RimWorld
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Fish Traps
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Mod, 1.3, 1.4, 1.5
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1.017 MB
5 sep 2021 om 10:58
28 apr om 13:59
9 wijzigingsnotities (weergeven)

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Fish Traps

Omschrijving
Add-on for Vanilla Fishing Expanded to catch - guess what - fish over time.

Description
  • Adds two neolithic researches.
  • New building "Fish trap": generates small fish over time, required to be put on water.
  • New building "Fish net": generates small or medium fish, required to be placed on water
  • Buildings need maintenance, which is represented as random damage during the day.
  • After spawning fish, building also receives some damage.
Mod should be ok to add during gameplay. Remove from game at your own risk!

NOTE: This is a beta version of mod, some value may be tweaked in the future.

Bug report
Please include to your bug report logs from the game. Without that, I can't do anything.

Collab
https://github.com/Hazzer/FishTraps

Credits
- Art done by CitizenKanye
- French translation by qux

Support
[ko-fi.com]
Populaire discussies Alles weergeven (1)
4
11 sep 2021 om 10:52
Bug Report
Elderion
79 opmerkingen
FuegoRedux 22 mei om 8:55 
Made the fishing zone and confirmed that the biome doesn't have fishing support. I'll go ask the author if they would possibly add it. Thanks!
Sig 22 mei om 8:36 
Sorry, hadn't noticed there were configurable settings for the mod. Thank you
Hazzer  [auteur] 22 mei om 1:07 
@Sig - you can adjust in mod option how often traps will generate fish, maybe how often traps will catch fish will help?

@FuegoRedux - does you pawn can catch fish normalny using fishing expanded functionality?
FuegoRedux 21 mei om 23:26 
Do they traps work on any biome including modded ones? I'm currently on a Lightless Empyrean and traps weren't producing fish.
Sig 21 mei om 7:08 
For example right now a small trap got 20 clownfish for a 0.02 nutrition each, and a fish net got 40 sprat for a 0.01 nutrition each. If I understand it correctly then they really produced the same amount of food, but it took the fish net half a day longer
Sig 21 mei om 7:03 
There is perhaps a balance issue with fish nets. They produce fish every 2 days vs the 1.5 of the small traps, very often they produce small fish rather than medium, and they take more space so overall less traps can be placed. I don't have hard numbers to back this up, but Im playing a fishing village and the moment I replaced the small traps with the fish nets, I began to produce less fish overall and had to go back to the small traps. Perhaps fish nets should catch only medium fish to compensate?
Ratkon 28 apr om 16:43 
Hooray! :gs_joy:
Alexander The Great 28 apr om 14:12 
dream fulfilled :)
Hazzer  [auteur] 28 apr om 14:03 
It took a while but just pushed update for 1.5 Rimworld. Thumbnail still lies tho xD
Kasa 14 apr om 4:58 
For now if people don't mind they can use the Vegetable garden mod as it has fish traps as well.

Not as well implemented as this but it's something if you HAVE to have fish traps.