Arma 3
369 ratings
Spyder Addons
   
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Data Type: Mod
File Size
Posted
Updated
5.485 MB
19 Dec, 2015 @ 2:01pm
26 Jan, 2019 @ 1:06pm
17 Change Notes ( view )

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Spyder Addons

Description
A collection of modules and scripts designed to aid mission makers in adding depth to their missions.

I made this mod to help mission makers who cannot or do not want to script, add increased depth to their missions with ease. If you have any suggestions, I would love to hear them. Unfortunately, I do not have the time to grant every request, but I love to hear suggestions that would make your life easier.

For an in-depth description of features, please view the readme here
https://github.com/SpyderBlack723/SpyderAddons/blob/develop/README.md

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Requirements:
CBA: https://forums.bistudio.com/topic/168277-cba-community-base-addons-arma-3/

Optional:
ALiVE: http://alivemod.com/#Download

ALiVE is only required for certain modules (currently Civilian Interaction and Insurgency) due to them being directly integrated into ALiVE. SpyderAddons can be ran without ALiVE but these modules will exit if ALiVE is not running. All other modules are only dependent on CBA.

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Please report any issues to SpyderBlack723 at the one of the following links

https://forums.bistudio.com/user/802166-spyderblack723/
https://discord.gg/0gQUmkS7yJQvrvnh
https://github.com/SpyderBlack723/SpyderAddons

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Credits:
Author - SpyderBlack723
Logo - Jezter804
Code Contributors - Dixon13, JD Wang
Testing and Feedback - AUTigerGrad, HeroesandVillansOS

Thanks to everyone who gives feedback and/or reports any bugs!
380 Comments
SpyderBlack723  [author] 22 Aug @ 12:30pm 
It was removed because it was never in a functional state and I had no desire to keep developing it.
Atlas 19 Aug @ 10:23pm 
Was the insurgency module removed from this mod?
halebrad56 24 Jun @ 3:05pm 
Is there a good walkthrough for this
halebrad56 24 Jun @ 3:04pm 
How do I use this? I see it in editor, but then I don't have any idea what to do after I place it
Phil J Herman 24 Jun @ 9:20am 
I was using this with SOG and ran into a problem with the recruit module where only pilots would show. I solved it by blacklisting all pilots and crew and then whitelisting units I wanted. I wanted to leave this here for reference in case anyone has the same issue. Thanks for the great mod!
SpyderBlack723  [author] 4 May @ 2:45pm 
Yes, it does
STyx2909 1 May @ 5:43am 
Hey Spyder! Got problems with Call To Prayer module.
I have an error message.
14:24:46 [SpyderAddons] Call to Prayer: Playing prayer - 15.5 <= <=
14:24:46 Error in expression <en {
[_logic,"prayerActive", true] call ALiVE_fnc_hashSet;
_prayerActive = true;>
14:24:46 Error position: <ALiVE_fnc_hashSet;
_prayerActive = true;>
14:24:46 Error Undefined variable in expression: alive_fnc_hashset
14:24:46 File x\SpyderAddons\addons\civ_callToPrayer\fnc_callToPrayer.sqf..., line 189

Does it require ALIVE???
Karelian Mountainkeeper 2 Dec, 2023 @ 9:21am 
so, with that mod i be able to make the dialogs with AI?
Sudo 9 Sep, 2023 @ 10:10pm 
How to limit the spawn of vehicles, or the maximum number?
Loki 6 Sep, 2023 @ 11:38pm 
I have kind of got the vic spawner to work but it puts them in the bottom left of the map no mater what I do