Sid Meier's Civilization V

Sid Meier's Civilization V

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Mughals, Spartans & Vietnam - Civ Set X
   
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31.918 MB
14 May, 2014 @ 3:30am
3 Feb, 2020 @ 12:16pm
18 Change Notes ( view )

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Mughals, Spartans & Vietnam - Civ Set X

In 1 collection by Teddyk
LS Civilizations
25 items
Description
Mod is created for and tested on GK + BNW.

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Credits


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Civilizations

  • Mughal Empire
    leader: Shah Jahan

    UA <Amalgam> Great Scientists, Great Engineers and Great Merchants develop separately.
    UU <Ahadis> Lancer replacement; gain two promotions per level.
    UB <Charbagh Garden> Garden replacement; +33% GP generation; can be also built if city has world wonder.

  • Spartan Empire
    leader: Leonidas

    UA <Agoge> Melee units have +10% Defense against all Ranged Attacks and ignore Promotions' prerequisites.
    UU <Spartiate> Spearman replacement; 13 Combat Strength, 65 cost (instead 56) and starts with an extra 15 XP, upgrades into Longswordman.
    UU <Archagetai> Great General replacement; can join melee or gun unit, granting +25% (+10% for gun) base combat strength and leadership promotion (granting Great General bonus to this and nearby units)

  • Vietnamese Empire
    leader: Le Loi

    UA <Nam Quoc Son Ha> City attacks generate Culture and +1 XP for newly trained Units.
    UU <Cung Thu> Composite bowman replacement; can move after attacking and has a chance for an additional attack after the first one.
    UB <Watter Puppet Theatre> Garden replacement; +1 Culture; land units always heal within city borders; no terrain requirements
Popular Discussions View All (1)
1
28 Oct, 2014 @ 7:42am
Bug
Hellspawned
104 Comments
Holy Order of PIZZASALAD 2 Jun, 2021 @ 12:24pm 
Vietnam UA in the picture is so much more interesting than the one in the actually mod
Pull String Go Boom 15 Dec, 2017 @ 7:56pm 
I really love this mod but I couldn't get it to work. I couldn't find any of the other civilizations anywhere even after I loaded the mod. Please help :) thank you in advance
trans rights 17 Apr, 2017 @ 5:28pm 
Can I just say I absolutely love the mughals design? Being able to have great people develop separately when other civs can't is so fun and strong! For instance, I'll often spam great tile improvements in my capital and feed it with food trade routes. It becomes absolutely godlike when you hit freedom!

The lancer is actually really fun to play with-; For instance, in a city with brandenburg, you can start with shock 1, shock 2, medic 1, medic 2, mobility, and scout for support units; For attack units you can get shock 1, shock 2, shock 3, blitz, charge, and formation 2. For tanks; drill 1, drill 2, cover 1, cover 2, medic 1, medic 2. It is just absolutely insanely fun to play with.

And the garden feels great- you can actually see the bonus GPP add up, and it means you don't have to reroll non-river starts.

This civ, and your modded Maria's portugal, are my two favorite mod civs.
Teddyk  [author] 8 Mar, 2016 @ 12:37pm 
Yes, it is limited to the units with "UNITCOMBAT_MELEE" as intented.
Dilemmachine 8 Mar, 2016 @ 10:55am 
Is Sparta's UA limited to pre-gunpowder units? Didn't give me the upgrade when I started making musketmen
Teddyk  [author] 4 Nov, 2015 @ 10:29am 
Thanks for feedback.
It used to work on free GP from Liberty Finisher/Tower, but I decided to nerf it. It is one of the most powerful (I would say the top two) civs I made, the amount of GP is practically tripled, which is a bit ridiculous. I probably try to balance quite a powerful Ability with less impactful unique unit and unique building. Though I noted that Garden boost, either Culture or no maintainence sounds alright.
Mojave Neon 4 Nov, 2015 @ 12:12am 
Really enjoyed playing as the Mughals. The UA worked splendidly, although I did find a couple of instances where it bugged. It seems that selecting a free great person (through either finishing the Liberty policy tree or through bulding the Leaning Tower of Pisa wonder) caused the cost for all three specialist types to go up. I selected a great scientist both times, and both times it caused the cost for the next GE and GM to rise as well. Those were the only instances where it bugged though. I loved the UU. The UB was fairly good, but I think it needs a little bit of a buff. Being able to build it in additional cities was great, but for those cities that had freshwater access, it wasn't much of an upgrade over the generic garden. Sure it had an additional 8% GP generation, but that was it. I'd suggest either removing the maintenance cost or adding +1 culture or food to it. Overall though, I absolutely loved this civ.
Teddyk  [author] 11 Oct, 2015 @ 10:19am 
:) I am usually trying to represent the whole civ (not only the leader's period). I have used the same name as Firaxis (city-state). Thanks anyway.
toannc 8 Oct, 2015 @ 12:17pm 
Hello, as a Vietnamese, thank you for bringing Vietnam into civilization 5 ^^
I'm trying your mod now. Just found a first city.
Historically, at the regime of Le Loi, Hanoi's name should be "Thang Long". The name Hanoi had just came to existence in 18~19 the century. While Le Loi's era is about 13th century. ;)

Gonna give more comments. xD