Barotrauma

Barotrauma

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Abyssal Warsuit
   
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7 May, 2021 @ 5:39pm
29 Jun @ 5:55am
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Abyssal Warsuit

Description
Yup. You guessed it. Not a replacer
"Fear not the creatures of the abyss, for they also can bleed"
UnderEuropanSeaMarineCorps
Europa changed: Deep caves, multiple outpost have lost coms, nightmarish roars from the depths. Adapt or die, this is how life goes. And this we did, the Coalition has developed their own line of combat suits and even started looking at MarineCorps as corrupt and traitorous. I've heard the stories of their dictatorship... just... Regardless, captain. This transmission holds the blueprints for a new, upgraded version of the Warsuit... can you imagine I can't call it Abyss anymore??? Outrageous. But, it's either adapt or die, this is how life goes. So captain, have you made your choice?
Contents:
  • An endgame combat suits which grants full pressure protection, along side high tier defenses. Consumes energy out of custom made B-Rods (also known as battery rods). Can toggle lights on or off, turning on consumes more energy. The suit can be crafted whole, or divided in two pieces: Body armor and helmet. You must wear them both to have the pressure protection, also the helmet has intelligent oxygen depletion, which means it will only deplete oxygen when you are in a non oxygenated environment.
  • Battery rods, the heart of your suit. There are 5 variants: 1 is the basic rod with no special bonuses, the other 4 are upgrades of said rod which can increase your speed, defenses, anti-psychosis, and anti-paralysis resistances.
  • Helmet containers. Keep your suit's helmet on this place-able container. (Can be wired to charge the oxygen of your helmet's tank)
  • Custom icons for everything
What changed from the previous update?:
  • Reworked energy rods! Instead of all being a linear upgrade, they now provide unique bonuses one from the other. Plan your strategy and select the desired rod respectively, or simple choose the one that fits your own playstyle!
  • Re-balanced suit, although it is still better than any other vanilla suit, it is now much less durable, making you closer to a grunt (If you ever miss the tankyness of the previous version, you could always try a T.I.T.A.N. Warsuit unit)
  • The full suit is now craftable from the get go! Simply get all the composts at a fabricator, a couple of steel, one rubber, and get crafting!
  • Translations are now possible.
  • Reduced the amount of energy used and normalized it across the board.
  • Lots of tweaks and fixes! (Check the change log for details)
How do I craft it?:
  • Get one of each suit (regular diving, combat, and abyss). And turn them into compost in the fabricator
  • If you are looking for the full suit version, use said composts for the recipe, if not then:
  • Deconstruct your compost to receive the needed materials. Each compost grants one material for the suit and for the helmet
  • Fabricate the suit and helmet using those materials at the fabricator
  • You can always switch between full suit and pieces by deconstructing a full suit, or in the fabricator combining both pieces.
Energy usage reworked!
*Light consumes it's own resource 'lantern' energy, represented by the suit's condition.
*When the suit is powering and recharging lights it uses 0.05/s energy from a battery rod
*When the suit is in the water it uses 0.1/s energy from a battery rod to power the pressurizer
*Passively, the suit consumes 0.05/s energy from a battery rod to power basic systems
*Helmet uses redundant energy, which means it consumes nothing from the rod nor the suit (For the non-Full suit version only).
*Total energy consumed when all the systems are active is 0.2/s (for comparison, a diving mask consumes 0.5/s oxygen)
*Full suit version can't separate helmet light from arm light, meaning both will have to be toggled using the box (as far as I know, this is a technical issue I haven't been able to work around)
*PD: Lights are not automatically turned off when they run out of power. Be mindful of this and turn them off yourself or your suit will deplete energy without any payoff. Micromanagement of the suit is key for its effective usage
*WARNING: Battery rods now power the pressurizer, if you run out of power while in the water, you will be crushed in seconds. Keep your rods handy at all times. If this becomes annoying I'll change it.

