Garry's Mod

Garry's Mod

191 ratings
Horror map Sandbox-ifier
   
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Cartoon, Fun
File Size
Posted
Updated
97.463 KB
5 Sep, 2021 @ 4:20am
19 Jul @ 10:47am
26 Change Notes ( view )

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Horror map Sandbox-ifier

In 2 collections by NextKuromeThe76Soldier
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Addon patches for issues that only NextKurome can relate to
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Description
AKA: lua_run disabler (horror map anti-cheat remover) MK.II

Take control of horror maps again, this is why you are playing Garry's Mod, don't let map devs tell you what to do. This includes coop_ maps that entirely run on a different gamemode that force u to play on gm_flatgrass if not obeying thier rules. (this addon comes with the sweps, so you can still play those)

Unlike this version, this addon overriddes the lua_run entity on most maps and replaces them with a recoded version that prevents code with certain keywords from being run, in addition it reenables most hooks that are likely to be disabled when playing on a horror map. So running it on sandbox maps with additional lua features should have no effect (Noclip can't be unblocked in some cases). As bonus, it will also remove all triggers that strip the player of thier weapons, aswell as removing player_speedmod entities that modify the player's movement.

Affected hooks:
GAMEMODE:PlayerCanPickupItem()
GAMEMODE:PlayerCanPickupWeapon()
GAMEMODE:PlayerSpawnObject()
GAMEMODE:PlayerSpawnNPC()
GAMEMODE:PlayerSpawnProp()
GAMEMODE:PlayerSpawnSENT()
GAMEMODE:PlayerSpawnSWEP()
GAMEMODE:PlayerSpawnVehicle()
GAMEMODE:CanDrive()
GAMEMODE:CanTool()
GAMEMODE:CanProperty()
GAMEMODE:CanPlayerSuicide()
(basically anything that messes with the gamemode)

Tags: Backrooms, Sandbox, Wandering, Ghost, Spooky, Sandboxifier

make sure to check out my other addons if you are interested.
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60 Comments
Dekko 3 Jul @ 10:17am 
oke
NextKuromeThe76Soldier  [author] 3 Jul @ 7:50am 
they were meant for some gamemode to be explicity used on a select few maps, maps that wouldn't let you play unless the gamemode is installed. So even if you bypass that, its weapons will be missing, so they are in here
Dekko 3 Jul @ 7:46am 
Why does this add a bunch of hidden cs:s weapons to my game under the name co-op
NextKuromeThe76Soldier  [author] 25 Jun @ 6:30am 
Ah not player respawning got it, you can use a lua_run that sets each of the PlayerSpawn hooks to return false to prevent prop spawns, and back to return true if pressing the said button
STRESSED CAT IN A BOX 25 Jun @ 5:02am 
I meant spawning props...
NextKuromeThe76Soldier  [author] 25 Jun @ 4:18am 
You could just have a kill or tele trigger at spawn
STRESSED CAT IN A BOX 25 Jun @ 3:50am 
This is probably a stupid place to ask this question, but do you have an example of maps that this works on? I'm looking to recreate the logic to prevent spawning in one of my maps 💀 there will be an admin room to toggle these features, but I don't know how to even script this right now.
NextKuromeThe76Soldier  [author] 12 May @ 10:54am 
i went ahead and fixed it
Plague Doctor 12 May @ 2:51am 
There's this map that straight-up disables opening the Context Menu and the Spawn Menu, think you can do anything about it?

https://steamproxy.net/sharedfiles/filedetails/?id=574772713&searchtext=Map+%233+The+End
apple 31 Mar @ 10:08am 
thank you now i can bombard the backrooms horror map with sentient watermelons that crave blood