XCOM 2
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[SOCI] Grim Horizon Lite Redux
   
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17 Sep, 2021 @ 6:40pm
12 Feb, 2022 @ 4:53pm
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[SOCI] Grim Horizon Lite Redux

Description
Overview
This is potentially the first of upcoming mods from me that builds on Covert Infiltration to introduce new activity chains to add more flavor (read: pain) to your CI campaign. This mod changes the feature introduced by Remove Dark Event (Grim Horizon Lite) and make the removal of an active dark event an activity chain. Be warned though: If you are already struggling to keep soldiers available for missions, this mod will force tough decisions on you.

How do I remove an active Dark Event?
The new activity chain will spawn on a monthly basis. The new activity chain requires you to perform a Covert Action and an Infiltration Mission. The number of activity chains you get every month depends on the number of active dark events and regions contacted. For the more technically inclined, it is Wait -> Covert Action -> Wait -> Infil Mission. Yeah, could take about a month for the entire chain to finish.

  • 1 active Dark Event and 1 region contacted: You get 1 Remove Dark Event activity chain.
  • 3 active Dark Events and 5 regions contacted: You get 3 activity chains each representing one active dark event.
  • 5 active Dark Events and 3 regions contacted: You get 3 activity chains. Which dark event can be removed? 3 will be selected at random.
    If you let the chain expire (or you failed the chain), fret not, a new one may spawn next month for the same Dark Event.

Update: There is a change to how many chains you will get - please refer to change log dated 3rd Oct 2021.

Can I run this without Grim Horizon?
Technically, no. Remove Dark Event (Grim Horizon Lite) will force Grim Horizon on you if you didn't select it when starting a new campaign.

The Covert Action requirement is too damn high! Can I change it?
You can change that in Remove Dark Event (Grim Horizon Lite) configurations. This mod takes the Covert Action from that mod.

What about Faction Influence? What should I be aware of?
This mod removes faction influence requirement from the Covert Action. The activity chain itself has faction influence requirement but I have set it to minimal as default. You can change this in this mod's config.

I completed the chain and the Dark Event is still there! Any workaround?
Sorry this mod did not work as expected. You can use this console command to remove any active Dark Event you desire. DeactivateDarkEvent <DarkEventName>

Can I enable this mod mid-campaign?
I recommend you not do that. But if you really want to; if you already running Remove Dark Event (Grim Horizon Lite), it is "probably" okay. No guarantee honestly.

What about disabling mid-campaign?
No guarantee nothing will go wonky. You probably still need to keep Remove Dark Event (Grim Horizon Lite).

Did you test this and with what mods?
This mod was thoroughly tested with its required mods, and also Grim Horizon Fix of which I recommend to use along with this mod. This mod respects Dark Events that are excluded from that mod.

Requirements
  • The required mods are required. No discounts!
    Note: Still makes use of the original Covert Action introduced by the original Grim Horizon Lite so that mod is still required.
  • The following mods are not required, but they are highly recommended when playing with Grim Horizon:
    [WOTC] Grim Horizon Fix
    [WOTC] Grim Horizon Text Fix

Known Limitations / Issues
Nothing is perfect my dear friends. It is possible that there are issues. If you see any, please let me know :)

Credits
  • NotSoLoneWolf and Xymanek for Strategy Overhaul, of which many of the codes were repurposed for this mod. The very modular nature of CI has made it possible for small modders like me to build mods like this.
  • RustyDios for the mod preview image.
  • Folks over at MEME Discord who has always welcome my mod ideas!
  • All modders from XCOM 2 Modding Discord!
  • Buying me a cup of coffee keeps me going![www.buymeacoffee.com]