T.I.T.A.N. vs A.B.Y.S.S. which one's better?: The Abyss is much better as a modular purpose warsuit, granting good protections that not even the (vanilla)abyssal diving suit provides, however the Titan double downs on these defenses and grants a much higher bleed resistance. In comparison, a Charybdis will still make you bleed to death while wearing an abyss while the titan will protect you from it. The Titan can only be charged from it's dock however, making it much more of a 'ultimate' kind of resource. Not to mention, while on ground the Titan slows down your movement

Now with Polish translation! Thanks to Kaofan . Go check them out!
And a Russian translation made by iErr0r32 . Thank you very much, it is appreciated.

Something you want to share? Curious on what I'm currently doing? Join my workshop's discord [discord.gg] and share your thoughts!Still a wip discord server, not much to do other than getting news about my mods
133 Comments
Havel L. Krik 6 Jun @ 1:00am 
@Yak'All Thank you mighty.
Yak'All  [author] 5 Jun @ 9:51am 
I see, I also read your message from the TITAN mod, so I'll get to fixing this one as well. Thanks for letting me know
Havel L. Krik 5 Jun @ 3:23am 
The built-in lighting for the suit seems to be a bit bugged. When aiming to the left of the screen, the beam of light is abruptly cut off, as if hitting an invisible wall. This, oddly enough, is not the case when upside-down. This is also the case T.I.T.A.N Warsuit. I hope you're still updating these mods, it saddens me to see mods on the workshop fade into unusablilty.
Nanius 4 Apr @ 9:17pm 
does this suit require the mech-anic suit?
Enigma 7 Jun, 2023 @ 9:12am 
Greetings! iErr0r32's translation is now included in Total Russian Translation. Please, change a link!
https://steamproxy.net/sharedfiles/filedetails/?id=2986079116
Soft Head 11 Apr, 2023 @ 3:44pm 
sound explanation i still stand by my feedback. and i want to clarify i never said nor think that managing energy/oxy is annoying i merely stated that i thought it was sufficient micro management for the suit without light being another thing on top i like when mod guys make me juggle things that could lead to death.
Yak'All  [author] 11 Apr, 2023 @ 8:03am 
PD: A variant 'elite' suit exists that makes the suit much better in terms of light battery, however, it is exclusive to the warden (job mod).
It is an incentive to get such mod and an excuse to increase the power as it requires more effort and unique materials to get.
Yak'All  [author] 11 Apr, 2023 @ 8:01am 
That does sound about right. Well, the oxygen should be a bit more efficient than the (regular) diving suit, but other than that the values sound right.

And yes, I'm aware it might be annoying to have to manage oxygen, energy, and light battery but that's part of the downsides of the suit.

The warsuit is a powerful suit in terms of stats and features, but as to not overshadow the rest of the vanilla suits, it has a high-cost crafting recipe, maintenance, and management.
The goal of this is to not be a 'meta' and those who want to use the suit will have to sacrifice some comfort for its features, while the others can find different use in other suits (like the pucs having its strengths in maintenance and such over the warsuit for example).
Soft Head 10 Apr, 2023 @ 9:14pm 
did some more testing now that i know theirs condition bar tends last maybe 50secs i was getting werid things happening in a nest mission were light would not come back on but seems too be like you intended.

my feedback would be managing both oxygen tank which these suits eat for supper serious vallia suits are not this hungry for oxygen and power and resent nerfs i would just make the light work 100% of the time just my two cents thank you for the mod i will continue to give them a go
Yak'All  [author] 9 Apr, 2023 @ 7:25pm 
I need to know if "5 seconds" is accurate, is the condition of the suit depleting too fast?

"Light consumes it's own resource 'lantern' energy, represented by the suit's condition."

The suit's lights will not stay on forever, this is the balance mechanism it has to not make it an op flashlight, what's more, for as long as the lights are on they will not recharge back again (the recharge is quite fast but never happens while activated).