Stellaris

Stellaris

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Hyperlane Map Setup
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45.914 MB
7 Oct, 2021 @ 3:10pm
7 May @ 9:25am
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Hyperlane Map Setup

Description
[discord.gg]

Tired of the bland "Hyperlane Density" setting that is all vanilla provides? Perhaps you want to connect everyone to one system just for the lols? Or maybe you just want actual clusters?

Hyperlane Map Setup has got you covered! Here you can set up hyperlane networks with an endless variety of options without having to know anything about modding!

Sounds amazing, but how does it work?
It's really easy! You can use our awesome UI to apply one of the generators and enjoy the new hyperlane map! With 6 general types of generation, plus options for them, there's plenty of ways you can screw up your hyperlane network!

What do I have to do to use this wonderful feature?
Open the mod menu (either from the edicts list or via the marvelous Dynamic Mod Menu) (It also opens on starting a new game!). You can click on "Clusters" at the top to select another type of generator. Depending on the selected generator, you might have options on the bottom. On the left you can see the little cog. Pressing it will run the selected generator with the selected settings.

Wow, it's easier than I thought! But what about the current map? Is there a way to save it?
Of course! You can find on the left a file icon with a green arrow. Pressing it will save the current setup. Pressing the file icon with a red arrow will load the saved setup on top of your current one. This allows you to combine several generators (and/or the vanilla map) for even more fun!
Should you want to delete every existing hyperlane, there is also the file icon button with a red cross on the left. Just be aware that it won't refresh the display of the galactic map (vanilla issue), so don't worry if you still see them. You can make sure they are gone by going into a system and checking that there is no hyperlane arrows.

That's a really cool mod! Anything else I need to know?
Some generators might take a bit, especially the bigger your map is. If the game freezes, just wait patiently.

You might also need to wait one or two days in game to refresh the galactic display after running a generator.

Is it compatible with X? Is it achievement compatible? Does it work in MP
This mod should be compatible with everything! And sadly, it is not achievement compatible.
It should work in MP (only the host will get the initial menu at startup, but the other player can access it via edict). We haven't tested it in MP though, and 3.1 has desyncs with custom UI mods, so you'll experience them.

You have convinced me, I will totally try this mod!
Have fun!

Credits
Thanks to Hive for the images. You can find them here, and their repository here[drive.google.com]

[discord.gg]

Support James

[www.patreon.com]

[ko-fi.com]
72 Comments
James Fire  [author] 29 Apr @ 7:35am 
That's not in this mod
Baba is OMNIPOTENT 28 Apr @ 6:38pm 
Yeah there is, It's called going Psycho Mode with a Quasar-Craft.
James Fire  [author] 8 Apr @ 6:17pm 
I don't think there's an option to just delete all hyperlanes. It can only be done as part of generating a new layout right now.
Commissar BS 8 Apr @ 4:17am 
Can you use this to remove all hyperlanes?
James Fire  [author] 24 Jan @ 9:31am 
Alright it should be fixed that way for real this time.
James Fire  [author] 24 Jan @ 9:22am 
Yes the last patch was supposed to fix that. I don't know why it didn't.
Caylie Rae 24 Jan @ 8:34am 
I think I figured it out.

There appears to be a name mismatch between the event called in hms_on_actions and the event ID defined in hms_utility_events. The trigger in hms_on_actions is looking for an event named hms_utility.20 but the ID in hms_utility_events is hms.20

Changed the ID in hms_utility_events to hms_utility.20 and ran a quick test. Got the pop-up.
James Fire  [author] 23 Jan @ 11:45pm 
AFAICT, it should be working. But it isn't.

I can't do much if it doesn't make sense why it's not working.
Caylie Rae 23 Jan @ 8:51pm 
Sorry, still not working for me. I even tried it with this as my only mod to rule out any kind of conflict. No pop-up on entering the system with the HMS gateway. Base game gateways and wormholes trigger the pop-up.

In tonight's attempt I was lucky enough to get a wormhole in my starting cluster, and that unlocked properly allowing me access to a second cluster, but still no gateway activation tech.
James Fire  [author] 23 Jan @ 9:39am 
Should be fixedish. New games only, unless you can enter a system with our gateway for the first time.