Arma 3
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The Pacific War - Kokoda Trail Campaign
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Data Type: Mod
Mod Type: Campaign
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Tags: Tag Review
File Size
Posted
Updated
811.761 MB
5 Jan, 2022 @ 1:06pm
6 Jan, 2022 @ 3:10am
3 Change Notes ( view )

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The Pacific War - Kokoda Trail Campaign

Description
Content and Setting:
10 mission campaign taking on the role as a Australian soldier during the Kokoda Trail Campaign in New Guinea in the Pacific during World War 2.
Includes animations, voices, music and various sounds. Mission times are between 20 to 45 minutes. Singleplayer and COOP for 1-15 players. Enemy presence and placement are in many places random, so mission difficulty throughout the campaign can vary from mission to mission and each playthrough. Not a completely historical representation of the events, some more and some less, but fictional/plausable missions set in the historical context.

In early 1942, the Japanese commenced operations to capture Port Moresby in New Guinea, just north of Australia, with the intention of isolating Australia from its US allies. Initially, their plans centred upon launching a seaborne invasion, however, defeat in the Battle of the Coral Sea forced the Japanese high command to re-evaluate and a plan to secure the strategic port via a landing by ground troops on the northern coast, followed by an advance on foot over the Owen Stanley Ranges was formulated. This plan would necessitate traversing the Kokoda Track (or Trail), a 96-kilometre (60 mi) jungle track that snaked south from Owers' Corner to Kokoda through thickly vegetated foothills that rose steeply towards heavily rainforested mountains as high as 7,000 feet (2,100 m), and passing through a highly malarial environment where heat and humidity and terrain were as much an enemy as defending soldiers.

Missions:
--------------------------------
1. We Are Alone
2. Battle of Mission Ridge
3. Behind Enemy Lines
4. Battle of Brigade Hill
5. Battle of Boridi
6. The Long Patrol
7. Battle of Myola
8. Hill 240
9. Further Up The Trail
10. Battle of Alola
-------------------------------

Required mods:
Faces Of War
CBA_A3
Project injury Reaction (PiR)
MGI ADVANCED MODULES
Improved Melee System

Intended to also be played with:
Enhanced Movement
Enhanced Soundscape
Blastcore Edited (standalone version)
Project SFX: Remastered
Animated Recoil coefficient changer

Notes:
*Have not tested this in COOP or on Dedicated. Let me know if you something is bugged and I will fix it.
*Yes the AI will revive, 90% of the time. Sometimes they are to heavily engaged in combat and on rare occasions it's simply Arma and they refuse.
*There is autosave, but save yourself from time to time.
*The terrain, especially the rocky parts, can sometimes be a issue for the ai squad members. Bypass the most steep terrain or take 1 or 2 with you. If they are stuck, consider them to have fallen ill or something else. Changing formation or behaviour or a move order often helps to get them moving.
*Respawn on remaining AI in group in Coop.
*Check the keybindings for Improved Melee System.
*Using the Tactical Combat Link - (TypeX) AI script. Don't know the effect if you use another AI script with this one, so better not.

Tip jar for those who wish to: https://www.paypal.com/paypalme/perliw

How to use:
Singleplayer: Subscribe and load this mod and the other required mods in the launcher and the campaign will show up under campaigns.
Multiplayer Coop: Load this mod and the other required mods in the launcher and host a MP session. Choose the map Kokoda Trail, which is included in the Faces of War mod, and the missions will appear.

Credits & Thanks to:
The creators of the mods listed above
snkman for the Tactical Combat Link - (TypeX ) AI script.
PabstMirror for the artillery script.
Blear Moon for the music found at freemusicarchive.
CHADDLES for support.

More WW2 campaigns:
Battle of Norway - Operation Weserübung: https://steamproxy.net/sharedfiles/filedetails/?id=2361949884
The Pacific War - Solomon Islands Campaign: https://steamproxy.net/sharedfiles/filedetails/?id=2203819698
The Pacific War - Gilbert and Marshall Islands Campaign: https://steamproxy.net/sharedfiles/filedetails/?id=2232098886
Battle of Normandy - Overlord and Perch: https://steamproxy.net/sharedfiles/filedetails/?id=2291305691
Popular Discussions View All (1)
0
5 Jan, 2022 @ 2:49pm
MISSION WHITELIST
CHADDLES
74 Comments
ANTONIDAS 13 Mar @ 7:41am 
Will there be a campaign on behalf of the Japanese Army?
IWNL 11 Mar @ 11:01am 
what happened to Normandy bro? wanted to play for nostalgia.
CAREEREVIL 30 Sep, 2023 @ 11:44pm 
done mission 10. all mission's work. i just turned the music down in arma3 setting befor i started
CAREEREVIL 29 Sep, 2023 @ 11:33am 
on mission 7. a guy needs to think out the box to do some mission. the terrain is hard on my AI's. i have like 16 mod's loaded .dont like the way i jump using Improved Melee System wish i didnt need that mod. ill do some testing diff mods when i start over after im done
Bendy 17 May, 2023 @ 8:12pm 
music needs to be on the music channel so I can turn it down. At the moment the music is on the fx channel. So I cannot turn it down
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 12 Jan, 2023 @ 12:14am 
So far loving the campaign. Though AI often gets stuck that on the elevated terrain that they can't really keep up.

Also for "4. Battle of Brigade Hill", the assault never seems to end. About 6x "autosaves" later with renewed Japanese attacks, it becomes a slaughter fest and my team slowly dies off. Doesn't seem to trigger an end for it. Had to cheat end it. :steamsad:
HBAOplus 16 Jul, 2022 @ 1:52am 
Hi, I wanna ask, does Improved Melee System really a requirement for your campaigns?
Cause there is something wrong when IMS and ACE are used together, and your description show PIR can be replaced even if it was listed as requirement.
GunnyCov 25 May, 2022 @ 4:08am 
Really enjoyed this, very immersive....nearly pissed myself a few times with IJN troops jumping out of the bushes. Has great voiceover work as well, set the tone. A few small bugs, but mostly due to mod conflicts. When I ran it vanilla it worked perfectly.
Coachtrox 17 Apr, 2022 @ 4:19pm 
When I exit, save, abort I keep getting "You cannot play/edit this scenario........downloadable content that has been deleted. csla"
John Lennon 17 Apr, 2022 @ 1:02pm 
one of the best campaigns on arma 3