安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
It is, and I've thought about doing it with one issue stopping me: If something was to break, I would need to update both versions, I already have trouble keeping up my schedule and doing projects and my fear is that if I make two things, keeping track of when updates arrive to patch won't happen or won't be consistent due to my own fault.
I probably am overthinking it tho, and the one-in-all pack might happen at some point in the near future.
The jobs, the suit, the weapons, etc.
They are, yes. While the talents work for any piece of equipmet you use, the warden still modifies and uses the other mods, I do not have any current plans of making a standalone.
I know it might be slightly frustrating that the job requires other mods, but in truth this was the intention since the beginning, that is to say, even if the other mods weren't made the warden would've come with tools of its own. Think of it the other way, the warden is the 'main' mod, and the others are in case you don't want the job but want the tools or gear.