Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

97 ratings
1920s Power House
   
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Building
Buildings (by category): Factory, Industrial facility
File Size
Posted
Updated
6.797 MB
15 Jan, 2022 @ 5:54pm
24 Jan, 2022 @ 2:39pm
6 Change Notes ( view )

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1920s Power House

In 2 collections by Marius
Power Plants
4 items
Mining Company set
14 items
Description
Old power plant wich employs 15 workers providing 3.8 MW. It has 2 low voltage connections, two vehicle stations and as option a convoyer link.

It can be used as the very first power station in a game, or especially for early start mode, since it is quite cheap and uses mainly bricks and boards for construction. Also some steel and mechanical components for the generator, and gravel and concrete for fundaments.
It consumes not too much coal, but pollution is quite considerable.


Little history: based in a historical power plant built in year 1919 in northern Spain by a mining company as power plant for his facilities. It operated until 1929 when a bigger plant was constructed nearby. Model is a bit scaled up in terms of size and mostly production compared with the original, on purpose of in-game balance.

This is my first little model in blender. Thanks to OffTheRails for his tutorials in youtube.
16 Comments
Marius  [author] 20 Jul, 2022 @ 9:25am 
Thanks Kaantaveeti. May be in the future I do a bigger version or new early 1900 model, but anyway you can try the 1930s plant with a bigger power output :steamthumbsup:
Dixie Country (kaantaveeti) 20 Jul, 2022 @ 1:31am 
This and your late 19th century power plant, are my favorite mods. Could you make a new 1920s power plant , providing little bit more energy?
Marius  [author] 25 Jan, 2022 @ 10:37am 
Nice I value your feedback. By the way I just researched the original plant I was inspired by, it used german AEG generators wich were actually quite efficient for their time so it is even realistical this way :D
ArminiusdeCherusk 25 Jan, 2022 @ 3:48am 
Thanks. I believe your mod( as other small buildings) is nice for players who are playing cosmonaut mod. But when cosmonaut players are lacking one thing than it is money :D and they will think twice to invest money in a bulding with a deficit.
7 tons should be fair and still make a small profit.
Marius  [author] 24 Jan, 2022 @ 2:31pm 
Thanks for input and testing, yes well I didn't think about exports or profits, anyway when you have set it to local production in this game everything is "free" no matter consumptions :D

As far as I understand and seen in other old plants mods, coal consumption should be at least around the double than production. So I consider in part your data and I will reduce it finally to 7 tons ;)

May be still not enough for profits, but more close to something balanced but at the same time very realistical as compromise :steamthumbsup:
ArminiusdeCherusk 24 Jan, 2022 @ 2:12pm 
I understand your idea. I can only speak for myself but i only build building with beneftis or ones than the game forces me to build. If it is more expensive to produce electricity than to import it ... .
I made a short testrun (8 months) and set export to 3,6 MW. Coal consumtion tweaked to 6,8t ( 0,45) ( your values 8,1 t (0,54))

Income: electricity 41850
Expenses :
coal import 31600
food 2090
electronic 1500
clothes 2200
meat 1200
fuel for truck none, cause i forgot to activate fuel consumtion ....

Total income 3260 - fuel .
But it is your mod. Have fun and good luck with your projects.
Marius  [author] 24 Jan, 2022 @ 11:40am 
Many thanks for feedback, yes this grass is disturbing, to avoid grass you can place one of those decorative gravel squares in the monuments menu just below the parking area and grass won't grow.

Yeah coal cosumption is much higher compared to the vanilla. I wanted in first place to do it more similar and balanced for the game, but then I thought realism is better: These early plants had actually much lower efficiency as the power plants in the 1960s, wich are represented in vanilla. Early the coal usually had lower quality because of extraction methods, and above all systems were much more primitive, the generators and boilers losing a lot of heat and energy in the process needing more coal as result in comparison to modern plants.

After all the building remains quite cheap to be build :) It is more focused for local consumption than exports, since sadly game have also prices not set for these times when electricity was almost luxury.
ArminiusdeCherusk 24 Jan, 2022 @ 8:17am 
Tried it. Looks promising for early start, but i have some points.
1. Coal consumption seems a bit too high with 8.1tn. It seems coal import and electricity export results in +- 0 . Vanilla coal factory values are 23 MW and 24 tons. You have 1/6 MW and 1/3 coal consumption. Perhaps change your values to 6-7 tons so that you could make some money with it while being quite worse in comparison to vanilla? Pls keep in mind that you need a small margin to buy everyday needs for your workers.
2. Building looks really nice, only grass in parking lot is looking a bit strange. (6th picture) When i placed it nearly the whole lot was covered with grass.
Marius  [author] 18 Jan, 2022 @ 11:41am 
As last rebalance, I increased a bit more the coal consumption (to 8.1 tn) and a bit the construction costs. Aiming for full realism :)
You can always limit workers or production if problems with deliveries by truck appear.
Marius  [author] 16 Jan, 2022 @ 1:35pm 
Thanks :)

Ok I increased the coal consumption to 6 tons, it looks more realistical. In early game you can always run it not at max rate so easy to feed even with early trucks.
Thanks @wseslaw for suggestion :steamthumbsup: