Conan Exiles

Conan Exiles

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TiktaalikDreamings Realistic Weapon Pack
   
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Weapons: Weapons
File Size
Posted
Updated
82.077 MB
18 Dec, 2021 @ 6:56pm
2 Apr @ 1:28pm
54 Change Notes ( view )

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TiktaalikDreamings Realistic Weapon Pack

Description
Intended to add some vaguely more realistic weapons from history instead of the very fantasy cliche things in the game.

A list of Items is here https://drive.google.com/file/d/1cTkd5ywF-1B9_VwyOHvri-QBNvMNvPp4/view?usp=sharing

Mod discord here https://discord.gg/XEUZxZRVF9
44 Comments
maleficer311 22 Apr @ 11:44am 
Finally some competently made weapons that don't look like unwieldable oversized toys! As a HEMA practitioner I really appreciate this mod!
ITS D0GGER 16 Jan @ 3:28pm 
@fenrir 1980 yes he just updated it today
Fenrir 1980 16 Jan @ 12:07pm 
Is the Mod up to date for new game version?
TiktaalikDreaming  [author] 30 Jun, 2023 @ 1:30pm 
Kaidan, I thought I had already done this, so yes. I'll check. It's very possible I did one mod and not the other
Kaidan 28 Jun, 2023 @ 7:36am 
Hello, sorry if this has been asked before or answered already. I was wondering if there is any plans, possibilities that you would/are making a version of the polearms(such as the pole axe/halberd) that would use the great axe animations?
TiktaalikDreaming  [author] 11 Jun, 2023 @ 4:08am 
@Commando... what?
ByteBlaster 31 May, 2023 @ 1:39am 
Can we lock the weapon display lock?
TiktaalikDreaming  [author] 12 Mar, 2023 @ 5:28am 
Found the animation issue. And can update any day now. On the Gallowglass greatsword, the dimensions are based on real swords and I've already stretched the handle. Holding pommels on 2h swords isn't exactly a-historical, although completely letting go is a bit on the daft side. But I've decided there's no real fix there without fixing the animation. And once I sort that out, there will be a lot of changes beyond just not moving the hands all over the place.
TiktaalikDreaming  [author] 11 Mar, 2023 @ 4:45am 
Incredibly slow at noticing this, but I'll take a look at the issues. The sheathing anims were added last update, and should follow weapon classes, so I probably missed one of the tags.
On the animations' hand positions, that has been a constant struggle. Making the handle big enough to accommodate how the hands slide all over the shop, while also trying to keep the weapon true to history has been a piece of work. Not to mention scale is weird. I keep having to increase the size of one handed weapons, while decreasing 2 handed. Even though they are modelled first up matching measurements from museums and such, the game engine does some weird things. And a simple scaling modifier doesn't work. It seems to vary from weapon type to type.
The Scottish Wookie 26 Feb, 2023 @ 9:01pm 
The mod's great, but I've noticed both a bug and an in-game issue regarding the Zweihander and Cimmerian Greatsword. The Zweihander doesn't have a sheathing animation, and the Cimmerian claymore is a little too small, to the point where the player model grabs the pommel in the idle stance and doesn't grip the lower half of the hilt at all during the swing animations.