Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Translations for mods: UPC Language Project
   
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Tags: mod, UI
File Size
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3.168 KB
12 May, 2014 @ 3:05am
12 May, 2014 @ 4:37am
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Translations for mods: UPC Language Project

In 1 collection by cedi
champLoo's Mods Collection
13 items
Description
Hi guys, this is champLoo and I am presenting a project that is inestimably valuable: the UPC Project. A mod language compatibility project created by a guy I don't know personally but whose effort i honor: Swiss Halberdier.
Further credits to DramaBelli for keeping the project alive after Swiss Halberdier's disappearance, and, of course, Radious, for being co-manager and translator for so long!

Now, for those who sill don't know what this mod does: it translates mods! And it is a WIP.

Why would mods need to be translated ? Well, unfortunately, when creating p.e. a unit, it is being done in english since the files being edited are for the english version only. All other languages have a special file with all the game's translations in it, and this file is only available if you have your whole game set to the specific language. That means: french people will have their game in french, but when subscribing to a mod containing units with english names, the names don't appear in the french game automatically. A simple way to solve this issue is updating the 'special file' I just mentioned.

However, a modder can't translate his units' names and descriptions into all the languages supported by this game. Therefore this very project has been created by Swiss Halberdier.

It requires a lot of work to translate all those lines of texts into different languages, and the project can only be kept alive by translators who do it voluntarily, people who offer a free service to the community, in order to makecertain mods available for hundreds of people in their native language. It is, simply said, a time consuming but honorable job made by these translators and everyone who contributed to this deserves respect.

So far the UPC contains 74 mods.

You can find the list of the supported mods and translators on the mod's twcenter frontpage:
http://www.twcenter.net/forums/showthread.php?621968-Unit-Pack-Compatibility-Rome-2-(UPC-ROM)-updated-07-05-2014

As you can also see we need translators for some languages, since recently the list of contributors has been unsteady...

You can download the UPC files here:
{LINK REMOVED}

How to install?
Simply download the UPC file you need, unzip it (using winrar, 7zip or whatever), and then place the file (p.e. UPC_German) ino your rome2/data folder (...\SteamApps\common\Total War Rome II\data).

Simple as that.

MaybeFAQ

Is the mod compatible with other mods?
Yes, it is. Just make sure you don't have more than one UPC file in your data folder...

Why doesn't the UPC project support this and that mod?
Either do we randomly choose some mods to translate nor do we try to translate everything that is being released. We only support mods whose authors have asked for it (kindly)

Why do some units' names appear in english?
Because they haven't been translated yet.

Is it up-to-date with patch 12?
Yes, we try to keep it always up-to-date. With most patches CA adds some more lines which then we need to add to the UPC file.

What about beta patches?
This has always been an issue. The beta patches mostly contain the new lines which will be implemented in the next game version, however, our files will be kept updated with the STABLE (non-beta) patches. What does that mean? It means that if you have the beta patch some elements of the game won't appear in your language of choice, they will simply be invisible. We recommend you not to complain about that since you need to understand that we can only keep our files available for either those people who keep the stable, older patch, or the others who want the beta. We by default choose the stable one.

"When will you have mod xyz translated alredy?! >:-("
As mentioned above, this project is made by people who voluntarily do it for the community. If any translation seems odd or incomplete, then we are not to blame for it. In the past there have been many douches complaining about unnecessary stuff and in general the community is not too grateful ... which is not acceptable due to the fact that we are not forcing anyone to download the translations. Either will we push ourselfs to serve anyone who wants us to rush things.

How can i become a translator?
I'm glad you ask... Just leave a comment and we will contact you.



GIVE THUMBS UP IF YOU SUPPORT THIS MOD :-)
THE BETTER RATING. THE MORE VISIBILITY FOR OTHER PEOPLE WHO ARE SEARCHING THE WORKSHOP !
Popular Discussions View All (1)
4
30 Aug, 2022 @ 2:23am
Some problems with UPC > Russian ver.
proskill aim)
284 Comments
Harambaša 21 May @ 6:26am 
Hello, some of the translations to polish sound incorrect or just cheesy, If you are still looking for a translator pls hmu.
Swiss Halberdier  [author] 25 Apr @ 6:01am 
@Malata
All modders can fully use my base UPC on TWC to use it for their own mod. I was a long time not anymore on TWC or modded.
Malata Societa' Official 23 Apr @ 8:30pm 
@Swiss Halberdier ok i understand anyway looks vorks almoust good whit rome 2 and attila
p.s.
However you see that the author of the Absolute Dominium mod for total war empire had attempted to contact you on the Total War Forum, where you talk about your UPC mod.
https://www.moddb.com/mods/absolutum-dominium
Swiss Halberdier  [author] 22 Apr @ 5:38am 
@Malata
Yes I know it's complicated and fortunately CA did solve this whole problem for newer TW games.

Sadly all modders for the older games suffer from this big language problem. So my UPC is fully free and all modders can use it as base and modify it to their needs.

Basically if we modders create custom content like units, then the game doesn't recognize the unit name automatically. It does not matter on which language too.

Therefore I created the UPC mods which include the basic vanilla localization and on top of it are the copied unit names from different mods. And some of them are also translated and if not, then they are at least in English displayed. But if a unit mod isn't included in the UPC, then the unit name won't show up. Regardless from which language the mod is or with which language we play.

These days unit modders do have their own versions of the UPC as mine is quite old.
Malata Societa' Official 21 Apr @ 8:02pm 
@Swiss Halberdier Sorry your basic mod shouldn't automatically for those mods that are different from English still allow viewing in English?? or does the modder still have to interface with your mod to create some sort of compatibility??? I still haven't understood this! as far as I understood your mod however basically it displayed the mods in the worst case scenario in English and in the best case scenario if translated into Italian (in my case) but apparently that's not the case! and they continue to come out together with no writing
can you clarify this once and for all?
Malata Societa' Official 21 Apr @ 8:02pm 
@Swiss Halberdier Hi, I'm writing to you again because I want to clarify a problem once and for all. Since your mod allows you to view the units of the other mods translated, in my case in the Italian language or whatever happens if the mods are not translated it displays not areas without writings but at least with writings in English, I would then like to understand why with some mods on Rome 2, Attila, Shogun and Empire, despite your mod, are still seen together with no writing?
mirkotkd1998 26 Mar @ 1:54pm 
Buonasera, chi mi può spiegare come funziona questa mod e con cosa utilizzarla, grazie 💪
Swiss Halberdier  [author] 13 Oct, 2023 @ 1:25am 
@Malata
Yes the project is over. I don't mod any TW Games at the moment.
Malata Societa' Official 17 Sep, 2023 @ 1:11am 
@Swiss Halberdier will be new update for this and attila for new mods? or the project its definitly over???
Eversor 11 Sep, 2023 @ 4:05pm 
Could you make this compatible with Devide Et Impera?