Barotrauma

Barotrauma

34 ratings
Adamant Heavy Transport
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
277.862 KB
5 Oct, 2021 @ 7:29am
4 Apr, 2023 @ 6:18pm
16 Change Notes ( view )

Subscribe to download
Adamant Heavy Transport

In 1 collection by ArchCrusader
ArchCrusader's Shipyard
25 items
Description
Description
As far as transport subs go, the Adamant is relatively well armed for its class while also featuring several on board systems and facilities. That said, complications during its development lead to budget cuts and extensive compromises, resulting in several structural and logistical flaws.
Properties
Designation:
Tier II Transport (Heavy Cruiser)
Cost:
13500 Marks
Size:
54x19 m
Recommended Crew Size:
6 - 10
Cargo:
56 crates
Armaments:
4 coilguns, 2 EDCs, 1 heavy hardpoint
Mobility:
Low
Max Forward Speed:
19 Km/h
Max Descent Speed:
14 Km/h
Crafting Facilities:
Fabricator, Deconstructor, Medical fabricator

How to play
The Adamant was designed as a heavy-duty transport ship with relatively good firepower for its class and size - at the same time, the crew would have been provided with good protection and several logistical systems.
Unfortunately, as the project dragged on and more and more compromises were introduced in the design, the Adamant ended up becoming a somewhat unreliable - albeit functional - submarine with a few glaring flaws.

The reactor is aided by a small battery array that can automatically deal with most power fluctuations - something that is crucial, since that just starting and stopping the massive engine can cause dangerous power spikes; even then, the engine takes several seconds to start up from a standstill, noticeably reducing mobility in some situations.

The 2 ballasts provide good buoyancy control but come with 3 small, overclocked pumps that consume more power than a single big one and deteriorate much faster. As a matter of fact, there's a noticeable lack of pumps around the ship, slowing down flood control by a lot.

Finally, although coming equipped with decent firepower, the Adamant has several blind spots around its hull that severely compromise its ability to defend itself against smaller targets. The 2 discharge coils in the back somewhat alleviate this problem but there are also a few weakpoints in the hull (like the glass in command) that can be easily breached.

Author's notes
Prepare to wrestle with the ship's design; possibly extremely dangerous with a traitor (or just trolls) on board, because most systems functions via easily-reconfigured wifi components.

Other subs I've made:

Gunnarsson Heavy Gunship
Triton Assault Transport
Yonaka Experimental Deep Diver
Stubbs Mobile Railgun Platform
Leo Personal Shuttle
Imp All-Purpose Sub
Barracuda Escort Corvette
Barracuda II Escort Corvette

My Barotrauma Workshop
9 Comments
ArchCrusader  [author] 19 Nov, 2023 @ 1:56am 
It's entirely possible I did it for that reason, but it may also just be that I didn't think about it back then! :)
R34S0N4BL3 18 Nov, 2023 @ 10:25pm 
Heyo, I'm making a custom retrofit of your sub for my friends and I, and I'm kinda brand new to ship editing. I've been wondering for a while now, why are the junction boxes powered in series instead of parallel like in some other ships? Doesn't that make the power system much more fragile and high maintenance?
Alexisrex 9 Jan, 2022 @ 5:08am 
It's big it's expensive and it's poorly made, 10/10 wouldn't buy or use :beeped:
Luckspeare 25 Dec, 2021 @ 3:21am 
Really visually and conceptually interesting design -- the vertical ballasts really add a nice weird-factor to it. Nicely set up for campaign play, with basic equipment via autofill containers, nothing out of sorts. The cargo room, the two-story command room and the reactor room are really evocative -- they have a feel to them, pretty cool. One thing that would make it really cool, and sort of go along with its weirdness, would be for one or both ballast rooms to be set up as a brig-of-sorts, similar to how the Taringr does it. A motion detector sensing when someone is in there, and limiting the water level to below, say, the top level.
pyr0kid 16 Nov, 2021 @ 11:50am 
ah right, kinda forgot about that. nevermind then.
ArchCrusader  [author] 16 Nov, 2021 @ 9:00am 
@pyr0kid I may take a look at the docking port but I'm not entirely sure about the suggestion, keep in mind that without batteries to take in excess power the junction room literally bursts in flames when you slow down lol
pyr0kid 15 Nov, 2021 @ 3:47pm 
so its like fucking regenerative braking, thats cool.


by the way i found another issue and got another suggestion for you.

issue: the power grid isnt wired to the docking port, no power from station.

suggestion: rig it up so the batteries charge slowly when docked, it would be nice to depart with charged batteries.
ArchCrusader  [author] 15 Nov, 2021 @ 8:52am 
@pyr0kid Hey, thanks for the comment! I'll look into some of these - that said, the limited gun arc is on purpose (so basically the front is a weak point) and the batteries definitely do work, assuming you meant that they don't recharge and that nothing else is interfering with the sub (the batteries only charge when there's excess power in the grid, usually when you slow down the engine).
pyr0kid 15 Nov, 2021 @ 12:32am 
i like your submarine. for your convenience ive compiled a few issues and suggestions in an imgur album.

https://imgur.com/a/nBCmTi0