Space Engineers
209 ψήφοι
Weapon Scanner
   
Βραβείο
Αγαπημένο
Αγαπημένο
Μη αγαπημένο
Type: Mod
Mod category: Block, Script, Other
Μέγεθος αρχείου
Αναρτήθηκε
Ενημερώθηκε
1.165 MB
31 Δεκ 2021, 13:29
10 Μαρ, 13:34
25 σημειώσεις αλλαγών ( προβολή )

Συνδρομή για λήψη
Weapon Scanner

ΣΕ 1 ΣΥΛΛΟΓΗ ΑΠΟ Patrick
Rule Changes / Additions
26 αντικείμενα
ΠΕΡΙΓΡΑΦΗ
Version 2
  • Complete rewrite
  • Complete multiplayer re-architecture
  • Improved game mechanics
Identify weapon systems on Player and NPC ships
Multiplayer / Dedicated Server / Single Player

Short range scanner that identifies weapon systems on hostile ships. Works with vanilla and modded weapons, including weapon core.

Design Specifications
  • Only scans large-grid craft
  • Only detects large-grid weapons
  • Scanner must be pointed at the target
  • TSS can be used to display scanner results to any LCD
  • Large grid scanner only

Use the Sensitivity setting to adjust the block's behavior.
  • High sensitivity is more likely to identify weapons, however the scanning distance is very short.
  • Low sensitivity has a chance of missing weapons, however the scanning distance is much farther.
LCDs can be set to display the scan results from any scanner on the ship.

Is it worth it?
Now you know what they're armed with, but is it the juice worth the squeeze? Cargo Scanner
What are they really made of? Material Scanner


Configurable Options
Your configuration file is located here after you initially create your game.
~AppData\Roaming\SpaceEngineers\Saves\76561199002779266\{save game name}\Storage\Weapon Scanner_WeaponScanner

Minimum Range
(kilometers) This is the scanner's range when set to its highest sensitivity.
Default is 0.5 km

Maxmimum Range
(kilometers) This is the scanner's range when set to its lowest sensitivity.
Default is 6 km

Minimum Detection Probability
(0-1.0) The probability of detecting each weapon system on another ship. This value is used when set to the lowest sensitivity.
Default is 0.7

Maximum Detection Probability
(0-1.0) The probability of detecting each weapon system on another ship. This value is used when set to the highest sensitivity.
Default is 0.99

Normal Power Usage
(MW) The power used by the scanners when idle.
Default is 3.5 MW

Work Power Usage
(MW) The power used by the scanners when conducting a scan.
Default is 35 MW

Work Duration
(seconds) How long the scanner must "scan" before it produces results.
Default is 3 seconds

Cooldown Duration
(seconds) How long the scanner must cool down before it can be used again.
Default is 5 seconds

Detect Unpowered Weapons
(true | false) Indicates if the sensor can identify unpowered weapons or not. When "false," the weapon sensor's ability to detect unpowered weapons is severely reduced.
Default value is "false"

Detectable Items
(Detectable Item) Systems the weapons scanner is capable of detecting.
Default items
  • All vanilla weapon systems (large grid)
  • All mod weapon systems (large grid)

Detectable Weapon
These define each thing the scanners can see.

Item Type
(text) The <TypeId> taken from the .sbc file* (see below) that defines the weapon. The four vanilla weapon types are LargeMissileTurret, LargeGatlingTurret, SmallMissileLauncher, and InteriorTurret. Leave blank to detect only by subtype.

Item Subtype
(text) The <SubtypeId> taken from the .sbc file that defines the item, e.g., LargeInteriorTurret, LargeMissileLauncher. Leave blank to detect only by type.

Detection Modifier
(0-1.0) Modifier of the scanner's detection probability for this particular item. Use this to reduce the chance of detection of some items.

Bug Reports
Discord[discord.gg]
I don't troubleshoot, give technical advice, or have discussions in the comment section. That's what the Discord is for. Comments get lost to time, but discord histories can be searched and referenced.

Other Mods You Might Like
43 σχόλια
Riko 30 Σεπ, 13:59 
crashes
Mr. Shadow 24 Αυγ, 10:00 
This mod is no longer functional. Just crashes Space Engineers. Same with Material Scanner.
Deapri 3 Μαρ, 20:12 
Alternately if for some reason you refuse to setup an account or are not old enough to setup an account, perhaps you could have someone else report your issues on the discord trackers on your behalf.
Deapri 3 Μαρ, 20:10 
@NotTildaSwinton Weapon scanner issues should be resolved, I do not believe it is in an authors best interest however to have to monitor bug reports from multiple sources, it is better I feel if they can focus their attention in one place and then be able to modify their mods accordingly to their determination and time. Discord can however be used from a web browser and the account setup only takes a few seconds.
NotTildaSwinton 24 Φεβ, 13:07 
:steamthumbsup: I will only suggest an alternative then, like Github.
Patrick  [Δημιουργός] 24 Φεβ, 9:17 
Do not post bug reports here.

From the description, I don't troubleshoot, give technical advice, or have discussions in the comment section. That's what the Discord is for. Comments get lost to time, but discord histories can be searched and referenced.

NotTildaSwinton, I understand if you don't want to create a Discord account, but you must understand that is how I manage to provide support for 30+ unique mods, nearly all of which are entirely code.
Deapri 24 Φεβ, 6:37 
Well, not crashing anyway.
Deapri 24 Φεβ, 5:57 
Oh what fun, lets poke at it with a stick.
NotTildaSwinton 31 Ιαν, 21:44 
I don't have a discord account. When I click on a Weapon Scanner from my ship's terminal, it causes the game to crash instantly.
Patrick  [Δημιουργός] 10 Ιαν 2023, 5:45 
Yes. If you are having issues, please report them on the Discord.