Barotrauma

Barotrauma

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T.I.T.A.N. power suit V2
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2 Jan, 2021 @ 5:08am
29 Jun @ 5:56am
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T.I.T.A.N. power suit V2

In 1 collection by Yak'All
SCP Mods for 'SCP Foundation - Barotrauma' server
20 items
Description
"When all hope seems lost, just don't forget: Aim for their head"
"As always, this is NOT a replacer"
"Community update. Quality of life improvements!"



From: Head designer Matthias
To: Bnllzmcdq Ktbhzm

Latest ongoing project report: 'T.I.T.A.N.'

With the rampant surge on Europa's envioroment, Marine Corps is going to be forced to change drastically. For record purposes I've got to add how this idea came about, so hang on to the display to read the specs further down in this report:

A dude named Paul, an assistant and last survivor of a Shapeshifter type sub, found one of our A.B.Y.S.S. units in a ballast room. Apparently ballast flora got the worst of them and then they got ambushed by threshers, awfull suff. However, the suit was damaged and in no condition to go help him out. Except this assistant was smart, he grabbed some titanium alloy that was in engineering and with a welder he just taped it into the suit "repairing" it just enough so he could get out. All of this while under a thresher swarm's pressure!
He says the titanium helped a lot to keep the threshers' bites at bay.

An informant, called himself, "silverwolf123" came at us with this story and how it could make us some profit. Got us thinking.

At first, we dismissed the idea of a suit made out of pure titanium alloy with no treatment due to it's weight, but the idea of being pretty much unkillable outside of the sub was too good to pass, so we got on working.
This model has helped us making breakthroughs that will help the entire line of warsuits. But that in a later note, right now I have the pleassure to present to you T.I.T.A.N.

Ironically, it uses less titanium-alloys than the A.B.Y.S.S. (at it's maxium potential), however, A.B.Y.S.S. never made use of 100% efficiency on those, there was always a lot of useless leftovers that had to be discarded. T.I.T.A.N. Uses every bit of it without any spoils. The result is a much harder carapace capable of resisting most forms of damage , and making the user virtually inmune to fire and pressure (citation needed), and hardly feel anything that could stun them. To top it all off, the helmet HuD allows for maximun concentration making psychosis a non issue and an assisted movement frame to greatly slow paralysis effects.
But T.I.T.A.N. goes beyond defensive, it also comes with utility: An integrated sonar, allows it to be hands free while in the ocean, and it's propelled legs allow it to move at deceptive fast speeds underwater. Now the coelanth is not the only leviathan with high speeds in the dephts.

Besides utility and defense, T.I.T.A.N. features unique weaponry meant for the suit itself: the 'Worm Ender' auto cannon, a destructive force capable of holding the line against the biggest of foes; and 'Depth boiler' flamer, a naphalm hot oven capable of cooking crawlers in the coldest of ice, allow the user to be a menace to anything the abyss can throw at us. Both of these are recharged when kept inside the T.I.T.A.N.

This beast of attire does not come without it's drawbacks though:
Firsts it must be construcced by an experienced mechanic, and a lot of patience.
It is also powered by two custom made internal batteries, the which are kept topped off by the very same sub. In other words, you gotta recharge the suit with submarine energy on a custom made platfrom that connects to the power supply of the submarine.
The batteries are heavy duty, and can be kept full for long periods of time. But the user should still hurry while far from the sub as if the batteries die, so will the user.
Most sytems run along with the battery, specially the oxygen generator and pressure dampers. So while you don't have to fill it with tanks, you MUST keep it powered at all times. When out of power, critical systems start failing. No power saving mode due to technicall issues.
The suit is meant to suplement the A.B.Y.S.S. for when a large creature endangers the sub, and It's not recomended to have more than one per sub or to use it regularly, unless supported by other soldiers and/or a high-end reactor.

Hope this project calms your nerves, The nightmares might have evolved, but so have we.
-- Matthias K.

Contents
  • A new diving suit 'T.I.T.A.N.' designed to receive and deal great punishment. Grants great resistance, and greatly slows the progress of paralysis and psychosis afflictions but does not stop them nor heal them. Has an integrated sonar. Moves slowly on land and moderately in water.
  • SUIT FUNCTIONS! (NEW): The suit now has two toggle states one activates the plasma burn ability, which deals plasma burn to nearby characters; and Plasma shield, which greatly increases physical resistances. Both of these increase the energy consumption of the suit. Both also work underwater.
  • A new platform to charge the suit. Must be wired to work and draws power. Can be crafted, if so, place it by aiming (default right click) first, and then pressing use (default e).
  • 'Cleaner' assault rifle: An assault rifle used for extended deployment. Its ammo is heavy, expensive, and packs a punch!. Coated with poison, it is capable of waving goodbye to even the worst Europa has to offer. Still will need help from the sub to tackle the biggest of prey.
    WARNING: WHEN USED WITHOUT THE T.I.T.A.N. SUIT, IT DEALS HEAVY BRUISES TO THE USER

  • Neurotoxin custom affliction: Deals damage over time. Applied by the cleaner rifle

  • The component T.I.T.A.N. power cell, can now also be used to restore the 'T.I.T.A.N.'s energy by placing it into it's charging slot. Power cell are recharged like any other battery. they might look wanky in a charging dock

  • Everything is crafted ONLY (or added via sub-editor). Everything is named 'T.I.T.A.N.' to find it easily in the fabricator. Hope you got a supply of titanium-aluminum alloys.

