STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Age of Legends: Rise of Caedus Expansion Pack [AoL v1.33]
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Game Type: FOC
File Size
Posted
Updated
269.107 MB
17 Oct, 2021 @ 2:19pm
12 Jul @ 1:21pm
38 Change Notes ( view )

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Age of Legends: Rise of Caedus Expansion Pack [AoL v1.33]

In 1 collection by Story_Continues
Star Wars: Age of Legends
5 items
Description
The Rise of Caedus pack includes content from 30 to 41 ABY, covering the aftermath of the Yuuzhan Vong Invasion, the Swarm War and the entire Second Galactic Civil War – up to the death of Darth Caedus.

The Age of Legends is a total conversion series based on the Star Wars Expanded Universe. You MUST subscribe to Age of Legends in order to play. Link 👉

PLAYABLE FACTIONS:
- Galactic Alliance
- Confederation
- Galactic Empire
- Jedi Coalition
- Mandalorians
- Chiss Ascendancy
- Killiks
- Yuuzhan Vong
- Maw Irregular Fleet

KEY FEATURES:
- 9 Galactic Conquests, based on the Expanded Universe in an era not explored by any mod for any Star Wars game

- Hundreds of new land and space units, and new heroes

- Space skirmish mode (single and multiplayer)

- Future releases will include new factions and scenarios

LAUNCHING THE MOD:
This is a simple process that must be followed exactly:

1) You must subscribe to ‘Age of Legends: The New Jedi Order’ in order to play (make sure it is updated to v1.3)
2) Go to your Game Library, right click on Empire At War, click on 'Properties', in ‘Launch Options’ paste: STEAMMOD=2630772504 STEAMMOD=1463042552

THE AGE OF LEGENDS SERIES
All mods in the series can be found here: https://steamproxy.net/sharedfiles/filedetails/?id=2429062366

DO NOT
- Try and load the mod using the-game mod menu (which is highly unreliable and will not work)
- Attempt to load multiple submods at once

If you load the mod and it appears incomplete, that is because your Age of Legends: The New Jedi Order subscription has not updated to v1.3. Try re-subscribing.

Please check to see if your question has been addressed elsewhere before asking me about launch problems. The method above works. It must be used exactly. No other method will work. No other method is supported.

SUPPORT THE MOD:
https://ko-fi.com/story_continues

DISCORD:
https://discord.gg/KzHTHsq

DISCLAIMER:
I take no credit for the models/particles used - they are all included here with the permission of the original authors. Years ago this mod began life as a mere submod for Thrawn's Revenge 2.1, and AoL still includes some of that mod in its underlying files. I take *no credit* for that work, this is released with the permission of the EAWX team but the Age of Legends mods are in no way affiliated with EAWX. The Age of Legends has evolved a lot since then, with many, many new models/assets from the Alliance mods and from the Vong Invaders Expansion, Rise of the Mandalorians, the Remake mod and from many others modders including Warb_Null, EvilleJedi, evilbobthebob, amazing commissions from Farseer and more. All models are used with permission - and with my sincere gratitude. Credit also for some free released PR maps used in this release. I want to accurately credit all models used, please let me know if I have accidentally omitted a credit. You can download the latest version of Thrawn's Revenge here: https://steamproxy.net/sharedfiles/filedetails/?id=1125571106

BUG REPORTING:
If you encounter a bug please report it here or on Discord with as much information as possible.
142 Comments
johnsamty93 2 Jul @ 6:37pm 
As much as I love this mod, the thing that somewhat bugs me about the "Sword of the Jedi" GC is that 1)Isn't Daala's flagship supposed to be the ISD2 Chimera instead of a Venator named Scylla? 2)I think the Wookiee shipyard should've a couple more ships. The LotF novels stated that there's Wookiee ships & cruisers in addition to Owool fighters battling as part of the Confederation fleet at Kashyyk vs the GA Fleet & 3)I'm surprised to know that the ISD2 Mon Mothma isn't a hero unit for the Jedi Coalition under General Gavin Darklighter's command.
cspa8526 21 Jun @ 3:10pm 
Perception Parsing Error as well. For anyone reading, Lewis.P's comment below is a successful workaround, though the error is still very annoying
Azza909 2 Jun @ 3:17am 
Hi I notice in the space battles that the Kyramud ships are not spawning fighters it says in the description that it should spawn 3 fighters but there not spawning anything.
Benja 1 Jun @ 7:31am 
I have the same error as one of the previous comments about “perception parcing error”, can you fix it please? I don't understand why this error is generated. Simply what I do is run the game by entering the mod directly, and in a matter of seconds this message comes up. In order to continue I have to click “accept”. It also says that it creates a file called PerceptionErrors.txt, which contains more information about this error, but I can't find it anywhere; I've searched for it with that name and nothing comes up.
Giugari 13 Apr @ 7:16pm 
It's not going past the loading screen
ZephyrTM 16 Feb @ 12:21pm 
I'm getting the same Parsing problem as the previous guys, hoping it fixes soon, but also wondering why the mod wasn't integrated into the main mod honestly?
j.arcos.87 7 Feb @ 2:22am 
Skyrmish IA doesnt use mines..
Cristianmrvzla 26 Jan @ 9:01pm 
This error appears, can you solve this problem and sorry for the inconvenience.

Perception Parsing Error!
There were perception parsing errors. See PerceptionErrors.txt for details.
BraveHeartedGospel 5 Jan @ 8:06pm 
I click ok on the error message, but then it says it failed to reset the direct3D object. Any luck?
Lewis.P 5 Jan @ 3:20pm 
For anyone else having the Perception Parcing error, the Discord found a fix; Alt + Tab out, click "ok" on the error message, and then the game starts loading successfully again.