Men of War: Assault Squad 2

Men of War: Assault Squad 2

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[Star Wars] Coruscant Streamline (Map and Mission) (GAW) - 0.76 Patch
   
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43.023 MB
25 Dec, 2021 @ 7:41pm
5 Feb, 2022 @ 7:03pm
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[Star Wars] Coruscant Streamline (Map and Mission) (GAW) - 0.76 Patch

In 1 collection by EBT Welcome
EBT and NonOffensiveName GAW Collection
9 items
Description
This requires Galaxy at War the public version
I see no reason why the moddb version would not work, but use at your own risk.

You may want to use This Mod with this.


From the guy that did the clone wars missions on this, comes my gift to you. A custom map and mission package. There were no big Coruscant maps around so I decided to take a year and make one.

Includes:

Streamline
A single player skirmish mission.
Story:
The Empire has just been formed. After a dull period following Order 66, a bold rebel insurgence surprisingly pops up in the Coruscant streets of the Riveria province. This is one thing the empire was not ready for. Desperately command some of the first imperial forces of the new order as they fight to exterminate the rebellion from the city. Establish a precedent for the rest of the galaxy on the human home world.

This mission is very hard, but it is possible to beat. It is also rather long as skirmish missions are in MOWAS2.
The mission(s) and my map are also PRETTY LARGE and very hectic; therefore, they may be a bit memory intensive for lower end machines.

Tips if desired (They Have Spoilers):
Direct control a lot of your units. Units that do not initially do what you want or do nothing for whatever reason messed with my playthroughs.
Certain units have significantly more health than others. They are meant to be used to run into enemies that are camping in heavily secured spots. These units are typically not revive-able to encourage smart use of them (such as commandos)
Units with special weapons or gear designate such with their clothing (such as medics being 501st ones).
The reinforcement enemies get stronger the longer the game goes on, capping off at elite militia men.
Take good care of vehicles. They can run into things by accident or get ambushed by surprise bazooka infantry.

I know moving vehicles can be a pain at times with the way GAW works so far, but the devs just refuse to release the cool new version that makes this much better for the base mod so I'm not waiting to release this anymore.
edit-it still is after the fact, but it is really not as bad. This is especially so for this map as walkers should be able to crush "car/commercial speeders" and other select entities, for example.

Map
The map is simply four or five downtown Coruscant blocks. You may use it by opening up the mission or map in the editor to do whatever horrid things you do to maps late at night. The ads, ATAT head and probably something else make the the map designed for the GCW era. Changing that is possible but very very hard and time consuming.

If you want to make your own mission using the map, simply credit me for the map. That's all you need to do.

There may even be a bonus mission in there, maybe (map not by me)

Just in time for Christmas

0.76 Compatibility update:
  • Added custom music as placeholders for lost music (because all of the tracks are gone now as per one of the more questionable decisions made by the mod team):
    1. Star Wars The Old Republic - "The Battle for Coruscant"
    2. Star Wars The Old Republic - "The Burning Star"
    3. I might add more as streamline used multiple tracks but I don't feel like it.
  • Replaced removed unit breeds with new units
  • Added new 0.76 equipment where appropriate
  • Replaced buildings that were removed with the update with better ones and another interior
  • Added intro units to make the beginning easier

You will like this if you replay missions; I must say, the new update makes everything look much cooler.
15 Comments
PeacefulExplore 9 Feb @ 7:26pm 
Oh so it turns out I hadn't enabled your mod in the title screen, but after I did that it showed up immediately, not sure why I forgot to do that-
EBT Welcome  [author] 9 Feb @ 2:49pm 
@PeacefulExplore If it is installed correctly it should show up in the campaign folder inside of single: "single/coruscant_streamline"
PeacefulExplore 9 Feb @ 2:31pm 
Can't find this map in the editor, is there a specific place it's in that I'm not looking?
KissMeOrKillMe 3 Nov, 2023 @ 9:12pm 
Honestly this map is so underrated. The creativity I saw on this map is what made me want to even try in the first place on making my own.
Firefighter74 9 Apr, 2023 @ 5:13pm 
@marcus tell your parents to get a job and buy you a better pc/device
CAZO_BEER 29 Mar, 2023 @ 11:26am 
Nekopara Bro your fucking based what a chad and for shure i will not touch mapping at least not creating a map! I did Create a Mega Hoth battle wich was Incredible But version got corrupted, not enough space for the game, crashing...
EBT Welcome  [author] 12 Mar, 2023 @ 3:27pm 
@Nick Suzuki, there are only two maps included: Streamline and a felucia map that I did not make. Both have missions that you can play made by me. Though they should probably be separated by now cause that Christmas is long gone and that was the point. I will actually remake this slightly for a far future project... Plus, I forgot--If you want to make a map like this, just get comfortable with how the editor works and memorize the most useful entities (that don't break, have no collision etc.). If you have that, a good idea, and the will to make it you can make this kind of thing eventually.
Also you need time. This took me a year and a half. Mapping usually takes forever, but it feels rewarding.:steamthumbsup:
CAZO_BEER 12 Mar, 2023 @ 2:53pm 
is there other than 2 maps?
EBT Welcome  [author] 6 Mar, 2023 @ 8:19pm 
Thanks man I feel like it's a bit slept on but wtvr :Burn:
CAZO_BEER 2 Mar, 2023 @ 12:33pm 
If you make more or wanna tell me how you do map like that im down