Total War: WARHAMMER II

Total War: WARHAMMER II

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Ori's Overpowered Raids for Beastmen and Savage Orcs (S&F)
   
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Tags: mod, Campaign
File Size
Posted
109.483 KB
27 Sep, 2021 @ 1:38pm
1 Change Note ( view )

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Ori's Overpowered Raids for Beastmen and Savage Orcs (S&F)

Description
Overview
This mod buffs the raiding stance for beastmen and the Encamp stance for Savage Orc horde armies.

The buff is extreme and overpowered. It provides the following:
1. -20 Public Order in the local region.
2. -100 Growth in the local region.
3. -33% income in the local region.

"-20 Public Order and -100 Growth?? That's gotta be a typo...."
The purpose of this mod is to make spawned horde armies a menace that can't be ignored by the player. In Vanilla These armies spawn, and then never declare war if the player is strong, so they just sit there and raid. Despite being a minor nuisance it's still not worth diverting resources by the player, especially if the player is facing actual threats on other fronts.
To solve this I could script in an automatic war declaration from the spawned horde, but I think that getting a random spawn event followed by an immediate attack would be too arbitrary... So the solution I came up with was these overpowered raiding stances, which force the player to react while allowing for some wiggle room. It's crude, but it gets the job done.

The AI is usually not heavily effected by this change, since it anyway uses cheats and doesn't have trouble contending with rebellions (at least in my experience).

compatibility
The mod should be highly compatible with any mod that doesn't effect Beastmen or Savage Orc raiding stances. It is also save game compatible.


Enjoy!


Check out my other mods:
Ori's Bretonnia Vow Rework
Ori's Army Buffs for Agents: Bretonnia
Ori's Army Buffs for Agents: Empire
Ori's Respawn for Greenskins
Ori's Respawn for Horde Armies
Ori's 50% Experience Gain
Ori's Frozen Climate for Norsca and Kislev
Ori's Super Agents: Buffed Campaign Actions
1 Comments
J 9 hours ago 
pls update