Kenshi
31 ratings
UWE Racial Overhaul
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.314 MB
6 Jan, 2022 @ 3:09am
22 Aug, 2023 @ 6:26pm
4 Change Notes ( view )

Subscribe to download
UWE Racial Overhaul

In 1 collection by Metallumere
Metall's UWE Patches
6 items
Description
Do you enjoy UWE but hate how diluted the recruitment pool is with 2 dozen different skeleton races, all with different stats?
Do you wish there was just slightly greater niches and disparity between all the new races?
Do you want a colorful spreadsheet to actually see what all the new races have?

Well boy howdy do I have the mod for you!
Here's your complimentary spreadsheet:
https://docs.google.com/spreadsheets/d/1Ryb7N20WcpgruJ6MZlebKs8SOwhDaPzm-2q6yHLOWIo/edit?usp=sharing

So first and foremost, this mod takes all the skeleton subraces added by UWE, and sets them to be exactly the same. Now the difference is only aesthetic!
Soldierbots are an exception, and the headless thralls running around are unchanged of course.

Second, this is designed to be paired with my YARR mod(Yet Another Racial Revision).
https://steamproxy.net/sharedfiles/filedetails/?id=2709817212
As such, this mod DOES NOT TOUCH VANILLA racials(except for some unplayable vanilla skeleton subraces to keep them all the same).
This means that, if you really want to, you can pair this mod with a different vanilla racial overhaul, or ignore my vanilla changes entirely.
The choice is yours.

Now for some misc notes:
Mechanical hivers mostly match regular skeletons, but they do emulate some matching traits with regular hivers.

All organic hivers are now adept swimmers, because chitin is bouyant I guess.
All hiver soldiers were given dust storm immunity, courtesy of them having almost-sideways eyes. (YARR) Southern hivers were given ashland gas immunity, thanks to their natural close proximity.

The different regional hivers mostly fill the same niches, but approach it with different attribute bonuses.
West Hive: Are the baseline, and have a relatively diverse stat arrangement.
Southern Hive: Lean more towards having strength and melee bonuses in exchange for dex and dodge bonuses.
Midland Hive: Go all in on dex and sacrifice strength, they are also squishier but better suited for sneaky stuff.
Northern Hive: Toughness. They are more robust, but slower.

The Shek and Subraces were fun:
They were all given a buff to leg health and had leg hit-chance reduced just a bit. They die on their feet, like true warriors. Have fun trying to run away from them now.
(YARR) Vanilla Shek: They are STRONG, but they are dying out for a reason. Aside from their somewhat naturally higher health, they heal slower and suck at most anything that doesn't involve muscles or fighting.
Dra'ak: If vanilla shek are strong bone demons, these are resilient blood demons. They have a higher capacity of blood but move and fight just a little slower.
Kezok: Flexible tendon demons, to round off the trio. They are noticably faster and more agile than their other brothers, but sacrificing strength and being more vulnerable to bleeding out.

"Hey! You didn't touch Reptiloids!"
Yes I did, here you go:
https://steamproxy.net/sharedfiles/filedetails/?id=2708267185

"Oh thank Okran, what about fishmen and mist-people???"
They're probably fine as-is.


Remember to load this below UWE and its patches. Pair it with YARR for a complete sweep across all races~

This was a lot of boring number-changing and spreadsheet inputting, I'm sure my attention probably lapsed somewhere so let me know if something isn't quite right or if the spreadsheet is inaccurate.
Thank you!
11 Comments
Bobby Knobby 12 May @ 7:39pm 
where do you go to find the Kezok subrace?
Dr. Igor Dolvich 26 Jun, 2023 @ 11:27pm 
Particularly the blood rework and such is a nice touch, makes them feel more unique without just a simple +10% Strength or whatever stat change.
Dr. Igor Dolvich 26 Jun, 2023 @ 11:26pm 
Nice, thank you! :crusader_helmet:
Metallumere  [author] 26 Jun, 2023 @ 11:20pm 
Probably needs an import, yeah. Also only just noticed that Steam got rid of the image I uploaded with it when I updated it. Woops.
Dr. Igor Dolvich 26 Jun, 2023 @ 10:57pm 
Looks nice! Can't wait to try it out.

I'm assuming you'd need to import?
Rhode987 23 Jan, 2022 @ 3:19am 
Ah, alright then. Sounds good.
Metallumere  [author] 23 Jan, 2022 @ 3:14am 
It's mentioned in the description, Rhode.
"Mechanical hivers mostly match regular skeletons, but they do emulate some matching traits with regular hivers."
In other words, they have skeleton stats, but with a laboring bonus for a worker, for example. Just take whatever you'd use a hiver for, and the mechanical ones can fill that same role to an extent.
Rhode987 23 Jan, 2022 @ 2:17am 
Could you add the mechanical hivers to the spreadsheet? I think you might have missed them.
Timithias 14 Jan, 2022 @ 6:07pm 
I love the Ginyu Force you've got going on.
Metallumere  [author] 10 Jan, 2022 @ 11:23pm 
Glad you both like it~