RimWorld

RimWorld

62 ratings
DocWorld Lite
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Mod, 1.3, 1.4
File Size
Posted
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582.537 KB
24 Jan, 2022 @ 8:33am
1 Sep, 2023 @ 5:01pm
6 Change Notes ( view )

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DocWorld Lite

Description
Whats is this mod?


DocWorld-Lite is a fork of the mod DocWorld that focuses on the Multi Mod Support part, removing the original mod changes to architect tabs and dropdown menus.

Features



For the complete list of the mod features go here: Docworl-Lite Wiki [github.com]

The original mod features breakdown is available here: Original Docworl Wiki [github.com].

I decided to keep this mod focused on the Multi-mod support side. This means you won't find all the features of the original mod here.

So let's now see what Docworld Lite DOES HAVE:
  • New biome foraged food types in caravans.
  • Beds require cloth (nullified by specialized bed mods).
  • More buildings can be minified, hand selected choices from Vanilla and Mods.
  • Glass lights actually requiring glass. Requires either Glass+Lights or Just Glass . Don't use both together.
  • More linkable furniture support for various linkables where sensible.
  • More items can be stuffed.
  • Multi Mod Support that improves the compatibility and integration.
  • Changes to research prerequisites of some mods.
  • Some misc changes that defy categorization.

My version DOESN'T HAVE the following features:

All the categories above can be enabled or disabled in the mod settings. By default, no change is enabled. A restart of the game is required for the changes to take effect.

A important observation is that the directives for the patches is a bit different from the original Docworld. I avoid removing or replacing defs from other mods that are similar, keeping only some few patches that seek to improve compatibility by combining resources. If you really need to remove a def from your game, you can easily do that with Cherry Picker (dev) now.

Compatibility, Performance and Load Order


Minimal impact in load time. As you enable more categories, and have more mods being patched, the load time will increase a bit. The FindMod part of the patch is near instant, so the patches not being executed will not matter.
This is purely a xml patching mod that has no code impacting perfomance midgame.

Due to it's nature, it will be rare and difficult for this mod to conflict with other mods, with the following caveats
  • Mods that also modify the same things being modified by one of my patches. The consequence will be that the mod that is loaded last will win the conflict;
  • Mods that remove the defs being patched, evidently.

This mod is compatible with Combat Extended.

For load order, this mod should preferentially be put after the mods being patched, as low as possible, to win conflicts. There is no need to fret too much about it though, basically the only possible problems are some other patch conflicting with this mod patches. In this case, report the bug as instructed below.

Non-Steam Download



The latest release is on github Click for direct download [github.com]

Bug Reports


Please go here for bug reports, where detailed instructions are available.


Patches Suggestions or Balance


For patch suggestions, balance discussions, go here

Credits


A very special thanks to Dr Zhivago for making the original Docworld. I started learning patching by looking at his mod and modifying it.
Also, Mlie , who took the time to help me by updating the dll file with the mod settings.


Popular Discussions View All (2)
10
3 Nov, 2022 @ 7:07am
PINNED: Patches Suggestions or Balance
Miguel V-DF
2
29 Apr, 2023 @ 4:03am
PINNED: Bug Reports
Miguel V-DF
22 Comments
Thoramyr 17 Nov, 2022 @ 2:48pm 
Everything in Niilo's QoL can be disabled. I'm using both and I don't think I've encountered any errors.
Miguel V-DF  [author] 26 Oct, 2022 @ 2:09pm 
I will take a look to see how compatible Niilo's QoL and Docworld Lite are. The worst that will happen is some patches collision, but nothing gamebreaking.

This mod is a fork/continued version of Docworld, with the changes from the original described above, and isn't something that I like to change much. I will be doing a review of the patches soon for 1.4, updating them and maybe tweaking them more to my liking and current playstyle.

Nilos is free to copy the patches contained in this mod that interest him, it's not like xml patches are something really original that deserves protection on the same level than code or art that other mods have.
brucethemoose 26 Oct, 2022 @ 12:46pm 
Hey, theres a similar mod here: https://steamproxy.net/sharedfiles/filedetails/?id=2633406344

Obviously there's tons of overlap, but maybe its worth poking through to see if anything can be merged/integrated.
Miguel V-DF  [author] 21 Oct, 2022 @ 6:08pm 
@brucethemoose

ah, I am glad you reported that! at first sight I just realized that the helixien buildings were removed to their own mod. and I will check the other buildings too.
brucethemoose 21 Oct, 2022 @ 5:59pm 
Miguel V-DF  [author] 20 Oct, 2022 @ 6:49am 
As mods change I will need to adjust some patch or other, and some mods may be uploaded as Continued versions by other people and so the patches need to target those mods. Feel free to point out any bugs/errors and patches suggestions in the discussions pinned here!
brucethemoose 19 Oct, 2022 @ 7:34pm 
Thanks for updating this! This is quite a patch.
Miguel V-DF  [author] 26 May, 2022 @ 8:07am 
About Real Ruins, that is very strange, as I modified the names and id of the mod, it should not happen. but anyway, it would be a problem on Real Ruins part.
Mr. J Soda 15 Mar, 2022 @ 2:29pm 
Not sure if this is me finding a old thing, or me having the wrong settings, but with real ruins, I can still come across the DocWorld vents and coolers despite not being able to make them in the architect menu with the default settings.
muyun459 30 Jan, 2022 @ 9:21pm 
Thanks for your kindly reply :) What I want to report is that: The mod you indicated from Mlie does not touch the props in original Docworld mod, and vice versa. Though both of them use the images of VFE-props. There were about 50+ useful storage props in the latter, such as hay bale, wood logs, brick pile, cargo container, ATM and so on. All of these are lack in Mile's mod.