RimWorld

RimWorld

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Witching Hour (Continued)
   
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Mod, 1.3, 1.4, 1.5
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575.904 KB
8 Sep, 2021 @ 11:17am
15 Apr @ 7:27am
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Witching Hour (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
423 items
Description
Original mod by Incantation.Games (CricketSays)
https://steamproxy.net/sharedfiles/filedetails/?id=1879184447 (no longer exists)
If the original author requests it, I will remove this update.


This is an unofficial update of Witching Hour (2019). I saw it hadn't been updated since 1.1, and a few people were asking in its Comments, so here ya go. I haven't given this my usual hours of testing, but in this case, that's what you all are for. :)

Let me know if you see any issues and I'll do my best.

Happy (early) Halloween!



V2.0 (previous version for 1.1 was V1.5.8)

Just because you're stuck on a Rimworld doesn't mean you can't celebrate the best holiday - Halloween!

This mod adds:

- Witches Hats + Robes for all body types, + striped stockings!
- Witches Brooms
- Mummy masks + Wraps for all body types
- Vampire costumes for all body types!
- Wolfman masks
- Spooky Skeletons, oh no!
- Black Cats
- Bats
- Jack O'Lanterns
- Cauldrons
- Candy Corn, Suspicious Chocolate, Candied Apples, Wax Lips, Chalk candy and Trick or Treat baskets!
- Coffins (To bury your dead in)
- Coffin (Cryo-Casket)




14 Comments
NoctisTheBogWitch 6 Nov, 2022 @ 5:57am 
I'm an actual witch and I approve this mod.
Montepogey 8 Aug, 2022 @ 2:48pm 
This is poggers
Zaljerem  [author] 18 Nov, 2021 @ 7:36am 
Separate packages now exist for The Bat and The Black Cat as requested. I'll take a look at the candy and possibly the Storytime mod.
TurtleShroom 30 Oct, 2021 @ 3:38pm 
Also, consider adding a Compatibility Patch for the Storytime Mod. It adds Apples and I think it would be kind of cool to allow you to caramelize them.
TurtleShroom 30 Oct, 2021 @ 3:37pm 
Please consider splitting the candy! I don't want to run a Halloweenie Mod outside of October, but I would LOVE to have Black Cats, Bats, and candy all the time!
Zaljerem  [author] 29 Oct, 2021 @ 8:53pm 
Ok, thanks - please let me know if you see any other issues.
Winterbloom 29 Oct, 2021 @ 1:10pm 
newly created its the same color as the material used. As for generated on random pawns I have no idea. Doing a semi-hard playthrough so resources are pretty scarce. had to make do with stealing raider clothes to stop nudity.
Zaljerem  [author] 29 Oct, 2021 @ 12:52pm 
That's my guess. Is it happening with anything newly generated? (As you've observed, the fix isn't retroactive - though good to know it can be fixed by the styling station)
Winterbloom 29 Oct, 2021 @ 11:51am 
it didnt fix the initial problem but I can now color it causing it to appear with the styling station. Color generation must had forced it to be transparency witht he old code.
Zaljerem  [author] 29 Oct, 2021 @ 5:46am 
Thanks for the report, I've made some fixes, removed some old color generation code that was probably causing it. Please let me know if you're still seeing issues.