XCOM 2
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[WOTC] Some Other Skins
   
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28 серп. 2021 о 11:08
5 черв. 2024 о 1:05
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[WOTC] Some Other Skins

Опис
What is this?
Just a mod containing some skins that I made awhile ago, finally made public ...

Not really happy with it being just a reskin mod, ideally wanted to make these new units, but my time and skills are lacking, so this is what it is.

Was originally made at a request from MrShadowCX for a planned update to Sectoid Abductors that would have introduced new UFO' maps and an Abductor Elite/Prime and Sectoid Medic
... However TeamCX have given me permission to release the skins as standalone ...

Skin Changes
You will need to sub to the enemy mods to have their unit.
Uses the Enemy ReSkinner to change the following modded enemies:

Sectoid Abductors : Changes the MkII Abductor to a black version
ABA Trooper/Prime : to the white skins with blue/green glow
ABA Puppeteer/Prime : to the white skins with violet/purple glow
ABA Mindbender/Prime : to silver tint for normal, and gold tint for the prime

Also fixes the issue with PodRevealA that all sectoid skins have...

Has a setting for DP's Hunter Restoration : to be a sandy brown/orange headed unit, which is now OFF by default. I highly recommend using his newer Hunter Revamp mod instead.

Please see the screenshots for previews of the new skins.

Config Options
All Enemy ReSkinner skins are all controlled by config.
The Hunter Restoration skin I had to patch through OPTC due to how Deadput had done the originals but I include a config toggle to turn my override off, in you prefer the garish green.

Compatibility
Should work fine with other Skin changer mods.

Credits And Thanks
Mod is cooked using the X2ModBuildCommon [github.com] builder

Many Thanks to Pavonis/LongWar for the Elite Base
Huge Thanks to MrShadowCX, HulkCX and ObelixDK for the Abductors base skin
More Thanks to DerBK for ABA and Lago508 for the Reskinner
... oh! and thanks to Deadput and Mitzruti for the Mindbender base from ChimeraSquad!

I also got some more help from Claus , ObelixDK & Deadput for the No Glow Matinees that fix the PodRevealA bug.

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com]
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9 груд. 2023 о 4:24
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Tommy
Коментарів: 34
Tian Jun 12 жовт. 2024 о 22:14 
Ty!
RustyDios  [автор] 12 жовт. 2024 о 19:29 
yes
Tian Jun 12 жовт. 2024 о 11:37 
Nvm, it took me a bit of random clicking, but I found it. So would the command line look like this?:

+RESKIN=(EnemyName=Sectoid, SkinName="CXSectoid_RustyBlack.Archetypes.ARC_Sectoid_RustyBlack", OverwriteSkins=true)
Tian Jun 12 жовт. 2024 о 11:20 
How would I find the ini for this mod to do that?
RustyDios  [автор] 12 жовт. 2024 о 3:55 
To use the black&red abductorm2 skin I created in this on normal sectoids, you need to edit the XComEnemyReskinner.ini ... copy the m2 line and add the "sectoid" templatename in the correct spot
Tian Jun 11 жовт. 2024 о 17:42 
That's more than I think I'd be able to do, lol, how would I just use the default M2?
RustyDios  [автор] 11 жовт. 2024 о 16:47 
Short Answer: There is not a way to do that.

Long Answer: There is a way to do that by opening the .upks, editing the textures and animations, rebuilding the mod/making a new version, getting permission to do that from Hulk & ObelixDK (the original texture/animation modders), and then using the new model/mesh as you want to use it with the reskinner.
Tian Jun 11 жовт. 2024 о 12:36 
I wanted to use the abductor m2, but I was also curious if there was a way to change the glow color to be cyan or violet
RustyDios  [автор] 11 жовт. 2024 о 12:20 
Yes. The mod works without the extra modded enemies and is all driven by the configs for the EnemyReskinner. You can see examples in that file for what to do and you can place practacally any template name in there, or comment them out if you wish.
Tian Jun 11 жовт. 2024 о 9:48 
Is there a way to recolor just the base game sectoids?