I hope you enjoy this as much as I enjoy making it. Thank you for reading!
17 Comments
Tatiana 30 Jun, 2023 @ 7:48am 
didnt work for me so i just turned off grim horizon instead :()
the psi zombies event really makes the game a boring chore
Rasta Tanca 31 May, 2022 @ 9:49pm 
I'll write what I said in the discord here in case others are looking. "The game would always crash after the video no matter what I did before hand. I simply deactivated mods until I found the one that caused the crash which was one of grim horizon lite redux, or text fix. Like I said probably a weird interaction taking place."
TeslaRage  [author] 31 May, 2022 @ 7:41pm 
I doubt its anything this mod is doing. Why do you think this mod would be the culprit? I could be missing something.
Rasta Tanca 31 May, 2022 @ 6:50pm 
I had an interesting repeatable crash with this mod installed. When I get to Avatar Project video it CTD after it finishes playing. I have +300 mods installed, including covert infiltration, so there is likely some odd conflict going on but I wanted to post the issue here in case someone else ran into the same issue.
Nephyral 14 Apr, 2022 @ 3:07pm 
Hey, thanks for your advice. I restarted the campaign (35 hours already played O.O) without McGees and some other mods. Hopefully it will work now.
TeslaRage  [author] 13 Apr, 2022 @ 3:50pm 
Hey, sorry you are having these troubles. I doubt its caused by this mod. Based on your list, the only one I am not running is MGee's WOTC Highways. I am not saying its the root of the issue, but thats the difference I see between yours and mine.

Also, the last step of the chain is always a sabotage mission i.e. destroy object, sabotage transmitter, or neutralise field commander. Check if you are running any mods that change these missions.

Good luck!
Nephyral 13 Apr, 2022 @ 9:58am 
Do you have any idea how to fix this? I literally cannot start a single final mission of the activity chain.

Ah, and I use these map mods:
- Missing Packages Fix + Ressource
- Missing Packages Fix - Parcels and Maps Edition
- Maps by Vozati [WotC Edition]
- Map Expansion UPK
- Map[Forest]
- Map[Dam]
- MGee's WOTC Highways
Nephyral 13 Apr, 2022 @ 9:56am 
This part is missing in the logs of the bugged missions:

Tactical Load Debug: Generating Map
Decal Regeneration: 0 times, 3.945 ms
Decal Regeneration: 0 times, 6.537 ms
Started building visibility map... (124848 tiles ( 108 x 68 x 17 ))
WARNING! XCom Cover generation processed giant mesh: StaticMesh Rural_RoadPlateA.Meshes_Train.Blacksite_16x64
WARNING! XCom Cover generation processed giant mesh: StaticMesh Rural_RoadPlateA.Meshes_Train.Blacksite_16x64_B
WARNING! XCom Cover generation processed giant mesh: StaticMesh Rural_RoadPlateA.Meshes_Train.Blacksite_16x64
Finished building visibility map. Map dimensions: 124848 tiles ( 108 x 68 x 17 )

... more map stuff

X2TacticalGameRuleset: Finished Parcel Map Generation
Decal Regeneration: 0 times, 9.072 ms
X2TacticalGameRuleset: Finished Map Streaming

...some errors with invalid or duplicate NetIndex

X2TacticalGameRuleset: Finished Generating Map
Nephyral 13 Apr, 2022 @ 9:55am 
I use AML, no conflicts, and did a clean campaign start. I think, I can identify a problem in the launchlogfile. I compared 2 different mission during an endless loading screen and noticed, that they are almost perfectly identical. Then I looked at the logfile of a story mission (no loading bug there). There was one part in it, that was completely missing in the logs of the bugged missions:
Nephyral 13 Apr, 2022 @ 9:42am 
@TeslaRage

Hi, I really appreciate your work. The activity chains spice up the game to a level, where I have to make really hard decisions. Great!

But unfortunately I have a serious technical issue. The last mission is never loading. I end up in an endless loading screen. It's not a real freeze, but music is still playing, the xcom icon in the corner still rotates, and I can tab in and out. Just a never ending loading screen.

It only happens in the last of the 4 steps, the final mission to remove the dark event. It occurs in EVERY single final mission of the activity chain. All other missions (story, blacksites etc) are loading without problems.

I don't know, why this happens, but it is suspious that this issue only shows up in the final mission where I can remove the dark event, and nowhere.