Space Engineers

Space Engineers

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MES Outer Independent Planets Consolidation
   
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Type: Mod
Mod category: NPC
태그: NoScripts
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36.069 MB
2021년 10월 20일 오후 5시 45분
2022년 10월 2일 오후 11시 48분
변경 사항 12개 ( 보기 )

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MES Outer Independent Planets Consolidation

TheFinalEvent97님의 2 모음집
NPC EUE 2.0
아이템 8개
TheFinalEvent97's MES Mods
아이템 18개
설명
Outer Independent Planets Consolidation (OIPC) are a NPC faction that appears in space and on planets.
They are friendly but due to their past history of being attacked by pirates they are very quick to turn hostile if attacked.
Disabling the purple remote control block on the grid (typically on/near the ship bridge) will disable the grinder zapper technology , all doors on large grid ships/stations can be opened by the player so boarding actions are still possible.
Ships that actively seek out enemies have threat score minimums.

The OIPC-Asgard-Large-Defense-Station is ~110k PCU and ~24,000 blocks so it may cause performance issues especially on servers. It can be blacklisted from spawning using /MES.Settings.General.NpcSpawnGroupBlacklist.Add.OIPC-Asgard-Large-Defense-Station chat command (same command with "Remove" instead of "Add" will make the spawngroup eligible again)

Thanks to Foltast for all the designs used in this mod.
Thanks to Meridus IX/Lucas for creating MES
This is the 7th rework of a faction from NPC Expanded Universe Encounters.


Thumbnail Skybox:https://steamproxy.net/sharedfiles/filedetails/?id=353579632

Don't republish this mod (unlisted for a server/personal use with a link back to the orginal is fine) as I don't want the hassle of issuing a DMCA but I will if necessary.
댓글 23
TheFinalEvent97  [작성자] 2024년 5월 21일 오후 5시 35분 
@HellWatcher Are you using this mod and the NPC Expanded Universe Encounters mod as well? They both define the OIPC faction so cause a crash/failure on load. (NPC Expanded Universe Encounters is basically the legacy version of the factions, they all have their updated individual mods)
HellWatcher 2024년 5월 20일 오후 5시 41분 
Also causing a failure for me. Small chunk of the error log.

2024-05-20 20:29:35.322 - Thread: 1 -> Faction with tag OIPC is already registered in the definition manager. Overwriting...
2024-05-20 20:29:35.324 - Thread: 1 -> Error: Error during loading session:System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at Sandbox.Definitions.MyDefinitionManager.RegisterFactionDefinition(MyFactionDefinition definition)
StealthyMosquito 2024년 5월 1일 오전 11시 40분 
This mod was causing a failure to load.
LifeLoser 2024년 2월 9일 오전 12시 23분 
I am having a simillar Issue as Space Ace (and i don't know whether this is by design)
I am playing on Generated world via the Star System Generator, and while OIPC Cargo Hauler flies form one point to another and then despawns, the OIPC Shuttle spawns and after initial movment, comes to a halt and slowly descends( I don't know whether this is caused by not having enough thrust to keep altitude or Is this intentional behaviour because it's trying to land and create some kind of are of denail?) It bugs me because after some time, i have a bunch of Shuttles scatterd around planet, that literally do nothing outside of getting buthurt when i get below their 3km safe space.
Space Ace 2024년 2월 3일 오후 3시 15분 
All of my OIPC ships tend to crash after a little while. Is anyone else getting this behavior?
Oorillon 2023년 11월 29일 오전 5시 59분 
With NPC Shield Provider, too
Oorillon 2023년 11월 29일 오전 5시 53분 
I have the Mod and the Config seems fine, too.
Abisius 2023년 11월 28일 오전 9시 39분 
@Oorillon
for having shields on them you would need to tell mes that you want it to put shields on grids and have defense shields ( https://steamproxy.net/sharedfiles/filedetails/?id=1365616918 ) in use
Oorillon 2023년 11월 28일 오전 8시 19분 
The Asgard is spawning without Shields. Is this intended?

I would like it to have a few shields :)
smaragdine 2023년 7월 21일 오후 12시 31분 
I allied myself with two custom factions, THIE and OIPC in this case. They, however, were not allies with each other. The Unstoppable Gunboat spawns and does not move. My assumption is that it's intent is to attack hostile players;I am the only player in the game and I am not hostile, so it cannot move. A THIE fightercraft made its way to the OIPC gunboat and started engaging, and all was well and good. From what I've seen, when vessels with no waypoint are slated to despawn, they seem to turn before doing so. The OIPC gunboat, which was immobile during the fight, turned and attempted to despawn, which is what I believe caused my game to crash.

I'm stating this here because I think it's a problem with the vessel itself or a coding error involved with it, though if not, I can paraphrase my report to MES instead and see if they have any information.