Changes of 3.0:
  • ALL arm cannons have been deprecated (they still exist in game for the sole purpose of being dismantled into their base components, 100% refund cost). The function of these weapons has been implemented on either the cleaner rifle (neurotoxin is base line) and the suit (plasma burn ability).
  • T.I.T.A.N. Now drains its energy at a much lower pace when used normally, however, it also now boasts an array of new abilities which will drain the power when activated. Plasma burn will help you deal with small critters (like the baby variants) while the plasma shield will make you near invisible versus physical damage. Keep in mind both of these will start draining your energy at deceptively high rates meaning, you'll have very little effective use time if you keep them on. Use them tactically and when the situation requires it.
Know Issues:
  • There is a chance that the burn/bruising inflicted by using the weapons can pierce through the resistances. This is sadly something to do with how the game calculates damage. I tried in this last update to fix it, but there's a chance this still happens.
  • Neurotoxin is not treatable yet. I am working on this but could take a bit longer. Avoid friendly fire.
Now with Polish translation! Thanks to Kaofan . Go check them out!
And a Russian translation made by iErr0r32 . Thank you very much, it is appreciated.

Please, report any issues you find. Happy new year Seafarers
Popular Discussions View All (5)
10
2 Aug, 2021 @ 8:26pm
Something breaks, crew dies
Krzeszny
2
8 Jan, 2023 @ 1:05pm
Fire Immunity Doesn't Apply to Suit
DipwadDeluxe
2
12 Apr, 2021 @ 1:32pm
What have I been up to?
Yak'All
431 Comments
Havel L. Krik 1 Jul @ 3:32am 
One more bug report, if you're wearing the suit and you walk through water (about ankle height, enough to slow you down) your arms shake uncontrollably behind yourself. This seems to happen only when you're sprinting, also, I have Haste active, so I don't know if that's playing a part as well.
Havel L. Krik 1 Jul @ 2:14am 
On a more pressing note, the T.I.T.A.N. Power Cell needs a deconstruction recipe as it deconstructs into a Battery, not a Battery Cell (this causes the game to open up the console, warning the player). The Cleaner Assault Rifle Ammo Box also needs a refill recipe. That is all for now.
Havel L. Krik 1 Jul @ 1:52am 
So I noticed that when swimming, the shoulder armor goes behind the helmet instead of in front. This is not a pressing matter, but I thought I'd bring it up.
Havel L. Krik 29 Jun @ 11:10pm 
I'll let you know it anything doesn't work as intended.
Yak'All  [author] 29 Jun @ 5:58am 
I rolled the update "fixing" the lights and weapons' error to console.
I am terribly sorry for the delay (as this was basically ready to be released for over a week), but I didn't want to release it as I didn't get much time to test it thoroughly. Since I don't seem to get such time to test it properly, I still decided to drop the update as to not keep anyone waiting anylonger.

Please do let me know if there are any other issues
Havel L. Krik 20 Jun @ 2:08pm 
Awesome to hear.
Yak'All  [author] 20 Jun @ 1:48pm 
As for the patch for my mods, a "fix" should drop soon for the wristlights. In quotations because I found a nasty game bug that is, once again, not really fixable in my end. To give you some details: The game seems to not like horizontal lights that are mirrored (like the character does when looking left) making it have a hard cut on its sprite detection, which is why there was a sudden stop in the light. The sprite would literally get cut. Sadly this means that I had to use a diferent orientation, making the wristlight not really a straight-from-your-arm. For this reason, the wrist light is now a torso light. This is not an ideal solution and I will try to seek another one, but for the incoming fix and time being, it will have to do.
Yak'All  [author] 20 Jun @ 1:48pm 
Hi @Havel L. Krik, I did a test to check what you mean, and yes you are right if you zoom in the sonar is incapable of detecting anything when it is on (and hardly if it is off). This however, I think is due to the scaling of the sonar, and there's not really something I can do sadly. The current scale of the sonar is small enough that it isn't intrusive, but big enough that it is operable; I've tried messing around w/ the scale but to no real satisfying answer. I will see if I can keep tweaking it, but for now I must say to use the sonar at its most zoomed out to avoid surprises.
Havel L. Krik 12 Jun @ 7:45pm 
The sonar for the suit stops showing creatures when zoomed in. I saw this while I was next to a Moloch, so not a small blip on sonar.
Havel L. Krik 6 Jun @ 12:59am 
@Yak'All
Awesome to hear, I look forward to the update and before I forget: the T.I.T.A.N Power Cell does not have a deconstruct recipe and games gives loud warning when trying to deconstruct.