STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

20,438 ratings
EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
922
255
253
661
133
188
334
132
61
54
61
105
46
72
72
56
53
47
40
20
38
34
30
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
17.118 GB
1 Sep, 2017 @ 11:24am
15 Apr, 2024 @ 3:53pm
170 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)

In 1 collection by Corey Loses
Empire at War Expanded Mods
5 items
Description


The death of the Emperor has left the galaxy in disarray - command one of 9 playable factions as they strive to establish themselves as the next galactic power, with an array of new units, heroes, planets and scenarios with extra story-driven content, and new mechanics inspired by 4X and Grand Strategy titles. New and updated content is added monthly.

In addition to Thrawn's Revenge, we make a Clone Wars mod with similar features, Fall of the Republic.

Playable Factions:
- New Republic
- Empire
- Hutt Cartels
- Empire of the Hand
- Hapes Consortium
- Pentastar Alignment
- Corporate Sector Authority
- Eriadu Authority
- Warlord Zsinj
- Greater Maldrood

In Empire at War: Expanded, the traditional Empire at War tech level is traded for an era-based system that impacts different story events, factions, unit rosters and heroes are available, with the galaxy set up to recreate various conflicts within the Star Wars Legends lore after Endor. There are also new government mechanics where you can help elect the next New Republic Chief of State to gain different advantages (with other government styles coming over each patch), along with a planet loyalty system, giving extra income, unique units, and other bonuses at high levels, but with other negative effects if your member worlds become too unhappy with your leadership.

If you would like to join early testing or keep track of updates, the best place to do it is on our Discord server[discord.gg] or by following Corey Loses for preview playthroughs and other news videos.


Running the Mod

To play: After subscribing, make sure to let the download finish (see your Steam download manager, it'll say at the bottom of your Steam client), then launch Forces of Corruption. Once ingame, go to the Options menu, then Mods, and enable it from there.

If the game doesn't re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options:
STEAMMOD=1125571106

EMPIRE AT WAR EXPANDED SERIES
We have three mods, covering three different periods of Star Wars history.

Knights of the Old Republic: Revan's Revenge
https://steamproxy.net/sharedfiles/filedetails/?id=3417277973

Clone Wars: Fall of the Republic
https://steamproxy.net/sharedfiles/filedetails/?id=1976399102

Post-Endor: Thrawn's Revenge
https://steamproxy.net/sharedfiles/filedetails/?id=1125571106

OFFICIAL SUBMODS
Shield Penetration: Allows missiles to bypass shields, for those who absolutely need it.
https://steamproxy.net/sharedfiles/filedetails/?id=2083545253

IF TEXT JUST SAYS TEXT_SOMETHING_SOMETHINC
The mod is designed for English language versions of the game, so if you have a non-English version, your text may be missing. To fix this, to into:
C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\1125571106
And rename the MasterTextFile_English.dat to MasterTextFile_YourLanguage.dat
Popular Discussions View All (1634)
6
6 Oct @ 12:38am
Base defenses
Wilmfe23
2
9 Oct @ 5:08pm
Cruel AI question
Il_Vampa
8
26 Sep @ 3:01pm
Which ISD Is Better?
Storm_Walm
13,955 Comments
⛧GuerrilaDragon⛧ 11 Oct @ 10:36pm 
Now that you speak of it, I noticed that it stays in the active missions tab even though I already completed it and my in-game time is roughly 40 ABY.
yes king 11 Oct @ 7:11pm 
is the katana fleet mission supposed to stay in active missions after you go to deep space and capture some of the ships?
Hawkeye™ 9 Oct @ 4:09pm 
If I was to guess, it probably has something to do with how their house favour mechanic works - as that's their really only unique mechanic, but I'm no developer.
That's a framework crash. For reasons unknown to me the Hapes are known to be more susceptible to them. The only thing you can do is to load a save from before the crash happens. One of the reasons why it's recommended to keep multiple saves instead of just one.
GrandInquisitor77 9 Oct @ 11:50am 
hey guys, dunno if anyone else had this issue, but theres a game breaking bug I had with my hapes playthrough, basically at some point I couldnt build any space stuff at all except for level 1 space stations, no buildings, no ability to replace capital ship losses, only fix was booting up a new game
John Shepherd N7117 6 Oct @ 6:15pm 
@Hawkeye, ty for the response but that didn't work.
Mr Corey on youtube clarified is a 3.5 feature. So is not available.

Ar'alani admiral also gets replaced by Siath, in the Empire of the hand. Not sure why, she isn't dead, was resupplying her fleet and poof, she is gone. Around Week 72
Hawkeye™ 5 Oct @ 3:30pm 
@Shepard

Enable in game subtitles
mexicochulo046 5 Oct @ 2:59pm 
alright thanks
orangesodaplease 5 Oct @ 2:45pm 
i meant what ever jacen ruled mb
John Shepherd N7117 5 Oct @ 1:50pm 
@Anyone:
Game launches I can play but the button on the lower left side of the screen. Faction Government information doesn't work.
If I click on it, no pop up happens like I've seen on some guides on youtube by Corey.