Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
You can try with vanilla network, see if the tunnel happens. If not, you can always have a small hill or something close to hide the connection area, if not ploppable surfaces to hide the segment in question.
Also I absolutely love the new networks, keep up the great work
Modified network behavior from noded to nodeless for 1 and 2 lane tracks. Both networks have now custom abutments that will also be used on other networks.
Supported junctions:
- single: regular, mainline, tunnel portals
- double: regular, mainline, tunnel portals
- quad: regular, mainline, tunnel portals
Partially supported junctions (lacks lattice truss mesh due to compatibility):
- single, double, quad: Bridges
Non supported junctions:
- Stations, as they are master overrides over all other nets.