few tasks at server start, at FOB 1 I have a radio set up to force load tasks. It is found in a bunker behind close to the Arsenal, should be marked as HQ on the map.

But when testing on my side if the server is having trouble with frames it takes a while for it to finally load tasks. The DMP mission generator did break in the past, I will have to go in and see what is wrong.
IronMedic 13 Apr, 2023 @ 5:18am 
I believe I was using alive, How do you generate them with DMP? Alive seems to be the one having trouble.