Solasta: Crown of the Magister

Solasta: Crown of the Magister

76 voti
CODM2 - Shelter
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12 dic 2021, ore 7:36
13 dic 2021, ore 16:47
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CODM2 - Shelter

Descrizione
Far from civilization and seeking shelter from a torrential storm, you stumble across an inviting tavern.

A 1.5 - 2 hour adventure on a single small map that will take you through levels 1 to 3.

I am not usually one to toot my own horn too much, but I'm happy to report that this adventure won first place in the Crown of Dungeon Maker 2 contest put on by SirMadness in cooperation with Tactical Adventures! The contest was primarily to design an interesting challenge and story within the confines of just one 50x50 map. I am glad that so many people enjoyed it!

Please let me know what you think.
25 commenti
brian.romine 12 giu 2023, ore 16:29 
This was cool! Great starter module
mothbones 1 feb 2023, ore 8:58 
A good short dungeon.
aaronbok 20 gen 2023, ore 10:57 
Very enjoyable, thankyou for the adventure.
Mickeman666 15 gen 2023, ore 7:20 
Just finished this a good little adventure.
I expected more roleplay ie conversations and using more social skills from the description. I have not made any adventures myself so I dont know if its possible to create conversations encouters as such there are in the original Solasta campign.
unclesporky  [autore] 30 dic 2022, ore 10:10 
Nahh, I drifted away from Solasta unfortunately. I'm glad you liked the map though. :)
MonkeyLungs 30 dic 2022, ore 6:15 
Fantastic starter module. Thanks for sharing. You could run this pen and paper as an intro adventure and just have the player party be the adventurers that survived, then let them team up and introduce their characters to each other, forming their alliance or rivalry as they attempt to escape. You make a follow up to this, still playing Solasta?
mothbones 7 dic 2022, ore 8:18 
I never saw the hole (it still took a while after you told me). Thanks!
unclesporky  [autore] 6 dic 2022, ore 19:08 
The first fight of the map is to a downstairs location, then across to a locked door, but you can go upstairs again over there to another room, which triggers the door to open and enemies come through. Then a hall with some traps and a larger battle among piles of junk. Down the next hall is a few locked doors and a message on the wall about why the door was locked, but there is a hole you can crawl through. Hopefully that helps.
mothbones 6 dic 2022, ore 14:18 
I'm upstairs and have wiped out two groups of ambushers. One of the shut doors is the way back to the inn and the other two bar onward progress. I have two clue notes regarding the con. I don't think I've missed anything but I'll have another check.
unclesporky  [autore] 6 dic 2022, ore 13:16 
I made this map, but it's been a long time since I've looked at it or opened Solasta. Could you tell me more about what happened leading up to being stuck by the locked doors? For example, the start of the map is pretty railroady and gets you upstairs, then prevents backtracking, since the area you came from becomes the end of the map. Are you talking about after that point? What types of encounters have you had so far?