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The game was crazy lag-town.
And normally, these two things together would automatically make me down-vote the mod; however, I like it enough to hope that you can fix it so that I can enjoy stomping on the tiny, little combine. MUHAHAHAHAHAHAAhahahahahaahH!!!
Anyway, please fix it. I think you have something here.
I recommend to lower the graphics settings, as the map can be quite demanding. It should be stable apart from that.
I want to remind everyone who played this map to share their feedback, at least in form of a like/dislike.
We're currently 5 ratings away from 25, at which point the mod receives visible rating in form of stars.
So if you belong in the few hundred people who played this mod or simply found it interesting, please consider rating the mod.
Thank you and have a nice day!
Thanks for more info, if you don't mind we can move to the pinned discussion above, that is primarily for longer feedback.
Do you by chance play on the Quest 2? Presumably they don't have correct binding on some of the player's actions by default, and so the "Grip" button on one hand isn't binded.
However, because of this I added an auto-reload that if you fire with an empty mag, will trigger a reload.
what my experience was, i thought i was basically invincible until halfway through when i realized i have to be careful and ration health if i wanna get to the end. so i started avoiding enemies, spamming railgun from afar and being too careful which didn't really match the idea of a big badass mech
i didn't mean save reloading btw, but weapon reloading
I think the mod is best viewed as a playground(or a power fantasy) with fun weapons to use against many weak enemies, that'd normally in classic Alyx be hard to fight.